diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-06-25 12:01:46 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-06-29 02:21:36 +0200 |
commit | 5df94d89033e7bbb3f41840a4c07a628ed66b4d5 (patch) | |
tree | e42bcd16d8f5f3a192c48794b610ffeb05b9dc02 /src/particles/qquickv8particledata.cpp | |
parent | 2241d6fa2d39fe890ba0d17ff58b5e0615c1cd7b (diff) |
Rename speed -> velocity in the particle system
Matches the convention set in the QtQuick module, for example by
ListView and Flickable.
Change-Id: I8df57ed1ced8128723d790c30c00cc1b2062787d
Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/particles/qquickv8particledata.cpp')
-rw-r--r-- | src/particles/qquickv8particledata.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/particles/qquickv8particledata.cpp b/src/particles/qquickv8particledata.cpp index eb9881ee78..296797f606 100644 --- a/src/particles/qquickv8particledata.cpp +++ b/src/particles/qquickv8particledata.cpp @@ -172,14 +172,14 @@ QT_BEGIN_NAMESPACE */ /*! - \qmlproperty real QtQuick.Particles2::Particle::rotationSpeed + \qmlproperty real QtQuick.Particles2::Particle::rotationVelocity Degrees clockwise per second that the particle image is rotated at while alive. */ /*! \qmlproperty bool QtQuick.Particles2::Particle::autoRotate If autoRotate is true, then the particle's rotation will be set so that it faces the direction of travel, plus any - rotation from the rotation or rotationSpeed properties. + rotation from the rotation or rotationVelocity properties. */ /*! @@ -409,7 +409,7 @@ FLOAT_GETTER_AND_SETTER(xy) FLOAT_GETTER_AND_SETTER(yx) FLOAT_GETTER_AND_SETTER(yy) FLOAT_GETTER_AND_SETTER(rotation) -FLOAT_GETTER_AND_SETTER(rotationSpeed) +FLOAT_GETTER_AND_SETTER(rotationVelocity) FLOAT_GETTER_AND_SETTER(animIdx) FLOAT_GETTER_AND_SETTER(frameDuration) FLOAT_GETTER_AND_SETTER(frameAt) @@ -448,7 +448,7 @@ QV8ParticleDataDeletable::QV8ParticleDataDeletable(QV8Engine *engine) REGISTER_ACCESSOR(ft, engine, yx, yDeformationVectorX); REGISTER_ACCESSOR(ft, engine, yy, yDeformationVectorY); REGISTER_ACCESSOR(ft, engine, rotation, rotation); - REGISTER_ACCESSOR(ft, engine, rotationSpeed, rotationSpeed); + REGISTER_ACCESSOR(ft, engine, rotationVelocity, rotationVelocity); REGISTER_ACCESSOR(ft, engine, autoRotate, autoRotate); REGISTER_ACCESSOR(ft, engine, animIdx, animationIndex); REGISTER_ACCESSOR(ft, engine, frameDuration, frameDuration); |