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authorEirik Aavitsland <eirik.aavitsland@qt.io>2020-05-28 14:21:52 +0200
committerEirik Aavitsland <eirik.aavitsland@qt.io>2020-06-02 11:15:44 +0200
commitff293f3afc0a9fe892124af4a10d29f2410569e4 (patch)
treef4200a4be4fab1252184d9db58bd874f76da3063 /src/particles
parent0d0f6ab80349963f3aaa387992b0edfadddb62a4 (diff)
Remove CustomParticle
The implementation is intertwined with the direct GL path and not really portable to RHI. Fixes: QTBUG-78574 Change-Id: I6ac8707544c19a24661f07e0e6d2fc405e49cbff Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/CMakeLists.txt11
-rw-r--r--src/particles/particles.pri14
-rw-r--r--src/particles/particles.qrc6
-rw-r--r--src/particles/qquickcustomparticle.cpp465
-rw-r--r--src/particles/qquickcustomparticle_p.h127
-rw-r--r--src/particles/qquickparticlesmodule.cpp3
-rw-r--r--src/particles/qquickparticlesystem.cpp2
-rw-r--r--src/particles/qquickparticlesystem_p.h5
-rw-r--r--src/particles/qquickv4particledata.cpp2
-rw-r--r--src/particles/shaders/customparticle.frag11
-rw-r--r--src/particles/shaders/customparticle.vert4
-rw-r--r--src/particles/shaders/customparticle_core.frag13
-rw-r--r--src/particles/shaders/customparticle_core.vert4
-rw-r--r--src/particles/shaders/customparticletemplate.vert28
-rw-r--r--src/particles/shaders/customparticletemplate_core.vert28
15 files changed, 0 insertions, 723 deletions
diff --git a/src/particles/CMakeLists.txt b/src/particles/CMakeLists.txt
index 4f3ed5daf4..085b4d27f1 100644
--- a/src/particles/CMakeLists.txt
+++ b/src/particles/CMakeLists.txt
@@ -64,12 +64,6 @@ qt_add_resource(QuickParticles "particles"
${particles_resource_files}
)
set(particles1_resource_files
- "shaders/customparticle.frag"
- "shaders/customparticle.vert"
- "shaders/customparticle_core.frag"
- "shaders/customparticle_core.vert"
- "shaders/customparticletemplate.vert"
- "shaders/customparticletemplate_core.vert"
"shaders/imageparticle.frag"
"shaders/imageparticle.vert"
"shaders/imageparticle_core.frag"
@@ -121,11 +115,6 @@ qt_extend_target(QuickParticles CONDITION EXISTS "qqml_enable_gcov"
-ftest-coverage
)
-qt_extend_target(QuickParticles CONDITION QT_FEATURE_quick_shadereffect
- SOURCES
- qquickcustomparticle.cpp qquickcustomparticle_p.h
-)
-
set_target_properties(QuickParticles PROPERTIES
QT_QML_MODULE_INSTALL_QMLTYPES TRUE
QT_QML_MODULE_VERSION ${CMAKE_PROJECT_VERSION}
diff --git a/src/particles/particles.pri b/src/particles/particles.pri
index adb43b5e45..d2164ec258 100644
--- a/src/particles/particles.pri
+++ b/src/particles/particles.pri
@@ -62,23 +62,9 @@ SOURCES += \
$$PWD/qquickparticlegroup.cpp \
$$PWD/qquickgroupgoal.cpp
-qtConfig(quick-shadereffect) {
-HEADERS += \
- $$PWD/qquickcustomparticle_p.h
-
-SOURCES += \
- $$PWD/qquickcustomparticle.cpp
-}
-
OTHER_FILES += \
- $$PWD/shaders/customparticletemplate.vert \
- $$PWD/shaders/customparticle.vert \
- $$PWD/shaders/customparticle.frag \
$$PWD/shaders/imageparticle.vert \
$$PWD/shaders/imageparticle.frag \
- $$PWD/shaders/customparticletemplate_core.vert \
- $$PWD/shaders/customparticle_core.vert \
- $$PWD/shaders/customparticle_core.frag \
$$PWD/shaders/imageparticle_core.vert \
$$PWD/shaders/imageparticle_core.frag
diff --git a/src/particles/particles.qrc b/src/particles/particles.qrc
index c7102b9aa5..7727691233 100644
--- a/src/particles/particles.qrc
