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authorQt by Nokia <qt-info@nokia.com>2011-04-27 14:13:26 +0200
committeraxis <qt-info@nokia.com>2011-04-27 14:40:44 +0200
commita129444bb0156c936900dbd2f12bd9f427ff366c (patch)
treee2e8e77f185d5a5ac32ea0a96cd9945c742e8663 /src/imports/particles/V1/qdeclarativeparticles.cpp
parent885735d011472bcfbb96e688d9e64553d7fe9d4b (diff)
Initial import from qtquick2.
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qdeclarativeparticles_p.h"
+
+#include <qdeclarativeinfo.h>
+#include <private/qdeclarativeitem_p.h>
+
+#include <private/qdeclarativepixmapcache_p.h>
+#include <QtCore/QAbstractAnimation>
+
+#include <QPainter>
+#include <QtGui/qdrawutil.h>
+#include <QVarLengthArray>
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#define M_PI_2 (M_PI / 2.)
+#endif
+#ifndef INT_MAX
+#define INT_MAX 2147483647
+#endif
+
+QT_BEGIN_NAMESPACE
+#define PI_SQR 9.8696044
+// parabolic approximation
+inline qreal fastSin(qreal theta)
+{
+ const qreal b = 4 / M_PI;
+ const qreal c = -4 / PI_SQR;
+
+ qreal y = b * theta + c * theta * qAbs(theta);
+ return y;
+}
+
+inline qreal fastCos(qreal theta)
+{
+ theta += M_PI_2;
+ if (theta > M_PI)
+ theta -= 2 * M_PI;
+
+ return fastSin(theta);
+}
+
+class QDeclarativeParticle
+{
+public:
+ QDeclarativeParticle(int time) : lifeSpan(1000), fadeOutAge(800)
+ , opacity(0), birthTime(time), x_velocity(0), y_velocity(0)
+ , state(FadeIn), data(0)
+ {
+ }
+
+ int lifeSpan;
+ int fadeOutAge;
+ qreal x;
+ qreal y;
+ qreal opacity;
+ int birthTime;
+ qreal x_velocity;
+ qreal y_velocity;
+ enum State { FadeIn, Solid, FadeOut };
+ State state;
+ void *data;
+};
+
+//---------------------------------------------------------------------------
+
+/*!
+ \class QDeclarativeParticleMotion
+ \ingroup group_effects
+ \brief The QDeclarativeParticleMotion class is the base class for particle motion.
+ \internal
+
+ This class causes the particles to remain static.
+*/
+
+/*!
+ Constructs a QDeclarativeParticleMotion with parent object \a parent.
+*/
+QDeclarativeParticleMotion::QDeclarativeParticleMotion(QObject *parent) :
+ QObject(parent)
+{
+}
+
+/*!
+ Move the \a particle to its new position. \a interval is the number of
+ milliseconds elapsed since it was last moved.
+*/
+void QDeclarativeParticleMotion::advance(QDeclarativeParticle &particle, int interval)
+{
+ Q_UNUSED(particle);
+ Q_UNUSED(interval);
+}
+
+/*!
+ The \a particle has just been created. Some motion strategies require
+ additional state information. This can be allocated by this function.
+*/
+void QDeclarativeParticleMotion::created(QDeclarativeParticle &particle)
+{
+ Q_UNUSED(particle);
+}
+
+/*!
+ The \a particle is about to be destroyed. Any additional memory
+ that has been allocated for the particle should be freed.
+*/
+void QDeclarativeParticleMotion::destroy(QDeclarativeParticle &particle)
+{
+ Q_UNUSED(particle);
+}
+
+/*!
+ \qmlclass ParticleMotionLinear QDeclarativeParticleMotionLinear
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The ParticleMotionLinear object moves particles linearly.
+
+ \sa Particles
+
+ This is the default motion, and moves the particles according to the
+ properties specified in the Particles element.
+
+ It has no further properties.
+*/
+void QDeclarativeParticleMotionLinear::advance(QDeclarativeParticle &p, int interval)
+{
+ p.x += interval * p.x_velocity;
+ p.y += interval * p.y_velocity;
+}
+
+/*!
+ \qmlclass ParticleMotionGravity QDeclarativeParticleMotionGravity
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The ParticleMotionGravity object moves particles towards a point.
+
+ This motion attracts the particles to the specified point with the specified acceleration.
+ To mimic earth gravity, set yattractor to -6360000 and acceleration to 9.8.
+
+ The defaults are all 0, not earth gravity, and so no motion will occur without setting
+ at least the acceleration property.
+
+
+ \sa Particles
+*/
+
+/*!
+ \qmlproperty real ParticleMotionGravity::xattractor
+ \qmlproperty real ParticleMotionGravity::yattractor
+ These properties hold the x and y coordinates of the point attracting the particles.
+*/
+
+/*!
