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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2020-04-15 13:48:38 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2020-04-17 07:27:56 +0200
commitac009a9671ad97e9bc599676c35acd4628e45e7b (patch)
tree4a6cc8da2f7e0605ca0b3ca4c5644d292f1ff201 /src/particles
parentc3fcbe73189b26e49ad8fa824b2b8e6b7db0a8f4 (diff)
Get rid of Q_OPENGL_ES* macros
These macros are no longer defined, and we will use QT_CONFIG instead, since that is more robust (it checks against misspellings). This also removes some dead code from the WebKit code in Qt QML. The condition never resolved to true in our case since Qt QML does not depend on Qt GUI, so even before the macro would not be set. This is just a leftover anyway, as the graphical parts are not used in QML. Task-number: QTBUG-83467 Change-Id: I2c4b7f928538cc75ce408deb357f8fd92a84d8e4 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickimageparticle.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index 4d67691771..ce7e99a3a0 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -606,14 +606,14 @@ public:
}
void activate() override {
-#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
+#if !QT_CONFIG(opengles2) && !defined(Q_OS_WIN)
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
}
void deactivate() override {
-#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
+#if !QT_CONFIG(opengles2) && !defined(Q_OS_WIN)
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
@@ -754,14 +754,14 @@ public:
}
void activate() override {
-#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
+#if !QT_CONFIG(opengles2) && !defined(Q_OS_WIN)
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
}
void deactivate() override {
-#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
+#if !QT_CONFIG(opengles2) && !defined(Q_OS_WIN)
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif