diff options
author | Casper van Donderen <casper.vandonderen@nokia.com> | 2011-09-21 07:13:38 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-09-27 13:02:14 +0200 |
commit | 6c0215a523b1294015e238018dc34cf56a46024c (patch) | |
tree | 543197d84a01b2c916acd5d8491a732a74f4b2bf /src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp | |
parent | ffeadf7a7c09971fab09ed08b1f3f503c6facb7e (diff) |
Add QSGPaintedItem docs to module and fix non-standard wording.
Change-Id: I763b1fdabdac36935bd14005a9e38b2494319726
Reviewed-on: http://codereview.qt-project.org/5521
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
Diffstat (limited to 'src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp')
-rw-r--r-- | src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp b/src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp index 637d549279..5f6270367f 100644 --- a/src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp +++ b/src/declarative/scenegraph/util/qsgvertexcolormaterial.cpp @@ -110,9 +110,11 @@ const char *QSGVertexColorMaterialShader::fragmentShader() const { /*! \class QSGVertexColorMaterial - \brief The QSGVertexColorMaterial provides a convenient way of rendering per-vertex + \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex colored geometry in the scene graph. + \inmodule QtDeclarative + The vertex color material will give each vertex in a geometry a color. Pixels between vertices will be linearly interpolated. The colors can contain transparency. @@ -123,7 +125,7 @@ const char *QSGVertexColorMaterialShader::fragmentShader() const { QSGGeometry::defaultAttributes_ColoredPoint2D() constructs an attribute set compatible with this material. - The vertex color material respets both current opacity and current matrix when + The vertex color material respects both current opacity and current matrix when updating it's rendering state. */ |