+++ b/src/particles/particles.qrc
@@ -6,14 +6,8 @@
<file>particleresources/star.png</file>
</qresource>
<qresource prefix="/particles">
- <file>shaders/customparticle.frag</file>
- <file>shaders/customparticle.vert</file>
- <file>shaders/customparticletemplate.vert</file>
<file>shaders/imageparticle.frag</file>
<file>shaders/imageparticle.vert</file>
- <file>shaders/customparticle_core.frag</file>
- <file>shaders/customparticle_core.vert</file>
- <file>shaders/customparticletemplate_core.vert</file>
<file>shaders/imageparticle_core.frag</file>
<file>shaders/imageparticle_core.vert</file>
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
deleted file mode 100644
index ecb71cb913..0000000000
--- a/src/particles/qquickcustomparticle.cpp
+++ /dev/null
@@ -1,465 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickcustomparticle_p.h"
-#include <QtCore/qrandom.h>
-#include <qopenglcontext.h>
-#include <QtQuick/private/qquickshadereffectmesh_p.h>
-#include <QtQuick/private/qsgshadersourcebuilder_p.h>
-#include <QtQml/qqmlinfo.h>
-
-QT_BEGIN_NAMESPACE
-
-static QSGGeometry::Attribute PlainParticle_Attributes[] = {
- QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), // Position
- QSGGeometry::Attribute::create(1, 2, GL_FLOAT), // TexCoord
- QSGGeometry::Attribute::create(2, 4, GL_FLOAT), // Data
- QSGGeometry::Attribute::create(3, 4, GL_FLOAT), // Vectors
- QSGGeometry::Attribute::create(4, 1, GL_FLOAT) // r
-};
-
-static QSGGeometry::AttributeSet PlainParticle_AttributeSet =
-{
- 5, // Attribute Count
- (2 + 2 + 4 + 4 + 1) * sizeof(float),
- PlainParticle_Attributes
-};
-
-struct PlainVertex {
- float x;
- float y;
- float tx;
- float ty;
- float t;
- float lifeSpan;
- float size;
- float endSize;
- float vx;
- float vy;
- float ax;
- float ay;
- float r;
-};
-
-struct PlainVertices {
- PlainVertex v1;
- PlainVertex v2;
- PlainVertex v3;
- PlainVertex v4;
-};
-
-/*!
- \qmltype CustomParticle
- \instantiates QQuickCustomParticle
- \inqmlmodule QtQuick.Particles
- \inherits ParticlePainter
- \brief For specifying shaders to paint particles.
- \ingroup qtquick-particles
-
- \note The maximum number of custom particles is limited to 16383.
-*/
-
-QQuickCustomParticle::QQuickCustomParticle(QQuickItem* parent)
- : QQuickParticlePainter(parent)
- , m_common(this, [this](int mappedId){this->propertyChanged(mappedId);})
- , m_myMetaObject(nullptr)
- , m_dirtyUniforms(true)
- , m_dirtyUniformValues(true)
- , m_dirtyTextureProviders(true)
- , m_dirtyProgram(true)
-{
- setFlag(QQuickItem::ItemHasContents);
-}
-
-void QQuickCustomParticle::sceneGraphInvalidated()
-{
- m_nodes.clear();
-}
-
-QQuickCustomParticle::~QQuickCustomParticle()
-{
-}
-
-void QQuickCustomParticle::componentComplete()
-{
- if (!m_myMetaObject)
- m_myMetaObject = metaObject();
-
- m_common.updateShader(this, m_myMetaObject, Key::FragmentShader);
- updateVertexShader();
- reset();
- QQuickParticlePainter::componentComplete();
-}
-
-
-//Trying to keep the shader conventions the same as in qsgshadereffectitem
-/*!
- \qmlproperty string QtQuick.Particles::CustomParticle::fragmentShader
-
- This property holds the fragment shader's GLSL source code.
- The default shader expects the texture coordinate to be passed from the
- vertex shader as "varying highp vec2 qt_TexCoord0", and it samples from a
- sampler2D named "source".
