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authorAlexandru Croitor <alexandru.croitor@qt.io>2019-10-11 16:21:42 +0200
committerAlexandru Croitor <alexandru.croitor@qt.io>2019-10-11 16:21:42 +0200
commit6a0bb9a7d6a6473920da74bb48c52a4eaed990b0 (patch)
tree3a32c56b1fe21c96d5982511e0b4815c1c07dfbb /src/particles
parentf0d23d3ff9da26a71295a6abd356c8d366d17439 (diff)
parent2746518c76e02c642ff29faf568de4de90216e58 (diff)
Merge remote-tracking branch 'origin/wip/qt6' into wip/cmake
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/particles.qrc11
-rw-r--r--src/particles/qquickimageparticle.cpp735
-rw-r--r--src/particles/qquickimageparticle_p.h29
-rw-r--r--src/particles/qquickparticlepainter.cpp2
-rw-r--r--src/particles/qquickparticlepainter_p.h1
-rwxr-xr-xsrc/particles/shaders_ng/compile.bat53
-rw-r--r--src/particles/shaders_ng/imageparticle.frag55
-rw-r--r--src/particles/shaders_ng/imageparticle.vert145
-rw-r--r--src/particles/shaders_ng/imageparticle_colored.frag.qsbbin0 -> 1990 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_colored.vert.qsbbin0 -> 3677 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_deformed.frag.qsbbin0 -> 2028 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_deformed.vert.qsbbin0 -> 5044 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_simple.frag.qsbbin0 -> 2000 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_simple.vert.qsbbin0 -> 3639 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_sprite.frag.qsbbin0 -> 2369 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_sprite.vert.qsbbin0 -> 5964 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_tabled.frag.qsbbin0 -> 2240 bytes
-rw-r--r--src/particles/shaders_ng/imageparticle_tabled.vert.qsbbin0 -> 5462 bytes
18 files changed, 884 insertions, 147 deletions
diff --git a/src/particles/particles.qrc b/src/particles/particles.qrc
index ad44cf406e..c7102b9aa5 100644
--- a/src/particles/particles.qrc
+++ b/src/particles/particles.qrc
@@ -16,5 +16,16 @@
<file>shaders/customparticletemplate_core.vert</file>
<file>shaders/imageparticle_core.frag</file>
<file>shaders/imageparticle_core.vert</file>
+
+ <file>shaders_ng/imageparticle_simple.vert.qsb</file>
+ <file>shaders_ng/imageparticle_simple.frag.qsb</file>
+ <file>shaders_ng/imageparticle_tabled.vert.qsb</file>
+ <file>shaders_ng/imageparticle_tabled.frag.qsb</file>
+ <file>shaders_ng/imageparticle_deformed.vert.qsb</file>
+ <file>shaders_ng/imageparticle_deformed.frag.qsb</file>
+ <file>shaders_ng/imageparticle_sprite.vert.qsb</file>
+ <file>shaders_ng/imageparticle_sprite.frag.qsb</file>
+ <file>shaders_ng/imageparticle_colored.vert.qsb</file>
+ <file>shaders_ng/imageparticle_colored.frag.qsb</file>
</qresource>
</RCC>
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index ae1ef80026..649fbb30c2 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -1,6 +1,6 @@
-/****************************************************************************
+/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -41,7 +41,6 @@
#include <private/qsgadaptationlayer_p.h>
#include <private/qquickitem_p.h>
#include <QtQuick/qsgnode.h>
-#include <QtQuick/qsgtexturematerial.h>
#include <QtQuick/qsgtexture.h>
#include <QFile>
#include <QRandomGenerator>
@@ -56,13 +55,15 @@
#include <private/qqmlglobal_p.h>
#include <QtQml/qqmlinfo.h>
#include <cmath>
+#include <QtGui/private/qrhi_p.h>
QT_BEGIN_NAMESPACE
-//TODO: Make it larger on desktop? Requires fixing up shader code with the same define
+// Must match the shader code
#define UNIFORM_ARRAY_SIZE 64
const qreal CONV = 0.017453292519943295;
+
class ImageMaterialData
{
public:
@@ -85,13 +86,10 @@ class ImageMaterialData
QSizeF animSheetSize;
};
-class TabledMaterialData : public ImageMaterialData {};
-class TabledMaterial : public QSGSimpleMaterialShader<TabledMaterialData>
+class TabledMaterialShader : public QSGMaterialShader
{
- QSG_DECLARE_SIMPLE_SHADER(TabledMaterial, TabledMaterialData)
-
public:
- TabledMaterial()
+ TabledMaterialShader()
{
QSGShaderSourceBuilder builder;
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
@@ -122,36 +120,47 @@ public:
const char *vertexShader() const override { return m_vertex_code.constData(); }
const char *fragmentShader() const override { return m_fragment_code.constData(); }
- QList<QByteArray> attributes() const override {
- return QList<QByteArray>() << "vPosTex" << "vData" << "vVec"
- << "vColor" << "vDeformVec" << "vRotation";
- };
+ char const *const *attributeNames() const override
+ {
+ static const char *const attr[] = { "vPosTex", "vData", "vVec", "vColor", "vDeformVec", "vRotation", nullptr };