+ \qmlproperty real ParticleMotionGravity::acceleration
+ This property holds the acceleration to apply to the particles.
+*/
+
+/*!
+ \property QDeclarativeParticleMotionGravity::xattractor
+ \brief the x coordinate of the point attracting the particles.
+*/
+
+/*!
+ \property QDeclarativeParticleMotionGravity::yattractor
+ \brief the y coordinate of the point attracting the particles.
+*/
+
+/*!
+ \property QDeclarativeParticleMotionGravity::acceleration
+ \brief the acceleration to apply to the particles.
+*/
+
+void QDeclarativeParticleMotionGravity::setXAttractor(qreal x)
+{
+ if (qFuzzyCompare(x, _xAttr))
+ return;
+ _xAttr = x;
+ emit xattractorChanged();
+}
+
+void QDeclarativeParticleMotionGravity::setYAttractor(qreal y)
+{
+ if (qFuzzyCompare(y, _yAttr))
+ return;
+ _yAttr = y;
+ emit yattractorChanged();
+}
+
+void QDeclarativeParticleMotionGravity::setAcceleration(qreal accel)
+{
+ qreal scaledAccel = accel/1000000.0;
+ if (qFuzzyCompare(scaledAccel, _accel))
+ return;
+ _accel = scaledAccel;
+ emit accelerationChanged();
+}
+
+void QDeclarativeParticleMotionGravity::advance(QDeclarativeParticle &p, int interval)
+{
+ qreal xdiff = _xAttr - p.x;
+ qreal ydiff = _yAttr - p.y;
+ qreal absXdiff = qAbs(xdiff);
+ qreal absYdiff = qAbs(ydiff);
+
+ qreal xcomp = xdiff / (absXdiff + absYdiff);
+ qreal ycomp = ydiff / (absXdiff + absYdiff);
+
+ p.x_velocity += xcomp * _accel * interval;
+ p.y_velocity += ycomp * _accel * interval;
+
+ p.x += interval * p.x_velocity;
+ p.y += interval * p.y_velocity;
+}
+
+/*!
+ \qmlclass ParticleMotionWander QDeclarativeParticleMotionWander
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The ParticleMotionWander object moves particles in a somewhat random fashion.
+
+ The particles will continue roughly in the original direction, however will randomly
+ drift to each side.
+
+ The code below produces an effect similar to falling snow.
+
+ \qml
+Rectangle {
+ width: 240
+ height: 320
+ color: "black"
+
+ Particles {
+ y: 0
+ width: parent.width
+ height: 30
+ source: "star.png"
+ lifeSpan: 5000
+ count: 50
+ angle: 70
+ angleDeviation: 36
+ velocity: 30
+ velocityDeviation: 10
+ ParticleMotionWander {
+ xvariance: 30
+ pace: 100
+ }
+ }
+}
+ \endqml
+
+ \sa Particles
+*/
+
+/*!
+ \qmlproperty real ParticleMotionWander::xvariance
+ \qmlproperty real ParticleMotionWander::yvariance
+
+ These properties set the amount to wander in the x and y directions.
+*/
+
+/*!
+ \qmlproperty real ParticleMotionWander::pace
+ This property holds how quickly the paricles will move from side to side.
+*/
+
+void QDeclarativeParticleMotionWander::advance(QDeclarativeParticle &p, int interval)
+{
+ if (!particles)
+ particles = qobject_cast<QDeclarativeParticles*>(parent());
+ if (particles) {
+ Data *d = (Data*)p.data;
+ if (_xvariance != 0.) {
+ qreal xdiff = p.x_velocity - d->x_targetV;
+ if ((xdiff > d->x_peak && d->x_var > 0.0) || (xdiff < -d->x_peak && d->x_var < 0.0)) {
+ d->x_var = -d->x_var;
+ d->x_peak = _xvariance + _xvariance * qreal(qrand()) / RAND_MAX;
+ }
+ p.x_velocity += d->x_var * interval;
+ }
+ p.x += interval * p.x_velocity;
+
+ if (_yvariance != 0.) {
+ qreal ydiff = p.y_velocity - d->y_targetV;
+ if ((ydiff > d->y_peak && d->y_var > 0.0) || (ydiff < -d->y_peak && d->y_var < 0.0)) {
+ d->y_var = -d->y_var;
+ d->y_peak = _yvariance + _yvariance * qreal(qrand()) / RAND_MAX;
+ }
+ p.y_velocity += d->y_var * interval;
+ }
+ p.y += interval * p.y_velocity;
+ }
+}
+
+void QDeclarativeParticleMotionWander::created(QDeclarativeParticle &p)
+{
+ if (!p.data) {
+ Data *d = new Data;
+ p.data = (void*)d;
+ d->x_targetV = p.x_velocity;
