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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-12 12:12:30 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:22 +0000 |
commit | b943809c41cda9c01f26ba02ece4b6690b528d48 (patch) | |
tree | 575f87d301c4300ed8d06da12f043e9d7749e129 /src/particles | |
parent | 3d2b9ef7ecd86db032942cbd68d6b9c610a03d9b (diff) |
Add the skeleton for the new, more generic shader effect impl
which should route and place most of its work into the scenegraph.
And fix a test.
Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/particles')
-rw-r--r-- | src/particles/qquickcustomparticle.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index ea8a25f5e6..38c0b855e8 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -94,6 +94,7 @@ struct PlainVertices { QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent) : QQuickParticlePainter(parent) + , m_common(this) , m_dirtyUniforms(true) , m_dirtyUniformValues(true) , m_dirtyTextureProviders(true) |