+ return attr;
+ }
void initialize() override {
- QSGSimpleMaterialShader<TabledMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
program()->setUniformValue("colortable", 1);
glFuncs = QOpenGLContext::currentContext()->functions();
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+ m_opacity_id = program()->uniformLocation("qt_Opacity");
m_timestamp_id = program()->uniformLocation("timestamp");
m_entry_id = program()->uniformLocation("entry");
m_sizetable_id = program()->uniformLocation("sizetable");
m_opacitytable_id = program()->uniformLocation("opacitytable");
}
- void updateState(const TabledMaterialData* d, const TabledMaterialData*) override {
+ void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state();
+
+ if (renderState.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, renderState.combinedMatrix());
+ if (renderState.isOpacityDirty() && m_opacity_id >= 0)
+ program()->setUniformValue(m_opacity_id, renderState.opacity());
+
glFuncs->glActiveTexture(GL_TEXTURE1);
- d->colorTable->bind();
+ state->colorTable->bind();
glFuncs->glActiveTexture(GL_TEXTURE0);
- d->texture->bind();
+ state->texture->bind();
- program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
- program()->setUniformValue(m_entry_id, (float) d->entry);
- program()->setUniformValueArray(m_sizetable_id, (const float*) d->sizeTable, UNIFORM_ARRAY_SIZE, 1);
- program()->setUniformValueArray(m_opacitytable_id, (const float*) d->opacityTable, UNIFORM_ARRAY_SIZE, 1);
+ program()->setUniformValue(m_timestamp_id, (float) state->timestamp);
+ program()->setUniformValue(m_entry_id, (float) state->entry);
+ program()->setUniformValueArray(m_sizetable_id, (const float*) state->sizeTable, UNIFORM_ARRAY_SIZE, 1);
+ program()->setUniformValueArray(m_opacitytable_id, (const float*) state->opacityTable, UNIFORM_ARRAY_SIZE, 1);
}
+ int m_matrix_id;
+ int m_opacity_id;
int m_entry_id;
int m_timestamp_id;
int m_sizetable_id;
@@ -161,13 +170,91 @@ public:
QOpenGLFunctions* glFuncs;
};
-class DeformableMaterialData : public ImageMaterialData {};
-class DeformableMaterial : public QSGSimpleMaterialShader<DeformableMaterialData>
+class TabledMaterialRhiShader : public QSGMaterialRhiShader
+{
+public:
+ TabledMaterialRhiShader()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.frag.qsb"));
+ }
+
+ bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ QByteArray *buf = renderState.uniformData();
+ Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
+
+ if (renderState.isMatrixDirty()) {
+ const QMatrix4x4 m = renderState.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ }
+
+ if (renderState.isOpacityDirty()) {
+ const float opacity = renderState.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ }
+
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+
+ float entry = float(state->entry);
+ memcpy(buf->data() + 68, &entry, 4);
+
+ float timestamp = float(state->timestamp);
+ memcpy(buf->data() + 72, &timestamp, 4);
+
+ float *p = reinterpret_cast<float *>(buf->data() + 80);
+ for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) {
+ *p = state->sizeTable[i];
+ p += 4;
+ }
+ p = reinterpret_cast<float *>(buf->data() + 80 + (UNIFORM_ARRAY_SIZE * 4 * 4));
+ for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) {
+ *p = state->opacityTable[i];
+ p += 4;
+ }
+
+ return true;
+ }
+
+ void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+ if (binding == 2) {
+ state->colorTable->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->colorTable;
+ } else if (binding == 1) {
+ state->texture->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->texture;
+ }
+ }
+};
+
+class TabledMaterial : public ImageMaterial
{
- QSG_DECLARE_SIMPLE_SHADER(DeformableMaterial, DeformableMaterialData)
+public:
+ TabledMaterial() { setFlag(SupportsRhiShader, true); }
+ QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return new TabledMaterialRhiShader;
+ else
+ return new TabledMaterialShader;
+ }
+ QSGMaterialType *type() const override { return &m_type; }
+
+ ImageMaterialData *state() override { return &m_state; }
+private:
+ static QSGMaterialType m_type;
+ ImageMaterialData m_state;
+};
+
+QSGMaterialType TabledMaterial::m_type;
+
+class DeformableMaterialShader : public QSGMaterialShader
+{
public:
- DeformableMaterial()
+ DeformableMaterialShader()
{
QSGShaderSourceBuilder builder;
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
@@ -196,27 +283,38 @@ public:
const char *vertexShader() const override { return m_vertex_code.constData(); }
const char *fragmentShader() const override { return m_fragment_code.constData(); }