+ d->y_targetV = p.y_velocity;
+ d->x_peak = _xvariance;
+ d->y_peak = _yvariance;
+ d->x_var = _pace * qreal(qrand()) / RAND_MAX / 1000.0;
+ d->y_var = _pace * qreal(qrand()) / RAND_MAX / 1000.0;
+ }
+}
+
+void QDeclarativeParticleMotionWander::destroy(QDeclarativeParticle &p)
+{
+ if (p.data)
+ delete (Data*)p.data;
+}
+
+void QDeclarativeParticleMotionWander::setXVariance(qreal var)
+{
+ qreal scaledVar = var / 1000.0;
+ if (qFuzzyCompare(scaledVar, _xvariance))
+ return;
+ _xvariance = scaledVar;
+ emit xvarianceChanged();
+}
+
+void QDeclarativeParticleMotionWander::setYVariance(qreal var)
+{
+ qreal scaledVar = var / 1000.0;
+ if (qFuzzyCompare(scaledVar, _yvariance))
+ return;
+ _yvariance = scaledVar;
+ emit yvarianceChanged();
+}
+
+void QDeclarativeParticleMotionWander::setPace(qreal pace)
+{
+ qreal scaledPace = pace / 1000.0;
+ if (qFuzzyCompare(scaledPace, _pace))
+ return;
+ _pace = scaledPace;
+ emit paceChanged();
+}
+
+//---------------------------------------------------------------------------
+class QDeclarativeParticlesPainter : public QDeclarativeItem
+{
+public:
+ QDeclarativeParticlesPainter(QDeclarativeParticlesPrivate *p, QDeclarativeItem* parent)
+ : QDeclarativeItem(parent), d(p)
+ {
+ setFlag(QGraphicsItem::ItemHasNoContents, false);
+ maxX = minX = maxY = minY = 0;
+ }
+
+ void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *);
+
+ void updateSize();
+
+ qreal maxX;
+ qreal minX;
+ qreal maxY;
+ qreal minY;
+ QDeclarativeParticlesPrivate* d;
+};
+
+//an animation that just gives a tick
+template<class T, void (T::*method)(int)>
+class TickAnimationProxy : public QAbstractAnimation
+{
+public:
+ TickAnimationProxy(T *p, QObject *parent = 0) : QAbstractAnimation(parent), m_p(p) {}
+ virtual int duration() const { return -1; }
+protected:
+ virtual void updateCurrentTime(int msec) { (m_p->*method)(msec); }
+
+private:
+ T *m_p;
+};
+
+//---------------------------------------------------------------------------
+class QDeclarativeParticlesPrivate : public QDeclarativeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QDeclarativeParticles)
+public:
+ QDeclarativeParticlesPrivate()
+ : count(1), emissionRate(-1), emissionVariance(0.5), lifeSpan(1000)
+ , lifeSpanDev(1000), fadeInDur(200), fadeOutDur(300)
+ , angle(0), angleDev(0), velocity(0), velocityDev(0), emissionCarry(0.)
+ , addParticleTime(0), addParticleCount(0), lastAdvTime(0)
+ , motion(0), clock(this)
+ {
+ }
+
+ ~QDeclarativeParticlesPrivate()
+ {
+ }
+
+ void init()
+ {
+ Q_Q(QDeclarativeParticles);
+ paintItem = new QDeclarativeParticlesPainter(this, q);
+ }
+
+ void tick(int time);
+ void createParticle(int time);
+ void updateOpacity(QDeclarativeParticle &p, int age);
+
+ QUrl url;
+ QDeclarativePixmap image;
+ int count;
+ int emissionRate;
+ qreal emissionVariance;
+ int lifeSpan;
+ int lifeSpanDev;
+ int fadeInDur;
+ int fadeOutDur;
+ qreal angle;
+ qreal angleDev;
+ qreal velocity;
+ qreal velocityDev;
+ qreal emissionCarry;
+ int addParticleTime;
+ int addParticleCount;
+ int lastAdvTime;
+ QDeclarativeParticleMotion *motion;
+ QDeclarativeParticlesPainter *paintItem;
+
+
+ QList<QPair<int, int> > bursts;//countLeft, emissionRate pairs
+ QList<QDeclarativeParticle> particles;
+ TickAnimationProxy<QDeclarativeParticlesPrivate, &QDeclarativeParticlesPrivate::tick> clock;
+
+};
+
+void QDeclarativeParticlesPrivate::tick(int time)
+{
+ Q_Q(QDeclarativeParticles);
+ if (!motion)
+ motion = new QDeclarativeParticleMotionLinear(q);
+
+ int oldCount = particles.count();
+ int removed = 0;
+ int interval = time - lastAdvTime;
+ for (int i = 0; i < particles.count(); ) {
