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authorErik Verbruggen <erik.verbruggen@digia.com>2016-03-08 10:13:15 +0100
committerErik Verbruggen <erik.verbruggen@theqtcompany.com>2016-03-08 09:37:21 +0000
commit350a74ec69b535df07ad7ca45415090749c75293 (patch)
tree911d3c17b0af4f733f5449c6796014cfc9ac0d04 /src/particles/qquickfriction.cpp
parent922e9d6b0c7ae1acdae4986e8000ad9a693b7469 (diff)
Particles: Shrink QQuickParticleData by 2 pointers.
Samegame creates about 23,000 particles, so this reduces the memory by ~180kb on 32bit, so ~360kb on 64bit. Change-Id: I0581524ab232b474c5d43abeabd7ebf6174e740f Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Diffstat (limited to 'src/particles/qquickfriction.cpp')
-rw-r--r--src/particles/qquickfriction.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/particles/qquickfriction.cpp b/src/particles/qquickfriction.cpp
index f234bc27ad..401f4cd8c9 100644
--- a/src/particles/qquickfriction.cpp
+++ b/src/particles/qquickfriction.cpp
@@ -80,8 +80,8 @@ bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt)
{
if (!m_factor)
return false;
- qreal curVX = d->curVX();
- qreal curVY = d->curVY();
+ qreal curVX = d->curVX(m_system);
+ qreal curVY = d->curVY(m_system);
if (!curVX && !curVY)
return false;
qreal newVX = curVX + (curVX * m_factor * -1 * dt);
@@ -106,8 +106,8 @@ bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt)
}
}
- d->setInstantaneousVX(newVX);
- d->setInstantaneousVY(newVY);
+ d->setInstantaneousVX(newVX, m_system);
+ d->setInstantaneousVY(newVY, m_system);
return true;
}
QT_END_NAMESPACE