-*/
-
-void QQuickCustomParticle::setFragmentShader(const QByteArray &code)
-{
- if (m_common.source.sourceCode[Key::FragmentShader].constData() == code.constData())
- return;
- m_common.source.sourceCode[Key::FragmentShader] = code;
- m_dirtyProgram = true;
- if (isComponentComplete()) {
- m_common.updateShader(this, m_myMetaObject, Key::FragmentShader);
- reset();
- }
- emit fragmentShaderChanged();
-}
-
-/*!
- \qmlproperty string QtQuick.Particles::CustomParticle::vertexShader
-
- This property holds the vertex shader's GLSL source code.
-
- The default shader passes the texture coordinate along to the fragment
- shader as "varying highp vec2 qt_TexCoord0".
-
- To aid writing a particle vertex shader, the following GLSL code is prepended
- to your vertex shader:
- \code
- attribute highp vec2 qt_ParticlePos;
- attribute highp vec2 qt_ParticleTex;
- attribute highp vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
- attribute highp vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration
- attribute highp float qt_ParticleR;
- uniform highp mat4 qt_Matrix;
- uniform highp float qt_Timestamp;
- varying highp vec2 qt_TexCoord0;
- void defaultMain() {
- qt_TexCoord0 = qt_ParticleTex;
- highp float size = qt_ParticleData.z;
- highp float endSize = qt_ParticleData.w;
- highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
- highp float currentSize = mix(size, endSize, t * t);
- if (t < 0. || t > 1.)
- currentSize = 0.;
- highp vec2 pos = qt_ParticlePos
- - currentSize / 2. + currentSize * qt_ParticleTex // adjust size
- + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..
- + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
- gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
- }
- \endcode
-
- defaultMain() is the same code as in the default shader, you can call this for basic
- particle functions and then add additional variables for custom effects. Note that
- the vertex shader for particles is responsible for simulating the movement of particles
- over time, the particle data itself only has the starting position and spawn time.
-*/
-
-void QQuickCustomParticle::setVertexShader(const QByteArray &code)
-{
- if (m_common.source.sourceCode[Key::VertexShader].constData() == code.constData())
- return;
- m_common.source.sourceCode[Key::VertexShader] = code;
-
- m_dirtyProgram = true;
- if (isComponentComplete()) {
- updateVertexShader();
- reset();
- }
- emit vertexShaderChanged();
-}
-
-void QQuickCustomParticle::updateVertexShader()
-{
- m_common.disconnectPropertySignals(this, Key::VertexShader);
- m_common.uniformData[Key::VertexShader].clear();
- m_common.clearSignalMappers(Key::VertexShader);
- m_common.attributes.clear();
- m_common.attributes.append("qt_ParticlePos");
- m_common.attributes.append("qt_ParticleTex");
- m_common.attributes.append("qt_ParticleData");
- m_common.attributes.append("qt_ParticleVec");
- m_common.attributes.append("qt_ParticleR");
-
- UniformData d;
- d.name = "qt_Matrix";
- d.specialType = UniformData::Matrix;
- m_common.uniformData[Key::VertexShader].append(d);
- m_common.signalMappers[Key::VertexShader].append(0);
-
- d.name = "qt_Timestamp";
- d.specialType = UniformData::None;
- m_common.uniformData[Key::VertexShader].append(d);
- m_common.signalMappers[Key::VertexShader].append(0);
-
- const QByteArray &code = m_common.source.sourceCode[Key::VertexShader];
- if (!code.isEmpty())
- m_common.lookThroughShaderCode(this, m_myMetaObject, Key::VertexShader, code);
-
- m_common.connectPropertySignals(this, m_myMetaObject, Key::VertexShader);