+ QDeclarativeParticle &particle = particles[i];
+ int age = time - particle.birthTime;
+ if (age >= particle.lifeSpan) {
+ QDeclarativeParticle part = particles.takeAt(i);
+ motion->destroy(part);
+ ++removed;
+ } else {
+ updateOpacity(particle, age);
+ motion->advance(particle, interval);
+ ++i;
+ }
+ }
+
+ if(emissionRate == -1)//Otherwise leave emission to the emission rate
+ while(removed-- && ((count == -1) || particles.count() < count))
+ createParticle(time);
+
+ if (!addParticleTime)
+ addParticleTime = time;
+
+ //Possibly emit new particles
+ if (((count == -1) || particles.count() < count) && emissionRate
+ && !(count==-1 && emissionRate==-1)) {
+ int emissionCount = -1;
+ if (emissionRate != -1){
+ qreal variance = 1.;
+ if (emissionVariance > 0.){
+ variance += (qreal(qrand())/RAND_MAX) * emissionVariance * (qrand()%2?-1.:1.);
+ }
+ qreal emission = emissionRate * (qreal(interval)/1000.);
+ emission = emission * variance + emissionCarry;
+ double tmpDbl;
+ emissionCarry = modf(emission, &tmpDbl);
+ emissionCount = (int)tmpDbl;
+ emissionCount = qMax(0,emissionCount);
+ }
+ while(((count == -1) || particles.count() < count) &&
+ (emissionRate==-1 || emissionCount--))
+ createParticle(time);
+ }
+
+ //Deal with emissions from requested bursts
+ for(int i=0; i<bursts.size(); i++){
+ int emission = 0;
+ if(bursts[i].second == -1){
+ emission = bursts[i].first;
+ }else{
+ qreal variance = 1.;
+ if (emissionVariance > 0.){
+ variance += (qreal(qrand())/RAND_MAX) * emissionVariance * (qrand()%2?-1.:1.);
+ }
+ qreal workingEmission = bursts[i].second * (qreal(interval)/1000.);
+ workingEmission *= variance;
+ emission = (int)workingEmission;
+ emission = qMax(emission, 0);
+ }
+ emission = qMin(emission, bursts[i].first);
+ bursts[i].first -= emission;
+ while(emission--)
+ createParticle(time);
+ }
+ for(int i=bursts.size()-1; i>=0; i--)
+ if(bursts[i].first <= 0)
+ bursts.removeAt(i);
+
+ lastAdvTime = time;
+ paintItem->updateSize();
+ paintItem->update();
+ if (!(oldCount || particles.count()) && (!count || !emissionRate) && bursts.isEmpty()) {
+ lastAdvTime = 0;
+ clock.stop();
+ }
+}
+
+void QDeclarativeParticlesPrivate::createParticle(int time)
+{
+ Q_Q(QDeclarativeParticles);
+ QDeclarativeParticle p(time);
+ p.x = q->x() + q->width() * qreal(qrand()) / RAND_MAX - image.width()/2.0;
+ p.y = q->y() + q->height() * qreal(qrand()) / RAND_MAX - image.height()/2.0;
+ p.lifeSpan = lifeSpan;
+ if (lifeSpanDev)
+ p.lifeSpan += int(lifeSpanDev/2 - lifeSpanDev * qreal(qrand()) / RAND_MAX);
+ p.fadeOutAge = p.lifeSpan - fadeOutDur;
+ if (fadeInDur == 0.) {
+ p.state= QDeclarativeParticle::Solid;
+ p.opacity = 1.0;
+ }
+ qreal a = angle;
+ if (angleDev)
+ a += angleDev/2 - angleDev * qreal(qrand()) / RAND_MAX;
+ if (a > M_PI)
+ a = a - 2 * M_PI;
+ qreal v = velocity;
+ if (velocityDev)
+ v += velocityDev/2 - velocityDev * qreal(qrand()) / RAND_MAX;
+ p.x_velocity = v * fastCos(a);
+ p.y_velocity = v * fastSin(a);
+ particles.append(p);
+ motion->created(particles.last());
+}
+
+void QDeclarativeParticlesPrivate::updateOpacity(QDeclarativeParticle &p, int age)
+{
+ switch (p.state) {
+ case QDeclarativeParticle::FadeIn:
+ if (age <= fadeInDur) {
+ p.opacity = qreal(age) / fadeInDur;
+ break;
+ } else {
+ p.opacity = 1.0;
+ p.state = QDeclarativeParticle::Solid;
+ // Fall through
+ }
+ case QDeclarativeParticle::Solid:
+ if (age <= p.fadeOutAge) {
+ break;
+ } else {
+ p.state = QDeclarativeParticle::FadeOut;
+ // Fall through
+ }
+ case QDeclarativeParticle::FadeOut:
+ p.opacity = qreal(p.lifeSpan - age) / fadeOutDur;
+ break;
+ }
+}
+
+/*!
