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author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2018-04-25 15:04:38 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2018-04-26 11:45:00 +0000 |
commit | 22bb2f5b68dc9e3c3608629629460513bf213938 (patch) | |
tree | 86c0a12cd31436f2033c51827c79d52ea93d7057 /src/particles | |
parent | f95c18b04e260a633d7a1d7cb0d3aaca01f9782f (diff) |
Add handling of device pixel ratio to animated sprites
Change-Id: I472f61241d1875daf0de0a597bf27c019314f48f
Task-number: QTBUG-50119
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/particles')
-rw-r--r-- | src/particles/qquickimageparticle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp index d2fb78d72a..abd7793a74 100644 --- a/src/particles/qquickimageparticle.cpp +++ b/src/particles/qquickimageparticle.cpp @@ -1321,7 +1321,7 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node) m_material = SpriteMaterial::createMaterial(); if (imageLoaded) getState<ImageMaterialData>(m_material)->texture = QSGPlainTexture::fromImage(image); - getState<ImageMaterialData>(m_material)->animSheetSize = QSizeF(image.size()); + getState<ImageMaterialData>(m_material)->animSheetSize = QSizeF(image.size() / image.devicePixelRatioF()); if (m_spriteEngine) m_spriteEngine->setCount(m_count); Q_FALLTHROUGH(); |