-}
-
-void QQuickCustomParticle::reset()
-{
- QQuickParticlePainter::reset();
- update();
-}
-
-QSGNode *QQuickCustomParticle::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
-{
- QQuickOpenGLShaderEffectNode *rootNode = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode);
- if (m_pleaseReset){
- delete rootNode;//Automatically deletes children
- rootNode = nullptr;
- m_nodes.clear();
- m_pleaseReset = false;
- m_dirtyProgram = true;
- }
-
- if (m_system && m_system->isRunning() && !m_system->isPaused()){
- rootNode = prepareNextFrame(rootNode);
- if (rootNode) {
- foreach (QSGGeometryNode* node, m_nodes)
- node->markDirty(QSGNode::DirtyGeometry);
- update();
- }
- }
-
- return rootNode;
-}
-
-QQuickOpenGLShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode)
-{
- if (!rootNode)
- rootNode = buildCustomNodes();
-
- if (!rootNode)
- return nullptr;
-
- if (m_dirtyProgram) {
- const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
-
- QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(rootNode->material());
- Q_ASSERT(material);
-
- Key s = m_common.source;
- QSGShaderSourceBuilder builder;
- if (s.sourceCode[Key::FragmentShader].isEmpty()) {
- builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticle.frag"));
- if (isES)
- builder.removeVersion();
- s.sourceCode[Key::FragmentShader] = builder.source();
- builder.clear();
- }
-
- builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticletemplate.vert"));
- if (isES)
- builder.removeVersion();
-
- if (s.sourceCode[Key::VertexShader].isEmpty())
- builder.appendSourceFile(QStringLiteral(":/particles/shaders/customparticle.vert"));
- s.sourceCode[Key::VertexShader] = builder.source() + s.sourceCode[Key::VertexShader];
-
- material->setProgramSource(s);
- material->attributes = m_common.attributes;
- foreach (QQuickOpenGLShaderEffectNode* node, m_nodes)
- node->markDirty(QSGNode::DirtyMaterial);
-
- m_dirtyProgram = false;
- m_dirtyUniforms = true;
- }
-
- m_lastTime = m_system->systemSync(this) / 1000.;
- if (true) //Currently this is how we update timestamp... potentially over expensive.
- buildData(rootNode);
- return rootNode;
-}
-
-QQuickOpenGLShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
-{
- typedef QHash<int, QQuickOpenGLShaderEffectNode*>::const_iterator NodeHashConstIt;
-
- if (!QOpenGLContext::currentContext())
- return nullptr;
-
- if (m_count * 4 > 0xffff) {
- // Index data is ushort.
- qmlInfo(this) << "CustomParticle: Too many particles - maximum 16383 per CustomParticle";
- return nullptr;
- }
-
- if (m_count <= 0) {
- qmlInfo(this) << "CustomParticle: Too few particles";
- return nullptr;
- }
-
- if (groups().isEmpty())
- return nullptr;
-
- QQuickOpenGLShaderEffectNode *rootNode = nullptr;
- QQuickOpenGLShaderEffectMaterial *material = new QQuickOpenGLShaderEffectMaterial;
- m_dirtyProgram = true;
-
- for (auto groupId : groupIds()) {
- int count = m_system->groupData[groupId]->size();
-
- QQuickOpenGLShaderEffectNode* node = new QQuickOpenGLShaderEffectNode();
- m_nodes.insert(groupId, node);
-
- node->setMaterial(material);
-
- //Create Particle Geometry
- int vCount = count * 4;
- int iCount = count * 6;
- QSGGeometry *g = new QSGGeometry(PlainParticle_AttributeSet, vCount, iCount);
- g->setDrawingMode(GL_TRIANGLES);
- node->setGeometry(g);
- node->setFlag(QSGNode::OwnsGeometry, true);
- PlainVertex *vertices = (PlainVertex *) g->vertexData();
- for (int p=0; p < count; ++p) {
- commit(groupId, p);
- vertices[0].tx = 0;
- vertices[0].ty = 0;
-
- vertices[1].tx = 1;
- vertices[1].ty = 0;