+ \qmlclass Particles QDeclarativeParticles
+ \ingroup qml-particle-elements
+ \since 4.7
+ \brief The Particles object generates and moves particles.
+ \inherits Item
+
+ Particles are available in the \bold{Qt.labs.particles 1.0} module.
+ \e {Elements in the Qt.labs module are not guaranteed to remain compatible
+ in future versions.}
+
+ This element provides preliminary support for particles in QML,
+ and may be heavily changed or removed in later versions.
+
+ The particles created by this object cannot be dealt with
+ directly, they can only be controlled through the parameters of
+ the Particles object. The particles are all the same pixmap,
+ specified by the user.
+
+ The particles are painted relative to the parent of the Particles
+ object. Moving the Particles object will not move the particles
+ already emitted.
+
+ The below example creates two differently behaving particle
+ sources. The top one has particles falling from the top like
+ snow, the lower one has particles expelled up like a fountain.
+
+ \qml
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+
+Rectangle {
+ width: 240
+ height: 320
+ color: "black"
+ Particles {
+ y: 0
+ width: parent.width
+ height: 30
+ source: "star.png"
+ lifeSpan: 5000
+ count: 50
+ angle: 70
+ angleDeviation: 36
+ velocity: 30
+ velocityDeviation: 10
+ ParticleMotionWander {
+ xvariance: 30
+ pace: 100
+ }
+ }
+ Particles {
+ y: 300
+ x: 120
+ width: 1
+ height: 1
+ source: "star.png"
+ lifeSpan: 5000
+ count: 200
+ angle: 270
+ angleDeviation: 45
+ velocity: 50
+ velocityDeviation: 30
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 0
+ acceleration: 25
+ }
+ }
+}
+ \endqml
+ \image particles.gif
+*/
+
+QDeclarativeParticles::QDeclarativeParticles(QDeclarativeItem *parent)
+ : QDeclarativeItem(*(new QDeclarativeParticlesPrivate), parent)
+{
+ Q_D(QDeclarativeParticles);
+ d->init();
+}
+
+QDeclarativeParticles::~QDeclarativeParticles()
+{
+}
+
+/*!
+ \qmlproperty string Particles::source
+ This property holds the URL of the particle image.
+*/
+
+/*!
+ \property QDeclarativeParticles::source
+ \brief the URL of the particle image.
+*/
+QUrl QDeclarativeParticles::source() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->url;
+}
+
+void QDeclarativeParticles::imageLoaded()
+{
+ Q_D(QDeclarativeParticles);
+ if (d->image.isError())
+ qmlInfo(this) << d->image.error();
+ d->paintItem->updateSize();
+ d->paintItem->update();
+}
+
+void QDeclarativeParticles::setSource(const QUrl &name)
+{
+ Q_D(QDeclarativeParticles);
+
+ if ((d->url.isEmpty() == name.isEmpty()) && name == d->url)
+ return;
+
+ if (name.isEmpty()) {
+ d->url = name;
+ d->image.clear(this);
+ d->paintItem->updateSize();
+ d->paintItem->update();
+ } else {
+ d->url = name;
+ Q_ASSERT(!name.isRelative());
+ d->image.load(qmlEngine(this), d->url);
+ if (d->image.isLoading()) {
+ d->image.connectFinished(this, SLOT(imageLoaded()));
+ } else {
+ if (d->image.isError())
+ qmlInfo(this) << d->image.error();
+ //### unify with imageLoaded
+ d->paintItem->updateSize();
+ d->paintItem->update();
+ }
+ }
+ emit sourceChanged();
+}
+
+/*!
+ \qmlproperty int Particles::count
+ This property holds the maximum number of particles
+
+ The particles element emits particles until it has count active
+ particles. When this number is reached, new particles are not emitted until
+ some of the current particles reach the end of their lifespan.
+
+ If count is -1 then there is no maximum number of active particles, and
+ particles will be constantly emitted at the rate specified by emissionRate.
+
+ The default value for count is 1.
+
+ If both count and emissionRate are set to -1, nothing will be emitted.
+
+*/
+
+/*!
+ \property QDeclarativeParticles::count
+ \brief the maximum number of particles
+*/
+int QDeclarativeParticles::count() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->count;
+}
+
+void QDeclarativeParticles::setCount(int cnt)
+{
+ Q_D(QDeclarativeParticles);
+ if (cnt == d->count)
+ return;
+
+ int oldCount = d->count;
+ d->count = cnt;
+ d->addParticleTime = 0;
+ d->addParticleCount = d->particles.count();
+ if (!oldCount && d->clock.state() != QAbstractAnimation::Running && d->count && d->emissionRate) {
+ d->clock.start();
+ }
+ d->paintItem->updateSize();
+ d->paintItem->update();
+ emit countChanged();
+}
+
+
+/*!
+ \qmlproperty int Particles::emissionRate
+ This property holds the target number of particles to emit every second.