- QList<QByteArray> attributes() const override {
- return QList<QByteArray>() << "vPosTex" << "vData" << "vVec"
- << "vColor" << "vDeformVec" << "vRotation";
- };
+ char const *const *attributeNames() const override
+ {
+ static const char *const attr[] = { "vPosTex", "vData", "vVec", "vColor", "vDeformVec", "vRotation", nullptr };
+ return attr;
+ }
void initialize() override {
- QSGSimpleMaterialShader<DeformableMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
glFuncs = QOpenGLContext::currentContext()->functions();
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+ m_opacity_id = program()->uniformLocation("qt_Opacity");
m_timestamp_id = program()->uniformLocation("timestamp");
m_entry_id = program()->uniformLocation("entry");
}
- void updateState(const DeformableMaterialData* d, const DeformableMaterialData*) override {
- d->texture->bind();
+ void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state();
+
+ if (renderState.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, renderState.combinedMatrix());
+ if (renderState.isOpacityDirty() && m_opacity_id >= 0)
+ program()->setUniformValue(m_opacity_id, renderState.opacity());
+
+ state->texture->bind();
- program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
- program()->setUniformValue(m_entry_id, (float) d->entry);
+ program()->setUniformValue(m_timestamp_id, (float) state->timestamp);
+ program()->setUniformValue(m_entry_id, (float) state->entry);
}
+ int m_matrix_id;
+ int m_opacity_id;
int m_entry_id;
int m_timestamp_id;
QByteArray m_vertex_code;
@@ -224,13 +322,77 @@ public:
QOpenGLFunctions* glFuncs;
};
-class SpriteMaterialData : public ImageMaterialData {};
-class SpriteMaterial : public QSGSimpleMaterialShader<SpriteMaterialData>
+class DeformableMaterialRhiShader : public QSGMaterialRhiShader
{
- QSG_DECLARE_SIMPLE_SHADER(SpriteMaterial, SpriteMaterialData)
+public:
+ DeformableMaterialRhiShader()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.frag.qsb"));
+ }
+ bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ QByteArray *buf = renderState.uniformData();
+ Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
+
+ if (renderState.isMatrixDirty()) {
+ const QMatrix4x4 m = renderState.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ }
+
+ if (renderState.isOpacityDirty()) {
+ const float opacity = renderState.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ }
+
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+
+ float entry = float(state->entry);
+ memcpy(buf->data() + 68, &entry, 4);
+
+ float timestamp = float(state->timestamp);
+ memcpy(buf->data() + 72, &timestamp, 4);
+
+ return true;
+ }
+
+ void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+ if (binding == 1) {
+ state->texture->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->texture;
+ }
+ }
+};
+
+class DeformableMaterial : public ImageMaterial
+{
public:
- SpriteMaterial()
+ DeformableMaterial() { setFlag(SupportsRhiShader, true); }
+ QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return new DeformableMaterialRhiShader;
+ else
+ return new DeformableMaterialShader;
+ }
+ QSGMaterialType *type() const override { return &m_type; }
+
+ ImageMaterialData *state() override { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ ImageMaterialData m_state;
+};
+
+QSGMaterialType DeformableMaterial::m_type;
+
+class SpriteMaterialShader : public QSGMaterialShader
+{
+public:
+ SpriteMaterialShader()
{
QSGShaderSourceBuilder builder;
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
@@ -263,17 +425,20 @@ public:
const char *vertexShader() const override { return m_vertex_code.constData(); }
const char *fragmentShader() const override { return m_fragment_code.constData(); }
- QList<QByteArray> attributes() const override {
- return QList<QByteArray>() << "vPosTex" << "vData" << "vVec"
- << "vColor" << "vDeformVec" << "vRotation" << "vAnimData" << "vAnimPos";
+ char const *const *attributeNames() const override
+ {
+ static const char *const attr[] = { "vPosTex", "vData", "vVec", "vColor", "vDeformVec", "vRotation",
+ "vAnimData", "vAnimPos", nullptr };
+ return attr;
}
void initialize() override {
- QSGSimpleMaterialShader<SpriteMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
program()->setUniformValue("colortable", 1);
glFuncs = QOpenGLContext::currentContext()->functions();
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+ m_opacity_id = program()->uniformLocation("qt_Opacity");
//Don't actually expose the animSheetSize in the shader, it's currently only used for CPU calculations.
