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authorAlan Alpert <alan.alpert@nokia.com>2012-05-11 19:38:49 +1000
committerQt by Nokia <qt-info@nokia.com>2012-05-14 05:36:33 +0200
commitb916b030e1db278bca84189cfe5cbf450d7aa29b (patch)
tree9d85752fa7cde25e45d97190105cb2f26be8c590 /src/particles
parent1ae19b476f4675dff954ce8dac71c1625a96c0c0 (diff)
Flesh out the sprite documentation
Task-number: QTBUG-24770 Change-Id: I40c46aa29ffdcc5899bece46c4b6227ca29695cd Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickimageparticle.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index c0b0e8e739..80420ee4c2 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -625,6 +625,8 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size)
Note that the sprite image will be scaled to a square based on the size of
the particle being rendered.
+
+ For full details, see the \l{Sprite Animation} overview.
*/
/*!
\qmlproperty url QtQuick.Particles2::ImageParticle::colorTable