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authorLars Knoll <lars.knoll@digia.com>2013-08-29 14:31:32 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-09-02 17:27:36 +0200
commitedee5c3dc0d922ec3b6a44d66193e9a57b8a979e (patch)
tree5e40caa777c01a7999d736ead63ae239d1eb5b98 /src/particles/qquickv4particledata.cpp
parent3ad8b0f0e8193bb7b62ffee6b33588ef6b51459c (diff)
Move prototype pointer into QV4::InternalClass
The prototype is actually the same for most objects. By moving it into the internal class, we can save 8 bytes per object, as well as allowing for some future optimizations. Also fix a bug in the implementation of the Error prototype objects. Change-Id: I4d4b641055f644a9b088f27be34bfdb0446279b7 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/particles/qquickv4particledata.cpp')
-rw-r--r--src/particles/qquickv4particledata.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/particles/qquickv4particledata.cpp b/src/particles/qquickv4particledata.cpp
index a5ec20aabb..2cb95b4a91 100644
--- a/src/particles/qquickv4particledata.cpp
+++ b/src/particles/qquickv4particledata.cpp
@@ -503,7 +503,7 @@ QQuickV4ParticleData::QQuickV4ParticleData(QV8Engine* engine, QQuickParticleData
QV8ParticleDataDeletable *d = particleV8Data(engine);
QV4::ExecutionEngine *v4 = QV8Engine::getV4(engine);
QV4::Object *o = new (v4->memoryManager) QV4ParticleData(v4, datum);
- o->prototype = d->proto.value().asObject();
+ o->setPrototype(d->proto.value().asObject());
m_v4Value = QV4::Value::fromObject(o);
}