+
+ The particles element will emit up to emissionRate particles every
+ second. Fewer particles may be emitted per second if the maximum number of
+ particles has been reached.
+
+ If emissionRate is set to -1 there is no limit to the number of
+ particles emitted per second, and particles will be instantly emitted to
+ reach the maximum number of particles specified by count.
+
+ The default value for emissionRate is -1.
+
+ If both count and emissionRate are set to -1, nothing will be emitted.
+*/
+
+/*!
+ \property QDeclarativeParticles::emissionRate
+ \brief the emission rate of particles
+*/
+int QDeclarativeParticles::emissionRate() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->emissionRate;
+}
+void QDeclarativeParticles::setEmissionRate(int er)
+{
+ Q_D(QDeclarativeParticles);
+ if(er == d->emissionRate)
+ return;
+ d->emissionRate = er;
+ if (d->clock.state() != QAbstractAnimation::Running && d->count && d->emissionRate) {
+ d->clock.start();
+ }
+ emit emissionRateChanged();
+}
+
+/*!
+ \qmlproperty real Particles::emissionVariance
+ This property holds how inconsistent the rate of particle emissions are.
+ It is a number between 0 (no variance) and 1 (some variance).
+
+ The expected number of particles emitted per second is emissionRate. If
+ emissionVariance is 0 then particles will be emitted consistently throughout
+ each second to reach that number. If emissionVariance is greater than 0 the
+ rate of particle emission will vary randomly throughout the second, with the
+ consequence that the actual number of particles emitted in one second will
+ vary randomly as well.
+
+ emissionVariance is the maximum deviation from emitting
+ emissionRate particles per second. An emissionVariance of 0 means you should
+ get exactly emissionRate particles emitted per second,
+ and an emissionVariance of 1 means you will get between zero and two times
+ emissionRate particles per second, but you should get emissionRate particles
+ per second on average.
+
+ Note that even with an emissionVariance of 0 there may be some variance due
+ to performance and hardware constraints.
+
+ The default value of emissionVariance is 0.5
+*/
+
+/*!
+ \property QDeclarativeParticles::emissionVariance
+ \brief how much the particle emission amounts vary per tick
+*/
+
+qreal QDeclarativeParticles::emissionVariance() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->emissionVariance;
+}
+
+void QDeclarativeParticles::setEmissionVariance(qreal ev)
+{
+ Q_D(QDeclarativeParticles);
+ if(d->emissionVariance == ev)
+ return;
+ d->emissionVariance = ev;
+ emit emissionVarianceChanged();
+}
+
+/*!
+ \qmlproperty int Particles::lifeSpan
+ \qmlproperty int Particles::lifeSpanDeviation
+
+ These properties describe the life span of each particle.
+
+ The default lifespan for a particle is 1000ms.
+
+ lifeSpanDeviation randomly varies the lifeSpan up to the specified variation. For
+ example, the following creates particles whose lifeSpan will vary
+ from 150ms to 250ms:
+
+ \qml
+Particles {
+ source: "star.png"
+ lifeSpan: 200
+ lifeSpanDeviation: 100
+}
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeParticles::lifeSpan
+ \brief the life span of each particle.
+
+ Default value is 1000ms.
+
+ \sa QDeclarativeParticles::lifeSpanDeviation
+*/
+int QDeclarativeParticles::lifeSpan() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->lifeSpan;
+}
+
+void QDeclarativeParticles::setLifeSpan(int ls)
+{
+ Q_D(QDeclarativeParticles);
+ if(d->lifeSpan == ls)
+ return;
+ d->lifeSpan = ls;
+ emit lifeSpanChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::lifeSpanDeviation
+ \brief the maximum possible deviation from the set lifeSpan.
+
+ Randomly varies the lifeSpan up to the specified variation. For
+ example, the following creates particles whose lifeSpan will vary
+ from 150ms to 250ms:
+
+\qml
+Particles {
+ source: "star.png"
+ lifeSpan: 200
+ lifeSpanDeviation: 100
+}
+\endqml
+
+ \sa QDeclarativeParticles::lifeSpan
+*/
+int QDeclarativeParticles::lifeSpanDeviation() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->lifeSpanDev;
+}
+
+void QDeclarativeParticles::setLifeSpanDeviation(int dev)
+{
+ Q_D(QDeclarativeParticles);
+ if(d->lifeSpanDev == dev)
+ return;
+ d->lifeSpanDev = dev;
+ emit lifeSpanDeviationChanged();
+}
+
+/*!
+ \qmlproperty int Particles::fadeInDuration
+ \qmlproperty int Particles::fadeOutDuration
+ These properties hold the time taken to fade the particles in and out.
+
+ By default fade in is 200ms and fade out is 300ms.
+*/
+
+/*!
+ \property QDeclarativeParticles::fadeInDuration
+ \brief the time taken to fade in the particles.
