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authorQt by Nokia <qt-info@nokia.com>2011-04-27 14:13:26 +0200
committeraxis <qt-info@nokia.com>2011-04-27 14:40:44 +0200
commita129444bb0156c936900dbd2f12bd9f427ff366c (patch)
treee2e8e77f185d5a5ac32ea0a96cd9945c742e8663 /src/imports/particles/resources/spriteimagefragment.shader
parent885735d011472bcfbb96e688d9e64553d7fe9d4b (diff)
Initial import from qtquick2.
Branched from the monolithic repo, Qt qtquick2 branch, at commit a4a585d2ee907746682846ae6e8a48e19deef469
Diffstat (limited to 'src/imports/particles/resources/spriteimagefragment.shader')
-rw-r--r--src/imports/particles/resources/spriteimagefragment.shader9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/imports/particles/resources/spriteimagefragment.shader b/src/imports/particles/resources/spriteimagefragment.shader
new file mode 100644
index 0000000000..ecd62cf390
--- /dev/null
+++ b/src/imports/particles/resources/spriteimagefragment.shader
@@ -0,0 +1,9 @@
+uniform sampler2D texture;
+
+varying highp vec2 fTexA;
+varying highp vec2 fTexB;
+varying lowp float progress;
+
+void main() {
+ gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress);
+}