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authorKevin Funk <kevin.funk@kdab.com>2014-10-09 16:05:33 +0200
committerBrett Stottlemyer <bstottle@ford.com>2014-10-21 02:13:33 +0200
commitf830c109d09d835551c1325c4904fc9a490b3754 (patch)
tree6bb3c09cb44ed0a5446749701ac4281831a62967 /src/imports/statemachine/finalstate.cpp
parent5871f3e829f1f48995b5d6c03f7ad31fcda386e5 (diff)
qmlstatemachine: Rename StateBase to State
As discussed with Brett Stottlmyer and Alan Alpert. Add a section about the implications when importing both QtQml.StateMachine and QtQuick in one single QML file. Change-Id: I8755f4b578e2a6ff4c2377c7a8a0b996ba9b7129 Reviewed-by: BogDan Vatra <bogdan@kde.org> Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/imports/statemachine/finalstate.cpp')
-rw-r--r--src/imports/statemachine/finalstate.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/imports/statemachine/finalstate.cpp b/src/imports/statemachine/finalstate.cpp
index 73e85a1abd..9b3c05e294 100644
--- a/src/imports/statemachine/finalstate.cpp
+++ b/src/imports/statemachine/finalstate.cpp
@@ -59,9 +59,9 @@ QQmlListProperty<QObject> FinalState::children()
A final state is used to communicate that (part of) a StateMachine has
finished its work. When a final top-level state is entered, the state
- machine's \l{StateBase::finished}{finished}() signal is emitted. In
+ machine's \l{State::finished}{finished}() signal is emitted. In
general, when a final substate (a child of a State) is entered, the parent
- state's \l{StateBase::finished}{finished}() signal is emitted. FinalState
+ state's \l{State::finished}{finished}() signal is emitted. FinalState
is part of \l{The Declarative State Machine Framework}.
To use a final state, you create a FinalState object and add a transition
@@ -73,5 +73,5 @@ QQmlListProperty<QObject> FinalState::children()
\clearfloat
- \sa StateMachine, StateBase
+ \sa StateMachine, State
*/