-
- vertices[2].tx = 0;
- vertices[2].ty = 1;
-
- vertices[3].tx = 1;
- vertices[3].ty = 1;
- vertices += 4;
- }
- quint16 *indices = g->indexDataAsUShort();
- for (int i=0; i < count; ++i) {
- int o = i * 4;
- indices[0] = o;
- indices[1] = o + 1;
- indices[2] = o + 2;
- indices[3] = o + 1;
- indices[4] = o + 3;
- indices[5] = o + 2;
- indices += 6;
- }
- }
-
- NodeHashConstIt it = m_nodes.cbegin();
- rootNode = it.value();
- rootNode->setFlag(QSGNode::OwnsMaterial, true);
- NodeHashConstIt cend = m_nodes.cend();
- for (++it; it != cend; ++it)
- rootNode->appendChildNode(it.value());
-
- return rootNode;
-}
-
-void QQuickCustomParticle::sourceDestroyed(QObject *object)
-{
- m_common.sourceDestroyed(object);
-}
-
-void QQuickCustomParticle::propertyChanged(int mappedId)
-{
- bool textureProviderChanged;
- m_common.propertyChanged(this, m_myMetaObject, mappedId, &textureProviderChanged);
- m_dirtyTextureProviders |= textureProviderChanged;
- m_dirtyUniformValues = true;
- update();
-}
-
-
-void QQuickCustomParticle::buildData(QQuickOpenGLShaderEffectNode *rootNode)
-{
- if (!rootNode)
- return;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < m_common.uniformData[shaderType].size(); ++i) {
- if (m_common.uniformData[shaderType].at(i).name == "qt_Timestamp")
- m_common.uniformData[shaderType][i].value = QVariant::fromValue(m_lastTime);
- }
- }
- m_common.updateMaterial(rootNode, static_cast<QQuickOpenGLShaderEffectMaterial *>(rootNode->material()),
- m_dirtyUniforms, true, m_dirtyTextureProviders);
- foreach (QQuickOpenGLShaderEffectNode* node, m_nodes)
- node->markDirty(QSGNode::DirtyMaterial);
- m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
-}
-
-void QQuickCustomParticle::initialize(int gIdx, int pIdx)
-{
- QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx];
- datum->r = QRandomGenerator::global()->generateDouble();
-}
-
-void QQuickCustomParticle::commit(int gIdx, int pIdx)
-{
- if (m_nodes[gIdx] == 0)
- return;
-
- QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx];
- PlainVertices *particles = (PlainVertices *) m_nodes[gIdx]->geometry()->vertexData();
- PlainVertex *vertices = (PlainVertex *)&particles[pIdx];
- for (int i=0; i<4; ++i) {
- vertices[i].x = datum->x - m_systemOffset.x();
- vertices[i].y = datum->y - m_systemOffset.y();
- vertices[i].t = datum->t;
- vertices[i].lifeSpan = datum->lifeSpan;
- vertices[i].size = datum->size;
- vertices[i].endSize = datum->endSize;
- vertices[i].vx = datum->vx;
- vertices[i].vy = datum->vy;
- vertices[i].ax = datum->ax;
- vertices[i].ay = datum->ay;
- vertices[i].r = datum->r;
- }
-}
-
-void QQuickCustomParticle::itemChange(ItemChange change, const ItemChangeData &value)
-{
- if (change == QQuickItem::ItemSceneChange)
- m_common.updateWindow(value.window);
- QQuickParticlePainter::itemChange(change, value);
-}
-
-
-QT_END_NAMESPACE
-
-#include "moc_qquickcustomparticle_p.cpp"
diff --git a/src/particles/qquickcustomparticle_p.h b/src/particles/qquickcustomparticle_p.h
deleted file mode 100644
index 90643fe3e4..0000000000
--- a/src/particles/qquickcustomparticle_p.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQml module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef CUSTOM_PARTICLE_H
-#define CUSTOM_PARTICLE_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-#include "qquickparticlepainter_p.h"
-#include <private/qquickopenglshadereffectnode_p.h>
-#include <private/qquickopenglshadereffect_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QSGNode;
-struct PlainVertices;
-
-class QQuickShaderEffectMaterialObject;
