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authorLars Knoll <lars.knoll@digia.com>2013-05-03 14:08:55 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2013-05-03 14:39:29 +0200
commitbf51873870f94f56e8dccf25fea67b120f2db98f (patch)
tree36d7a9969cf801c2c0d5d10735db3c1095ce2aa2 /src/particles/qquickparticleemitter.cpp
parentb7fd57098fb4668dc896e14a95d9b577e6eb7ee6 (diff)
Cleanup v8 Context handling
We don't need or use v8 Context objects, so it's sufficient to have one global context for now. Remove all code related to entering or leaving Context's. Change-Id: I4f7ddaa4907e59de5713368fa13bbc40e5830542 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/particles/qquickparticleemitter.cpp')
-rw-r--r--src/particles/qquickparticleemitter.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/particles/qquickparticleemitter.cpp b/src/particles/qquickparticleemitter.cpp
index 4177f873e2..e9e748d4d8 100644
--- a/src/particles/qquickparticleemitter.cpp
+++ b/src/particles/qquickparticleemitter.cpp
@@ -480,7 +480,6 @@ void QQuickParticleEmitter::emitWindow(int timeStamp)
//Done after emitParticle so that the Painter::load is done first, this allows you to customize its static variables
//We then don't need to request another reload, because the first reload isn't scheduled until we get back to the render thread
v8::HandleScope handle_scope;
- v8::Context::Scope scope(QQmlEnginePrivate::getV8Engine(qmlEngine(this))->context());
v8::Handle<v8::Array> array = v8::Array::New(toEmit.size());
for (int i=0; i<toEmit.size(); i++)
array->Set(i, toEmit[i]->v8Value().toV8Handle());