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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-12 12:12:30 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-13 09:22:22 +0000
commitb943809c41cda9c01f26ba02ece4b6690b528d48 (patch)
tree575f87d301c4300ed8d06da12f043e9d7749e129 /src/particles
parent3d2b9ef7ecd86db032942cbd68d6b9c610a03d9b (diff)
Add the skeleton for the new, more generic shader effect impl
which should route and place most of its work into the scenegraph. And fix a test. Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickcustomparticle.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index ea8a25f5e6..38c0b855e8 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -94,6 +94,7 @@ struct PlainVertices {
QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent)
: QQuickParticlePainter(parent)
+ , m_common(this)
, m_dirtyUniforms(true)
, m_dirtyUniformValues(true)
, m_dirtyTextureProviders(true)