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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/particles/qquickitemparticle.cpp
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/particles/qquickitemparticle.cpp')
-rw-r--r--src/particles/qquickitemparticle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/particles/qquickitemparticle.cpp b/src/particles/qquickitemparticle.cpp
index 50b66a4d15..412390dffc 100644
--- a/src/particles/qquickitemparticle.cpp
+++ b/src/particles/qquickitemparticle.cpp
@@ -118,7 +118,7 @@ QT_BEGIN_NAMESPACE
*/
QQuickItemParticle::QQuickItemParticle(QQuickItem *parent) :
- QQuickParticlePainter(parent), m_fade(true), m_lastT(0), m_activeCount(0), m_delegate(0)
+ QQuickParticlePainter(parent), m_fade(true), m_lastT(0), m_activeCount(0), m_delegate(nullptr)
{
setFlag(QQuickItem::ItemHasContents);
clock = new Clock(this);
@@ -195,7 +195,7 @@ void QQuickItemParticle::tick(int time)
//remove old item from the particle that is dying to make room for this one
if (d->delegate) {
m_deletables << d->delegate;
- d->delegate = 0;
+ d->delegate = nullptr;
}
if (!m_pendingItems.isEmpty()){
d->delegate = m_pendingItems.front();
@@ -289,7 +289,7 @@ void QQuickItemParticle::prepareNextFrame()
}
if (t >= 1.0f){//Usually happens from load
m_deletables << item;
- data->delegate = 0;
+ data->delegate = nullptr;
}else{//Fade
data->delegate->setVisible(true);
if (m_fade){