m_timestamp_id = program()->uniformLocation("timestamp");
m_entry_id = program()->uniformLocation("entry");
@@ -281,20 +446,29 @@ public:
m_opacitytable_id = program()->uniformLocation("opacitytable");
}
- void updateState(const SpriteMaterialData* d, const SpriteMaterialData*) override {
+ void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state();
+
+ if (renderState.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, renderState.combinedMatrix());
+ if (renderState.isOpacityDirty() && m_opacity_id >= 0)
+ program()->setUniformValue(m_opacity_id, renderState.opacity());
+
glFuncs->glActiveTexture(GL_TEXTURE1);
- d->colorTable->bind();
+ state->colorTable->bind();
// make sure we end by setting GL_TEXTURE0 as active texture
glFuncs->glActiveTexture(GL_TEXTURE0);
- d->texture->bind();
+ state->texture->bind();
- program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
- program()->setUniformValue(m_entry_id, (float) d->entry);
- program()->setUniformValueArray(m_sizetable_id, (const float*) d->sizeTable, 64, 1);
- program()->setUniformValueArray(m_opacitytable_id, (const float*) d->opacityTable, UNIFORM_ARRAY_SIZE, 1);
+ program()->setUniformValue(m_timestamp_id, (float) state->timestamp);
+ program()->setUniformValue(m_entry_id, (float) state->entry);
+ program()->setUniformValueArray(m_sizetable_id, (const float*) state->sizeTable, 64, 1);
+ program()->setUniformValueArray(m_opacitytable_id, (const float*) state->opacityTable, UNIFORM_ARRAY_SIZE, 1);
}
+ int m_matrix_id;
+ int m_opacity_id;
int m_timestamp_id;
int m_entry_id;
int m_sizetable_id;
@@ -304,13 +478,91 @@ public:
QOpenGLFunctions* glFuncs;
};
-class ColoredMaterialData : public ImageMaterialData {};
-class ColoredMaterial : public QSGSimpleMaterialShader<ColoredMaterialData>
+class SpriteMaterialRhiShader : public QSGMaterialRhiShader
{
- QSG_DECLARE_SIMPLE_SHADER(ColoredMaterial, ColoredMaterialData)
+public:
+ SpriteMaterialRhiShader()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.frag.qsb"));
+ }
+
+ bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ QByteArray *buf = renderState.uniformData();
+ Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
+
+ if (renderState.isMatrixDirty()) {
+ const QMatrix4x4 m = renderState.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ }
+
+ if (renderState.isOpacityDirty()) {
+ const float opacity = renderState.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ }
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+
+ float entry = float(state->entry);
+ memcpy(buf->data() + 68, &entry, 4);
+
+ float timestamp = float(state->timestamp);
+ memcpy(buf->data() + 72, &timestamp, 4);
+
+ float *p = reinterpret_cast<float *>(buf->data() + 80);
+ for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) {
+ *p = state->sizeTable[i];
+ p += 4;
+ }
+ p = reinterpret_cast<float *>(buf->data() + 80 + (UNIFORM_ARRAY_SIZE * 4 * 4));
+ for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) {
+ *p = state->opacityTable[i];
+ p += 4;
+ }
+
+ return true;
+ }
+
+ void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+ if (binding == 2) {
+ state->colorTable->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->colorTable;
+ } else if (binding == 1) {
+ state->texture->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->texture;
+ }
+ }
+};
+
+class SpriteMaterial : public ImageMaterial
+{
public:
- ColoredMaterial()
+ SpriteMaterial() { setFlag(SupportsRhiShader, true); }
+ QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return new SpriteMaterialRhiShader;
+ else
+ return new SpriteMaterialShader;
+ }
+ QSGMaterialType *type() const override { return &m_type; }
+
+ ImageMaterialData *state() override { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ ImageMaterialData m_state;
+};
+
+QSGMaterialType SpriteMaterial::m_type;
+
+class ColoredMaterialShader : public QSGMaterialShader
+{