-
-//Genealogy: Hybrid of UltraParticle and ShaderEffect
-class QQuickCustomParticle : public QQuickParticlePainter
-{
- Q_OBJECT
- Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
- Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
- QML_NAMED_ELEMENT(CustomParticle)
- QML_ADDED_IN_VERSION(2, 0)
-
-public:
- explicit QQuickCustomParticle(QQuickItem* parent=0);
- ~QQuickCustomParticle();
-
- QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; }
- void setFragmentShader(const QByteArray &code);
-
- QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; }
- void setVertexShader(const QByteArray &code);
-
-Q_SIGNALS:
- void fragmentShaderChanged();
- void vertexShaderChanged();
-
-protected:
- void initialize(int gIdx, int pIdx) override;
- void commit(int gIdx, int pIdx) override;
-
- QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
- QQuickOpenGLShaderEffectNode *prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode);
- void reset() override;
- void resize(int oldCount, int newCount);
- void componentComplete() override;
- QQuickOpenGLShaderEffectNode *buildCustomNodes();
-
- void sceneGraphInvalidated() override;
- void itemChange(ItemChange change, const ItemChangeData &value) override;
-
-private Q_SLOTS:
- void sourceDestroyed(QObject *object);
-
-private:
- void propertyChanged(int mappedId);
-
- typedef QQuickOpenGLShaderEffectMaterialKey Key;
- typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData;
-
- void buildData(QQuickOpenGLShaderEffectNode *rootNode);
- void updateVertexShader();
-
- QQuickOpenGLShaderEffectCommon m_common;
- const QMetaObject *m_myMetaObject;
-
- QHash<int, QQuickOpenGLShaderEffectNode*> m_nodes;
- qreal m_lastTime;
-
- uint m_dirtyUniforms : 1;
- uint m_dirtyUniformValues : 1;
- uint m_dirtyTextureProviders : 1;
- uint m_dirtyProgram : 1;
-};
-
-QT_END_NAMESPACE
-
-#endif //HEADER_GUARD
diff --git a/src/particles/qquickparticlesmodule.cpp b/src/particles/qquickparticlesmodule.cpp
index 801af079e6..8b535d85c7 100644
--- a/src/particles/qquickparticlesmodule.cpp
+++ b/src/particles/qquickparticlesmodule.cpp
@@ -40,9 +40,6 @@
#include <private/qtquickglobal_p.h>
#include "qquickangledirection_p.h"
-#if QT_CONFIG(quick_shadereffect)
-#include "qquickcustomparticle_p.h"
-#endif
#include "qquickellipseextruder_p.h"
#include "qquicktrailemitter_p.h"
#include "qquickfriction_p.h"
diff --git a/src/particles/qquickparticlesystem.cpp b/src/particles/qquickparticlesystem.cpp
index 57812ba797..396d6f0a17 100644
--- a/src/particles/qquickparticlesystem.cpp
+++ b/src/particles/qquickparticlesystem.cpp
@@ -459,7 +459,6 @@ QQuickParticleData::QQuickParticleData()
color.g = 255;
color.b = 255;
color.a = 255;
- r = 0;
delegate = nullptr;
modelIndex = -1;
}
@@ -518,7 +517,6 @@ void QQuickParticleData::clone(const QQuickParticleData& other)
color.g = other.color.g;
color.b = other.color.b;
color.a = other.color.a;
- r = other.r;
delegate = other.delegate;
modelIndex = other.modelIndex;
diff --git a/src/particles/qquickparticlesystem_p.h b/src/particles/qquickparticlesystem_p.h
index b1053d8ff8..d38cd9007a 100644
--- a/src/particles/qquickparticlesystem_p.h
+++ b/src/particles/qquickparticlesystem_p.h
@@ -324,11 +324,6 @@ public:
int modelIndex;
//Used by custom affectors
float update;
- //Used by CustomParticle
- float r;
-
- // 4 bytes wasted
-
void debugDump(QQuickParticleSystem *particleSystem) const;
bool stillAlive(QQuickParticleSystem *particleSystem) const; //Only checks end, because usually that's all you need and it's a little faster.
