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authorErik Verbruggen <erik.verbruggen@qt.io>2016-06-23 10:37:03 +0200
committerErik Verbruggen <erik.verbruggen@qt.io>2016-07-05 08:00:21 +0000
commit8c745d808527684836d04da9014ee33c7cf8b6f1 (patch)
tree7f1ab16a2639f91afe153e1d897ed36ac091d446 /src/particles
parent5b470b6b6ad07975f9f9a56425a09b4827e87650 (diff)
QtQuick: clean up shader effect property connections
- Don't use a signal mapper, but handle the mapping using a custom slot object and a lambda to do the dispatching ourselves. - Don't do meta-calls by property name, but by index. - Cache the meta-object. - Resolve the property indices by using the QML property cache. For a shader with 6 property connections, the time spent goes from 320k instructions to 80k instructions (valgrind on x86_64). Task-number: QTBUG-53901 Change-Id: I2809198cf62f9716b3683798222203fc3e97fbb3 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickcustomparticle.cpp17
-rw-r--r--src/particles/qquickcustomparticle_p.h4
2 files changed, 13 insertions, 8 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index a89b0d6a3b..8ee431aeb2 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -94,7 +94,8 @@ struct PlainVertices {
QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent)
: QQuickParticlePainter(parent)
- , m_common(this)
+ , m_common(this, [this](int mappedId){this->propertyChanged(mappedId);})
+ , m_myMetaObject(nullptr)
, m_dirtyUniforms(true)
, m_dirtyUniformValues(true)
, m_dirtyTextureProviders(true)
@@ -114,7 +115,10 @@ QQuickCustomParticle::~QQuickCustomParticle()
void QQuickCustomParticle::componentComplete()
{
- m_common.updateShader(this, Key::FragmentShader);
+ if (!m_myMetaObject)
+ m_myMetaObject = metaObject();
+
+ m_common.updateShader(this, m_myMetaObject, Key::FragmentShader);
updateVertexShader();
reset();
QQuickParticlePainter::componentComplete();
@@ -138,7 +142,7 @@ void QQuickCustomParticle::setFragmentShader(const QByteArray &code)
m_common.source.sourceCode[Key::FragmentShader] = code;
m_dirtyProgram = true;
if (isComponentComplete()) {
- m_common.updateShader(this, Key::FragmentShader);
+ m_common.updateShader(this, m_myMetaObject, Key::FragmentShader);
reset();
}
emit fragmentShaderChanged();
@@ -202,7 +206,6 @@ void QQuickCustomParticle::setVertexShader(const QByteArray &code)
void QQuickCustomParticle::updateVertexShader()
{
m_common.disconnectPropertySignals(this, Key::VertexShader);
- qDeleteAll(m_common.signalMappers[Key::VertexShader]);
m_common.uniformData[Key::VertexShader].clear();
m_common.signalMappers[Key::VertexShader].clear();
m_common.attributes.clear();
@@ -225,9 +228,9 @@ void QQuickCustomParticle::updateVertexShader()
const QByteArray &code = m_common.source.sourceCode[Key::VertexShader];
if (!code.isEmpty())
- m_common.lookThroughShaderCode(this, Key::VertexShader, code);
+ m_common.lookThroughShaderCode(this, m_myMetaObject, Key::VertexShader, code);
- m_common.connectPropertySignals(this, Key::VertexShader);
+ m_common.connectPropertySignals(this, m_myMetaObject, Key::VertexShader);
}
void QQuickCustomParticle::reset()
@@ -392,7 +395,7 @@ void QQuickCustomParticle::sourceDestroyed(QObject *object)
void QQuickCustomParticle::propertyChanged(int mappedId)
{
bool textureProviderChanged;
- m_common.propertyChanged(this, mappedId, &textureProviderChanged);
+ m_common.propertyChanged(this, m_myMetaObject, mappedId, &textureProviderChanged);
m_dirtyTextureProviders |= textureProviderChanged;
m_dirtyUniformValues = true;
update();
diff --git a/src/particles/qquickcustomparticle_p.h b/src/particles/qquickcustomparticle_p.h
index d9690aa96a..e9d68cbe5c 100644
--- a/src/particles/qquickcustomparticle_p.h
+++ b/src/particles/qquickcustomparticle_p.h
@@ -99,9 +99,10 @@ protected:
private Q_SLOTS:
void sourceDestroyed(QObject *object);
- void propertyChanged(int mappedId);
private:
+ void propertyChanged(int mappedId);
+
typedef QQuickOpenGLShaderEffectMaterialKey Key;
typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
@@ -109,6 +110,7 @@ private:
void updateVertexShader();
QQuickOpenGLShaderEffectCommon m_common;
+ const QMetaObject *m_myMetaObject;
QHash<int, QQuickOpenGLShaderEffectNode*> m_nodes;
qreal m_lastTime;