+public:
+ ColoredMaterialShader()
{
QSGShaderSourceBuilder builder;
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
@@ -337,8 +589,23 @@ public:
const char *vertexShader() const override { return m_vertex_code.constData(); }
const char *fragmentShader() const override { return m_fragment_code.constData(); }
+ char const *const *attributeNames() const override
+ {
+ static const char *const attr[] = { "vPos", "vData", "vVec", "vColor", nullptr };
+ return attr;
+ }
+
+ void initialize() override {
+ program()->bind();
+ program()->setUniformValue("_qt_texture", 0);
+ glFuncs = QOpenGLContext::currentContext()->functions();
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+ m_opacity_id = program()->uniformLocation("qt_Opacity");
+ m_timestamp_id = program()->uniformLocation("timestamp");
+ m_entry_id = program()->uniformLocation("entry");
+ }
+
void activate() override {
- QSGSimpleMaterialShader<ColoredMaterialData>::activate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
@@ -346,33 +613,28 @@ public:
}
void deactivate() override {
- QSGSimpleMaterialShader<ColoredMaterialData>::deactivate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
}
- QList<QByteArray> attributes() const override {
- return QList<QByteArray>() << "vPos" << "vData" << "vVec" << "vColor";
- }
+ void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state();
- void initialize() override {
- QSGSimpleMaterialShader<ColoredMaterialData>::initialize();
- program()->bind();
- program()->setUniformValue("_qt_texture", 0);
- glFuncs = QOpenGLContext::currentContext()->functions();
- m_timestamp_id = program()->uniformLocation("timestamp");
- m_entry_id = program()->uniformLocation("entry");
- }
+ if (renderState.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, renderState.combinedMatrix());
+ if (renderState.isOpacityDirty() && m_opacity_id >= 0)
+ program()->setUniformValue(m_opacity_id, renderState.opacity());
- void updateState(const ColoredMaterialData* d, const ColoredMaterialData*) override {
- d->texture->bind();
+ state->texture->bind();
- program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
- program()->setUniformValue(m_entry_id, (float) d->entry);
+ program()->setUniformValue(m_timestamp_id, (float) state->timestamp);
+ program()->setUniformValue(m_entry_id, (float) state->entry);
}
+ int m_matrix_id;
+ int m_opacity_id;
int m_timestamp_id;
int m_entry_id;
QByteArray m_vertex_code;
@@ -380,13 +642,77 @@ public:
QOpenGLFunctions* glFuncs;
};
-class SimpleMaterialData : public ImageMaterialData {};
-class SimpleMaterial : public QSGSimpleMaterialShader<SimpleMaterialData>
+class ColoredMaterialRhiShader : public QSGMaterialRhiShader
+{
+public:
+ ColoredMaterialRhiShader()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.frag.qsb"));
+ }
+
+ bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ QByteArray *buf = renderState.uniformData();
+ Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
+
+ if (renderState.isMatrixDirty()) {
+ const QMatrix4x4 m = renderState.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ }
+
+ if (renderState.isOpacityDirty()) {
+ const float opacity = renderState.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ }
+
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+
+ float entry = float(state->entry);
+ memcpy(buf->data() + 68, &entry, 4);
+
+ float timestamp = float(state->timestamp);
+ memcpy(buf->data() + 72, &timestamp, 4);
+
+ return true;
+ }
+
+ void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+ if (binding == 1) {
+ state->texture->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->texture;
+ }
+ }
+};
+
+class ColoredMaterial : public ImageMaterial
{
- QSG_DECLARE_SIMPLE_SHADER(SimpleMaterial, SimpleMaterialData)
+public:
+ ColoredMaterial() { setFlag(SupportsRhiShader, true); }
+ QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return new ColoredMaterialRhiShader;