+
+ Default value is 200ms.
+*/
+int QDeclarativeParticles::fadeInDuration() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->fadeInDur;
+}
+
+void QDeclarativeParticles::setFadeInDuration(int dur)
+{
+ Q_D(QDeclarativeParticles);
+ if (dur < 0.0 || dur == d->fadeInDur)
+ return;
+ d->fadeInDur = dur;
+ emit fadeInDurationChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::fadeOutDuration
+ \brief the time taken to fade out the particles.
+
+ Default value is 300ms.
+*/
+int QDeclarativeParticles::fadeOutDuration() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->fadeOutDur;
+}
+
+void QDeclarativeParticles::setFadeOutDuration(int dur)
+{
+ Q_D(QDeclarativeParticles);
+ if (dur < 0.0 || d->fadeOutDur == dur)
+ return;
+ d->fadeOutDur = dur;
+ emit fadeOutDurationChanged();
+}
+
+/*!
+ \qmlproperty real Particles::angle
+ \qmlproperty real Particles::angleDeviation
+
+ These properties control particle direction.
+
+ angleDeviation randomly varies the direction up to the specified variation. For
+ example, the following creates particles whose initial direction will
+ vary from 15 degrees to 105 degrees:
+
+ \qml
+Particles {
+ source: "star.png"
+ angle: 60
+ angleDeviation: 90
+}
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeParticles::angle
+ \brief the initial angle of direction.
+
+ \sa QDeclarativeParticles::angleDeviation
+*/
+qreal QDeclarativeParticles::angle() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->angle * 180.0 / M_PI;
+}
+
+void QDeclarativeParticles::setAngle(qreal angle)
+{
+ Q_D(QDeclarativeParticles);
+ qreal radAngle = angle * M_PI / 180.0;
+ if(radAngle == d->angle)
+ return;
+ d->angle = radAngle;
+ emit angleChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::angleDeviation
+ \brief the maximum possible deviation from the set angle.
+
+ Randomly varies the direction up to the specified variation. For
+ example, the following creates particles whose initial direction will
+ vary from 15 degrees to 105 degrees:
+
+\qml
+Particles {
+ source: "star.png"
+ angle: 60
+ angleDeviation: 90
+}
+\endqml
+
+ \sa QDeclarativeParticles::angle
+*/
+qreal QDeclarativeParticles::angleDeviation() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->angleDev * 180.0 / M_PI;
+}
+
+void QDeclarativeParticles::setAngleDeviation(qreal dev)
+{
+ Q_D(QDeclarativeParticles);
+ qreal radDev = dev * M_PI / 180.0;
+ if(radDev == d->angleDev)
+ return;
+ d->angleDev = radDev;
+ emit angleDeviationChanged();
+}
+
+/*!
+ \qmlproperty real Particles::velocity
+ \qmlproperty real Particles::velocityDeviation
+
+ These properties control the velocity of the particles.
+
+ velocityDeviation randomly varies the velocity up to the specified variation. For
+ example, the following creates particles whose initial velocity will
+ vary from 40 to 60.
+
+ \qml
+Particles {
+ source: "star.png"
+ velocity: 50
+ velocityDeviation: 20
+}
+ \endqml
+*/
+
+/*!
+ \property QDeclarativeParticles::velocity
+ \brief the initial velocity of the particles.
+
+ \sa QDeclarativeParticles::velocityDeviation
+*/
+qreal QDeclarativeParticles::velocity() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->velocity * 1000.0;
+}
+
+void QDeclarativeParticles::setVelocity(qreal velocity)
+{
+ Q_D(QDeclarativeParticles);
+ qreal realVel = velocity / 1000.0;
+ if(realVel == d->velocity)
+ return;
+ d->velocity = realVel;
+ emit velocityChanged();
+}
+
+/*!
+ \property QDeclarativeParticles::velocityDeviation
+ \brief the maximum possible deviation from the set velocity.
+
+ Randomly varies the velocity up to the specified variation. For
+ example, the following creates particles whose initial velocity will
+ vary from 40 to 60.
+
+\qml
+Particles {
+ source: "star.png"
+ velocity: 50
+ velocityDeviation: 20
+}
+\endqml
+
+ \sa QDeclarativeParticles::velocity
+*/
+qreal QDeclarativeParticles::velocityDeviation() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->velocityDev * 1000.0;
+}
+
+void QDeclarativeParticles::setVelocityDeviation(qreal velocity)
+{
+ Q_D(QDeclarativeParticles);
+ qreal realDev = velocity / 1000.0;
+ if(realDev == d->velocityDev)
+ return;
+ d->velocityDev = realDev;
+ emit velocityDeviationChanged();
+}
+
+/*!
+ \qmlproperty ParticleMotion Particles::motion
+ This property sets the type of motion to apply to the particles.
