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authorTero Tiittanen <tero.tiittanen@nokia.com>2011-11-15 17:17:50 +0200
committerQt by Nokia <qt-info@nokia.com>2011-11-16 07:44:36 +0100
commit93b6de38ad662bdfc1c89f11151ebe1fbbca96c7 (patch)
treed3dcb0090a9ca3cea5844458856222c7f2635b41 /src/declarative/scenegraph/util/qsgtexturematerial.cpp
parente400a3627d3c675be374759307ac49e9b921804d (diff)
Fixed some copy-paste errors is documentation.
Change-Id: I882df7dffea032e9fae16e87f48f70c5d26beb26 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/declarative/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r--src/declarative/scenegraph/util/qsgtexturematerial.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/declarative/scenegraph/util/qsgtexturematerial.cpp b/src/declarative/scenegraph/util/qsgtexturematerial.cpp
index 43bfbcad57..0bee81993c 100644
--- a/src/declarative/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/declarative/scenegraph/util/qsgtexturematerial.cpp
@@ -327,7 +327,7 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
The textured material will fill every pixel in a geometry with
the supplied texture.
- The geometry to be rendered with an opaque texture material requires
+ The geometry to be rendered with a texture material requires
vertices in attribute location 0 and texture coordinates in attribute
location 1. The texture coordinate is a 2-dimensional floating-point
tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an
@@ -339,9 +339,9 @@ int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const
The rendering state is set on the texture instance just before it
is bound.
- The opaque textured material respects the current matrix and the alpha
- channel of the texture. It will disregard the accumulated opacity in
- the scenegraph.
+ The textured material respects the current matrix and the alpha
+ channel of the texture. It will also respect the accumulated opacity
+ in the scenegraph.
A texture material must have a texture set before it is used as
a material in the scene graph.