+ else
+ return new ColoredMaterialShader;
+ }
+ QSGMaterialType *type() const override { return &m_type; }
+ ImageMaterialData *state() override { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ ImageMaterialData m_state;
+};
+
+QSGMaterialType ColoredMaterial::m_type;
+
+class SimpleMaterialShader : public QSGMaterialShader
+{
public:
- SimpleMaterial()
+ SimpleMaterialShader()
{
QSGShaderSourceBuilder builder;
const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
@@ -411,8 +737,23 @@ public:
const char *vertexShader() const override { return m_vertex_code.constData(); }
const char *fragmentShader() const override { return m_fragment_code.constData(); }
+ char const *const *attributeNames() const override
+ {
+ static const char *const attr[] = { "vPos", "vData", "vVec", nullptr };
+ return attr;
+ }
+
+ void initialize() override {
+ program()->bind();
+ program()->setUniformValue("_qt_texture", 0);
+ glFuncs = QOpenGLContext::currentContext()->functions();
+ m_matrix_id = program()->uniformLocation("qt_Matrix");
+ m_opacity_id = program()->uniformLocation("qt_Opacity");
+ m_timestamp_id = program()->uniformLocation("timestamp");
+ m_entry_id = program()->uniformLocation("entry");
+ }
+
void activate() override {
- QSGSimpleMaterialShader<SimpleMaterialData>::activate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
@@ -420,33 +761,28 @@ public:
}
void deactivate() override {
- QSGSimpleMaterialShader<SimpleMaterialData>::deactivate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glDisable(GL_POINT_SPRITE);
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
}
- QList<QByteArray> attributes() const override {
- return QList<QByteArray>() << "vPos" << "vData" << "vVec";
- }
+ void updateState(const RenderState &renderState, QSGMaterial *mat, QSGMaterial *) override {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(mat)->state();
- void initialize() override {
- QSGSimpleMaterialShader<SimpleMaterialData>::initialize();
- program()->bind();
- program()->setUniformValue("_qt_texture", 0);
- glFuncs = QOpenGLContext::currentContext()->functions();
- m_timestamp_id = program()->uniformLocation("timestamp");
- m_entry_id = program()->uniformLocation("entry");
- }
+ if (renderState.isMatrixDirty())
+ program()->setUniformValue(m_matrix_id, renderState.combinedMatrix());
+ if (renderState.isOpacityDirty() && m_opacity_id >= 0)
+ program()->setUniformValue(m_opacity_id, renderState.opacity());
- void updateState(const SimpleMaterialData* d, const SimpleMaterialData*) override {
- d->texture->bind();
+ state->texture->bind();
- program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
- program()->setUniformValue(m_entry_id, (float) d->entry);
+ program()->setUniformValue(m_timestamp_id, (float) state->timestamp);
+ program()->setUniformValue(m_entry_id, (float) state->entry);
}
+ int m_matrix_id;
+ int m_opacity_id;
int m_timestamp_id;
int m_entry_id;
QByteArray m_vertex_code;
@@ -454,6 +790,73 @@ public:
QOpenGLFunctions* glFuncs;
};
+class SimpleMaterialRhiShader : public QSGMaterialRhiShader
+{
+public:
+ SimpleMaterialRhiShader()
+ {
+ setShaderFileName(VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.vert.qsb"));
+ setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.frag.qsb"));
+ }
+
+ bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ QByteArray *buf = renderState.uniformData();
+ Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
+
+ if (renderState.isMatrixDirty()) {
+ const QMatrix4x4 m = renderState.combinedMatrix();
+ memcpy(buf->data(), m.constData(), 64);
+ }
+
+ if (renderState.isOpacityDirty()) {
+ const float opacity = renderState.opacity();
+ memcpy(buf->data() + 64, &opacity, 4);
+ }
+
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+
+ float entry = float(state->entry);
+ memcpy(buf->data() + 68, &entry, 4);
+
+ float timestamp = float(state->timestamp);
