diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-06-25 12:01:46 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-06-29 02:21:36 +0200 |
commit | 5df94d89033e7bbb3f41840a4c07a628ed66b4d5 (patch) | |
tree | e42bcd16d8f5f3a192c48794b610ffeb05b9dc02 /src/particles/qquickcustomaffector.cpp | |
parent | 2241d6fa2d39fe890ba0d17ff58b5e0615c1cd7b (diff) |
Rename speed -> velocity in the particle system
Matches the convention set in the QtQuick module, for example by
ListView and Flickable.
Change-Id: I8df57ed1ced8128723d790c30c00cc1b2062787d
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/particles/qquickcustomaffector.cpp')
-rw-r--r-- | src/particles/qquickcustomaffector.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/particles/qquickcustomaffector.cpp b/src/particles/qquickcustomaffector.cpp index 819dd128fa..219da82ad5 100644 --- a/src/particles/qquickcustomaffector.cpp +++ b/src/particles/qquickcustomaffector.cpp @@ -71,9 +71,9 @@ QT_BEGIN_NAMESPACE */ /*! - \qmlproperty StochasticDirection QtQuick.Particles2::Affector::speed + \qmlproperty StochasticDirection QtQuick.Particles2::Affector::velocity - Affected particles will have their speed set to this direction. + Affected particles will have their velocity set to this direction. */ @@ -87,7 +87,7 @@ QT_BEGIN_NAMESPACE /*! \qmlproperty bool QtQuick.Particles2::Affector::relative - Whether the affected particles have their existing position/speed/acceleration added + Whether the affected particles have their existing position/velocity/acceleration added to the new one. Default is true. @@ -95,7 +95,7 @@ QT_BEGIN_NAMESPACE QQuickCustomAffector::QQuickCustomAffector(QQuickItem *parent) : QQuickParticleAffector(parent) , m_position(&m_nullVector) - , m_speed(&m_nullVector) + , m_velocity(&m_nullVector) , m_acceleration(&m_nullVector) , m_relative(true) { @@ -110,7 +110,7 @@ void QQuickCustomAffector::affectSystem(qreal dt) { //Acts a bit differently, just emits affected for everyone it might affect, when the only thing is connecting to affected(x,y) bool justAffected = (m_acceleration == &m_nullVector - && m_speed == &m_nullVector + && m_velocity == &m_nullVector && m_position == &m_nullVector && isAffectedConnected()); if (!isAffectConnected() && !justAffected) { @@ -193,8 +193,8 @@ bool QQuickCustomAffector::affectParticle(QQuickParticleData *d, qreal dt) } } - if (m_speed != &m_nullVector){ - QPointF pos = m_speed->sample(curPos); + if (m_velocity != &m_nullVector){ + QPointF pos = m_velocity->sample(curPos); QPointF curVel = QPointF(d->curVX(), d->curVY()); if (m_relative) { pos *= dt; |