diff --git a/src/particles/qquickv4particledata.cpp b/src/particles/qquickv4particledata.cpp
index 459797f977..d1f47da1c0 100644
--- a/src/particles/qquickv4particledata.cpp
+++ b/src/particles/qquickv4particledata.cpp
@@ -448,7 +448,6 @@ FLOAT_GETTER_AND_SETTER(frameDuration)
FLOAT_GETTER_AND_SETTER(frameAt)
FLOAT_GETTER_AND_SETTER(frameCount)
FLOAT_GETTER_AND_SETTER(animT)
-FLOAT_GETTER_AND_SETTER(r)
FAKE_FLOAT_GETTER_AND_SETTER(curX, curX, setInstantaneousX)
FAKE_FLOAT_GETTER_AND_SETTER(curVX, curVX, setInstantaneousVX)
FAKE_FLOAT_GETTER_AND_SETTER(curAX, curAX, setInstantaneousAX)
@@ -487,7 +486,6 @@ QV4ParticleDataDeletable::QV4ParticleDataDeletable(QV4::ExecutionEngine *v4)
REGISTER_ACCESSOR(p, v4, frameAt, frameAt);
REGISTER_ACCESSOR(p, v4, frameCount, frameCount);
REGISTER_ACCESSOR(p, v4, animT, animationT);
- REGISTER_ACCESSOR(p, v4, r, r);
REGISTER_ACCESSOR(p, v4, update, update);
REGISTER_ACCESSOR(p, v4, curX, x);
REGISTER_ACCESSOR(p, v4, curVX, vx);
diff --git a/src/particles/shaders/customparticle.frag b/src/particles/shaders/customparticle.frag
deleted file mode 100644
index 64007029f7..0000000000
--- a/src/particles/shaders/customparticle.frag
+++ /dev/null
@@ -1,11 +0,0 @@
-#version 120
-
-varying highp vec2 qt_TexCoord0;
-
-uniform sampler2D source;
-uniform lowp float qt_Opacity;
-
-void main()
-{
- gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
-} \ No newline at end of file
diff --git a/src/particles/shaders/customparticle.vert b/src/particles/shaders/customparticle.vert
deleted file mode 100644
index b99f73ea53..0000000000
--- a/src/particles/shaders/customparticle.vert
+++ /dev/null
@@ -1,4 +0,0 @@
-void main()
-{
- defaultMain();
-} \ No newline at end of file
diff --git a/src/particles/shaders/customparticle_core.frag b/src/particles/shaders/customparticle_core.frag
deleted file mode 100644
index 699c834605..0000000000
--- a/src/particles/shaders/customparticle_core.frag
+++ /dev/null
@@ -1,13 +0,0 @@
-#version 150
-
-in vec2 qt_TexCoord0;
-
-out vec4 fragColor;
-
-uniform sampler2D source;
-uniform float qt_Opacity;
-
-void main()
-{
- fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
-} \ No newline at end of file
diff --git a/src/particles/shaders/customparticle_core.vert b/src/particles/shaders/customparticle_core.vert
deleted file mode 100644
index b99f73ea53..0000000000
--- a/src/particles/shaders/customparticle_core.vert
+++ /dev/null
@@ -1,4 +0,0 @@
-void main()
-{
- defaultMain();
-} \ No newline at end of file
diff --git a/src/particles/shaders/customparticletemplate.vert b/src/particles/shaders/customparticletemplate.vert
deleted file mode 100644
index eef8458a85..0000000000
--- a/src/particles/shaders/customparticletemplate.vert
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 120
-
-attribute highp vec2 qt_ParticlePos;
-attribute highp vec2 qt_ParticleTex;
-attribute highp vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
-attribute highp vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration
-attribute highp float qt_ParticleR;
-
-uniform highp mat4 qt_Matrix;
-uniform highp float qt_Timestamp;
-
-varying highp vec2 qt_TexCoord0;
-
-void defaultMain()
-{
- qt_TexCoord0 = qt_ParticleTex;
- highp float size = qt_ParticleData.z;
- highp float endSize = qt_ParticleData.w;
- highp float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
- highp float currentSize = mix(size, endSize, t * t);
- if (t < 0. || t > 1.)
- currentSize = 0.;
- highp vec2 pos = qt_ParticlePos
- - currentSize / 2. + currentSize * qt_ParticleTex // adjust size
- + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..
- + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
- gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
-}
diff --git a/src/particles/shaders/customparticletemplate_core.vert b/src/particles/shaders/customparticletemplate_core.vert
deleted file mode 100644
index 15d38e797c..0000000000
--- a/src/particles/shaders/customparticletemplate_core.vert
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 150 core
-
-in vec2 qt_ParticlePos;
-in vec2 qt_ParticleTex;
-in vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
-in vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration
-in float qt_ParticleR;
-
-out vec2 qt_TexCoord0;
-
-uniform mat4 qt_Matrix;
-uniform float qt_Timestamp;
-
-void defaultMain()
-{
- qt_TexCoord0 = qt_ParticleTex;
- float size = qt_ParticleData.z;
- float endSize = qt_ParticleData.w;
- float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
- float currentSize = mix(size, endSize, t * t);
- if (t < 0. || t > 1.)
- currentSize = 0.;
- vec2 pos = qt_ParticlePos
- - currentSize / 2. + currentSize * qt_ParticleTex // adjust size
- + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..
- + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
- gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
-}