+
+ When a particle is created it will have an initial direction and velocity.
+ The motion of the particle during its lifeSpan is then influenced by the
+ motion property.
+
+ Default motion is ParticleMotionLinear.
+*/
+
+/*!
+ \property QDeclarativeParticles::motion
+ \brief sets the type of motion to apply to the particles.
+
+ When a particle is created it will have an initial direction and velocity.
+ The motion of the particle during its lifeSpan is then influenced by the
+ motion property.
+
+ Default motion is QDeclarativeParticleMotionLinear.
+*/
+QDeclarativeParticleMotion *QDeclarativeParticles::motion() const
+{
+ Q_D(const QDeclarativeParticles);
+ return d->motion;
+}
+
+void QDeclarativeParticles::setMotion(QDeclarativeParticleMotion *motion)
+{
+ Q_D(QDeclarativeParticles);
+ if (motion == d->motion)
+ return;
+ d->motion = motion;
+ emit motionChanged();
+}
+
+/*!
+ \qmlmethod Particles::burst(int count, int emissionRate)
+
+ Initiates a burst of particles.
+
+ This method takes two arguments. The first argument is the number
+ of particles to emit and the second argument is the emissionRate for the
+ burst. If the second argument is omitted, it is treated as -1. The burst
+ of particles has a separate emissionRate and count to the normal emission of
+ particles. The burst uses the same values as normal emission for all other
+ properties, including emissionVariance.
+
+ The normal emission of particles will continue during the burst, however
+ the particles created by the burst count towards the maximum number used by
+ normal emission. To avoid this behavior, use two Particles elements.
+
+*/
+void QDeclarativeParticles::burst(int count, int emissionRate)
+{
+ Q_D(QDeclarativeParticles);
+ d->bursts << qMakePair(count, emissionRate);
+ if (d->clock.state() != QAbstractAnimation::Running)
+ d->clock.start();
+}
+
+void QDeclarativeParticlesPainter::updateSize()
+{
+ if (!d->componentComplete)
+ return;
+
+ const int parentX = parentItem()->x();
+ const int parentY = parentItem()->y();
+ for (int i = 0; i < d->particles.count(); ++i) {
+ const QDeclarativeParticle &particle = d->particles.at(i);
+ if(particle.x > maxX)
+ maxX = particle.x;
+ if(particle.x < minX)
+ minX = particle.x;
+ if(particle.y > maxY)
+ maxY = particle.y;
+ if(particle.y < minY)
+ minY = particle.y;
+ }
+
+ int myWidth = (int)(maxX-minX+0.5)+d->image.width();
+ int myX = (int)(minX - parentX);
+ int myHeight = (int)(maxY-minY+0.5)+d->image.height();
+ int myY = (int)(minY - parentY);
+ setWidth(myWidth);
+ setHeight(myHeight);
+ setX(myX);
+ setY(myY);
+}
+
+void QDeclarativeParticles::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ Q_UNUSED(p);
+ //painting is done by the ParticlesPainter, so it can have the right size
+}
+
+void QDeclarativeParticlesPainter::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ if (d->image.isNull() || d->particles.isEmpty())
+ return;
+
+ const int myX = x() + parentItem()->x();
+ const int myY = y() + parentItem()->y();
+
+ QVarLengthArray<QPainter::PixmapFragment, 256> pixmapData;
+ pixmapData.resize(d->particles.count());
+
+ const QRectF sourceRect = d->image.rect();
+ qreal halfPWidth = sourceRect.width()/2.;
+ qreal halfPHeight = sourceRect.height()/2.;
+ for (int i = 0; i < d->particles.count(); ++i) {
+ const QDeclarativeParticle &particle = d->particles.at(i);
+ pixmapData[i].x = particle.x - myX + halfPWidth;
+ pixmapData[i].y = particle.y - myY + halfPHeight;
+ pixmapData[i].opacity = particle.opacity;
+
+ //these never change
+ pixmapData[i].rotation = 0;
+ pixmapData[i].scaleX = 1;
+ pixmapData[i].scaleY = 1;
+ pixmapData[i].sourceLeft = sourceRect.left();
+ pixmapData[i].sourceTop = sourceRect.top();
+ pixmapData[i].width = sourceRect.width();
+ pixmapData[i].height = sourceRect.height();
+ }
+ p->drawPixmapFragments(pixmapData.data(), d->particles.count(), d->image);
+}
+
+void QDeclarativeParticles::componentComplete()
+{
+ Q_D(QDeclarativeParticles);
+ QDeclarativeItem::componentComplete();
+ if (d->count && d->emissionRate) {
+ d->paintItem->updateSize();
+ d->clock.start();
+ }
+ if (d->lifeSpanDev > d->lifeSpan)
+ d->lifeSpanDev = d->lifeSpan;
+}
+
+QT_END_NAMESPACE