diff options
author | Andy Nichols <andy.nichols@digia.com> | 2014-09-12 14:29:57 +0200 |
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committer | Andy Nichols <andy.nichols@digia.com> | 2014-11-18 13:39:15 +0200 |
commit | 88690a7c78dc19fb43f3936aa56cd45f18b8e2dd (patch) | |
tree | a55a2f22b2c017867a341bc4d0b9b3ed62825042 /src/doc/src/qtquick2drenderer-limitations.qdoc | |
parent | 9dcb3e901a179f9211e5431ec966fb0b7de01429 (diff) |
Doc: Add some basic documentation
Change-Id: Id6f986bc5d46912355f42e6ae8d72fe2738c2c19
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/doc/src/qtquick2drenderer-limitations.qdoc')
-rw-r--r-- | src/doc/src/qtquick2drenderer-limitations.qdoc | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc new file mode 100644 index 0000000000..26d522652f --- /dev/null +++ b/src/doc/src/qtquick2drenderer-limitations.qdoc @@ -0,0 +1,58 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc +** All rights reserved. +** For any questions to Digia, please use the contact form at +** http://qt.digia.com/ +** +** This file is part of Qt Quick 2d Renderer. +** +** Licensees holding valid Qt Enterprise licenses may use this file in +** accordance with the Qt Enterprise License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. +** +** If you have questions regarding the use of this file, please use +** the contact form at http://qt.digia.com/ +** +****************************************************************************/ + +/*! + \contentspage{index.html}{Qt Quick 2D Renderer} + \page qtquick2drenderer-limitations.html + \previouspage qtquick2drenderer-installation-guide.html + \nextpage qtquick2drenderer-performance.html + + \title Limitations + + Qt Quick 2 was designed to take full advantage of OpenGL to make the most + out of available graphics hardware. By not relying on OpenGL, \RENDERER + presents certain limitations regarding the available features. + + Since \RENDERER does not use OpenGL there are some features that can not be + supported. The following are known limitations: + + \target ShaderEffects + \section1 ShaderEffects + ShaderEffect components in QtQuick 2 can not be rendered with \RENDERER. + + \target QtGraphicalEffects + \section1 QtGraphicalEffects + QtGraphicalEffects uses ShaderEffect items to render effects. If you use a + graphical effect from QtGraphicalEffects the you should not hide the source + item so that the original item can still be rendered. + + \target Particles + \section1 Particles + It is not possible to render particle effects with \RENDERER. Whenever + possible, remove particles completely from the scene. Otherwise, even + though they are not visible with \RENDERER, a certain amount of processing + is done for them. + + \target Sprites + \section1 Sprites + The Sprite item depends on OpenGL functions we dont have access to and will + not be visible. + + +*/ |