+ memcpy(buf->data() + 72, &timestamp, 4);
+
+ return true;
+ }
+
+ void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ QSGMaterial *newMaterial, QSGMaterial *) override
+ {
+ ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
+ if (binding == 1) {
+ state->texture->updateRhiTexture(renderState.rhi(), renderState.resourceUpdateBatch());
+ *texture = state->texture;
+ }
+ }
+};
+
+class SimpleMaterial : public ImageMaterial
+{
+public:
+ SimpleMaterial() { setFlag(SupportsRhiShader, true); }
+ QSGMaterialShader *createShader() const override {
+ if (flags().testFlag(RhiShaderWanted))
+ return new SimpleMaterialRhiShader;
+ else
+ return new SimpleMaterialShader;
+ }
+ QSGMaterialType *type() const override { return &m_type; }
+
+ ImageMaterialData *state() override { return &m_state; }
+
+private:
+ static QSGMaterialType m_type;
+ ImageMaterialData m_state;
+};
+
+QSGMaterialType SimpleMaterial::m_type;
+
void fillUniformArrayFromImage(float* array, const QImage& img, int size)
{
if (img.isNull()){
@@ -726,6 +1129,8 @@ QQuickImageParticle::QQuickImageParticle(QQuickItem* parent)
, m_debugMode(false)
, m_entryEffect(Fade)
, m_startedImageLoading(0)
+ , m_rhi(nullptr)
+ , m_apiChecked(false)
{
setFlag(ItemHasContents);
}
@@ -1000,7 +1405,7 @@ void QQuickImageParticle::setEntryEffect(EntryEffect arg)
if (m_entryEffect != arg) {
m_entryEffect = arg;
if (m_material)
- getState<ImageMaterialData>(m_material)->entry = (qreal) m_entryEffect;
+ getState(m_material)->entry = (qreal) m_entryEffect;
emit entryEffectChanged(arg);
}
}
@@ -1224,7 +1629,7 @@ void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough)
void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
{
- if (!QOpenGLContext::currentContext())
+ if (!m_rhi && !QOpenGLContext::currentContext())
return;
if (m_count * 4 > 0xffff) {
@@ -1271,28 +1676,38 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
}
}
}
+
+ if (!m_rhi) { // the RHI may be backed by GL but these checks should be obsolete in any case
#ifdef Q_OS_WIN
- if (perfLevel < Deformable) //QTBUG-24540 , point sprite 'extension' isn't working on windows.
- perfLevel = Deformable;
+ if (perfLevel < Deformable) //QTBUG-24540 , point sprite 'extension' isn't working on windows.
+ perfLevel = Deformable;
#endif
#ifdef Q_OS_MAC
- // OS X 10.8.3 introduced a bug in the AMD drivers, for at least the 2011 macbook pros,
- // causing point sprites who read gl_PointCoord in the frag shader to come out as
- // green-red blobs.
- const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR);
- if (perfLevel < Deformable && glVendor && strstr((char *) glVendor, "ATI")) {
- perfLevel = Deformable;
- }
+ // macOS 10.8.3 introduced a bug in the AMD drivers, for at least the 2011 macbook pros,
+ // causing point sprites who read gl_PointCoord in the frag shader to come out as
+ // green-red blobs.
+ const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR);
+ if (perfLevel < Deformable && glVendor && strstr((char *) glVendor, "ATI")) {
+ perfLevel = Deformable;
+ }
#endif
#ifdef Q_OS_LINUX
- // Nouveau drivers can potentially freeze a machine entirely when taking the point-sprite path.
- const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR);
- if (perfLevel < Deformable && glVendor && strstr((const char *) glVendor, "nouveau"))
- perfLevel = Deformable;
+ // Nouveau drivers can potentially freeze a machine entirely when taking the point-sprite path.
+ const GLubyte *glVendor = QOpenGLContext::currentContext()->functions()->glGetString(GL_VENDOR);
+ if (perfLevel < Deformable && glVendor && strstr((const char *) glVendor, "nouveau"))
+ perfLevel = Deformable;
#endif
+ } else {
+ // Points with a size other than 1 are an optional feature with QRhi
+ // because some of the underlying APIs have no support for this.
+ // Therefore, avoid the point sprite path with APIs like Direct3D.
