diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-06-25 12:01:46 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-06-29 02:21:36 +0200 |
commit | 5df94d89033e7bbb3f41840a4c07a628ed66b4d5 (patch) | |
tree | e42bcd16d8f5f3a192c48794b610ffeb05b9dc02 /src/particles/qquickcustomparticle.cpp | |
parent | 2241d6fa2d39fe890ba0d17ff58b5e0615c1cd7b (diff) |
Rename speed -> velocity in the particle system
Matches the convention set in the QtQuick module, for example by
ListView and Flickable.
Change-Id: I8df57ed1ced8128723d790c30c00cc1b2062787d
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/particles/qquickcustomparticle.cpp')
-rw-r--r-- | src/particles/qquickcustomparticle.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index eeb830cc87..777237a32b 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -50,7 +50,7 @@ static const char qt_particles_template_vertex_code[] = "attribute highp vec2 qt_ParticlePos;\n" "attribute highp vec2 qt_ParticleTex;\n" "attribute highp vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize\n" - "attribute highp vec4 qt_ParticleVec; // x,y = constant speed, z,w = acceleration\n" + "attribute highp vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration\n" "attribute highp float qt_ParticleR;\n" "uniform highp mat4 qt_Matrix;\n" "uniform highp float qt_Timestamp;\n" @@ -65,7 +65,7 @@ static const char qt_particles_template_vertex_code[] = " currentSize = 0.;\n" " highp vec2 pos = qt_ParticlePos\n" " - currentSize / 2. + currentSize * qt_ParticleTex // adjust size\n" - " + qt_ParticleVec.xy * t * qt_ParticleData.y // apply speed vector..\n" + " + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..\n" " + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);\n" " gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);\n" "}"; @@ -194,7 +194,7 @@ void QQuickCustomParticle::setFragmentShader(const QByteArray &code) attribute highp vec2 qt_ParticlePos; attribute highp vec2 qt_ParticleTex; attribute highp vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize - attribute highp vec4 qt_ParticleVec; // x,y = constant speed, z,w = acceleration + attribute highp vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration attribute highp float qt_ParticleR; uniform highp mat4 qt_Matrix; uniform highp float qt_Timestamp; @@ -209,7 +209,7 @@ void QQuickCustomParticle::setFragmentShader(const QByteArray &code) currentSize = 0.; highp vec2 pos = qt_ParticlePos - currentSize / 2. + currentSize * qt_ParticleTex // adjust size - + qt_ParticleVec.xy * t * qt_ParticleData.y // apply speed vector.. + + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector.. + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.); gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1); } |