diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-11-23 15:14:07 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-12-02 14:18:20 +0100 |
commit | 6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch) | |
tree | 8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/declarative/scenegraph/util/qsgsimpletexturenode.cpp | |
parent | e01219b77b1e889e70437635905d7ff820568e23 (diff) |
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/declarative/scenegraph/util/qsgsimpletexturenode.cpp')
-rw-r--r-- | src/declarative/scenegraph/util/qsgsimpletexturenode.cpp | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp b/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp deleted file mode 100644 index a0d6616371..0000000000 --- a/src/declarative/scenegraph/util/qsgsimpletexturenode.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtDeclarative module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** GNU Lesser General Public License Usage -** This file may be used under the terms of the GNU Lesser General Public -** License version 2.1 as published by the Free Software Foundation and -** appearing in the file LICENSE.LGPL included in the packaging of this -** file. Please review the following information to ensure the GNU Lesser -** General Public License version 2.1 requirements will be met: -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU General -** Public License version 3.0 as published by the Free Software Foundation -** and appearing in the file LICENSE.GPL included in the packaging of this -** file. Please review the following information to ensure the GNU General -** Public License version 3.0 requirements will be met: -** http://www.gnu.org/copyleft/gpl.html. -** -** Other Usage -** Alternatively, this file may be used in accordance with the terms and -** conditions contained in a signed written agreement between you and Nokia. -** -** -** -** -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - - -#include "qsgsimpletexturenode.h" - -QT_BEGIN_NAMESPACE - -static void qsgsimpletexturenode_update(QSGGeometry *g, - QSGTexture *texture, - const QRectF &rect) -{ - if (!texture) - return; - - QSize ts = texture->textureSize(); - QRectF sourceRect(0, 0, ts.width(), ts.height()); - QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect)); -} - -/*! - \class QSGSimpleTextureNode - \brief The QSGSimpleTextureNode class is provided for convenience to easily draw - textured content using the QML scene graph. - - \inmodule QtDeclarative - - \warning The simple texture node class must have a texture before being - added to the scene graph to be rendered. -*/ - -/*! - Constructs a new simple texture node - */ -QSGSimpleTextureNode::QSGSimpleTextureNode() - : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) -{ - setGeometry(&m_geometry); - setMaterial(&m_material); - setOpaqueMaterial(&m_opaque_material); -} - -/*! - Sets the filtering to be used for this texture node to \a filtering. - - For smooth scaling, use QSGTexture::Linear; for normal scaling, use - QSGTexture::Nearest. - */ -void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering) -{ - if (m_material.filtering() == filtering) - return; - - m_material.setFiltering(filtering); - m_opaque_material.setFiltering(filtering); - markDirty(DirtyMaterial); -} - - -/*! - Returns the filtering currently set on this texture node - */ -QSGTexture::Filtering QSGSimpleTextureNode::filtering() const -{ - return m_material.filtering(); -} - - -/*! - Sets the target rect of this texture node to \a r - */ -void QSGSimpleTextureNode::setRect(const QRectF &r) -{ - if (m_rect == r) - return; - m_rect = r; - qsgsimpletexturenode_update(&m_geometry, texture(), m_rect); - markDirty(DirtyGeometry); -} - - -/*! - Returns the target rect of this texture node. - */ -QRectF QSGSimpleTextureNode::rect() const -{ - return m_rect; -} - -/*! - Sets the texture of this texture node to \a texture. - - \warning A texture node must have a texture before being added - to the scenegraph to be rendered. - */ -void QSGSimpleTextureNode::setTexture(QSGTexture *texture) -{ - if (m_material.texture() == texture) - return; - m_material.setTexture(texture); - m_opaque_material.setTexture(texture); - qsgsimpletexturenode_update(&m_geometry, texture, m_rect); - markDirty(DirtyMaterial); -} - - - -/*! - Returns the texture for this texture node - */ -QSGTexture *QSGSimpleTextureNode::texture() const -{ - return m_material.texture(); -} - -QT_END_NAMESPACE |