+ if (perfLevel < Deformable && !m_rhi->isFeatureSupported(QRhi::VertexShaderPointSize))
+ perfLevel = Deformable;
+ }
+
if (perfLevel >= Colored && !m_color.isValid())
m_color = QColor(Qt::white);//Hidden default, but different from unset
@@ -1308,6 +1723,7 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
bool imageLoaded = false;
switch (perfLevel) {//Fallthrough intended
case Sprites:
+ {
if (!m_spriteEngine) {
qWarning() << "ImageParticle: No sprite engine...";
//Sprite performance mode with static image is supported, but not advised
@@ -1318,16 +1734,19 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
return;
imageLoaded = true;
}
- m_material = SpriteMaterial::createMaterial();
+ m_material = new SpriteMaterial;
+ ImageMaterialData *state = getState(m_material);
if (imageLoaded)
- getState<ImageMaterialData>(m_material)->texture = QSGPlainTexture::fromImage(image);
- getState<ImageMaterialData>(m_material)->animSheetSize = QSizeF(image.size() / image.devicePixelRatioF());
+ state->texture = QSGPlainTexture::fromImage(image);
+ state->animSheetSize = QSizeF(image.size() / image.devicePixelRatioF());
if (m_spriteEngine)
m_spriteEngine->setCount(m_count);
+ }
Q_FALLTHROUGH();
case Tabled:
+ {
if (!m_material)
- m_material = TabledMaterial::createMaterial();
+ m_material = new TabledMaterial;
if (m_colorTable) {
if (m_colorTable->pix.isReady())
@@ -1354,21 +1773,29 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
colortable = QImage(1,1,QImage::Format_ARGB32_Premultiplied);
colortable.fill(Qt::white);
}
- getState<ImageMaterialData>(m_material)->colorTable = QSGPlainTexture::fromImage(colortable);
- fillUniformArrayFromImage(getState<ImageMaterialData>(m_material)->sizeTable, sizetable, UNIFORM_ARRAY_SIZE);
- fillUniformArrayFromImage(getState<ImageMaterialData>(m_material)->opacityTable, opacitytable, UNIFORM_ARRAY_SIZE);
+ ImageMaterialData *state = getState(m_material);
+ state->colorTable = QSGPlainTexture::fromImage(colortable);
+ fillUniformArrayFromImage(state->sizeTable, sizetable, UNIFORM_ARRAY_SIZE);
+ fillUniformArrayFromImage(state->opacityTable, opacitytable, UNIFORM_ARRAY_SIZE);
+ }
Q_FALLTHROUGH();
case Deformable:
+ {
if (!m_material)
- m_material = DeformableMaterial::createMaterial();
+ m_material = new DeformableMaterial;
+ }
Q_FALLTHROUGH();
case Colored:
+ {
if (!m_material)
- m_material = ColoredMaterial::createMaterial();
+ m_material = new ColoredMaterial;
+ }
Q_FALLTHROUGH();
default://Also Simple
+ {
if (!m_material)
- m_material = SimpleMaterial::createMaterial();
+ m_material = new SimpleMaterial;
+ ImageMaterialData *state = getState(m_material);
if (!imageLoaded) {
if (!m_image || !m_image->pix.isReady()) {
if (m_image)
@@ -1376,14 +1803,15 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
delete m_material;
return;
}
- //getState<ImageMaterialData>(m_material)->texture //TODO: Shouldn't this be better? But not crash?
+ //state->texture //TODO: Shouldn't this be better? But not crash?
// = QQuickItemPrivate::get(this)->sceneGraphContext()->textureForFactory(m_imagePix.textureFactory());
- getState<ImageMaterialData>(m_material)->texture = QSGPlainTexture::fromImage(m_image->pix.image());
+ state->texture = QSGPlainTexture::fromImage(m_image->pix.image());
}
- getState<ImageMaterialData>(m_material)->texture->setFiltering(QSGTexture::Linear);
- getState<ImageMaterialData>(m_material)->entry = (qreal) m_entryEffect;
+ state->texture->setFiltering(QSGTexture::Linear);
+ state->entry = (qreal) m_entryEffect;
m_material->setFlag(QSGMaterial::Blending | QSGMaterial::RequiresFullMatrix);
}
+ }
m_nodes.clear();
for (auto groupId : groupIds()) {
@@ -1416,14 +1844,23 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
node->setFlag(QSGNode::OwnsGeometry);
node->setGeometry(g);
if (perfLevel <= Colored){
- g->setDrawingMode(GL_POINTS);
- if (m_debugMode){
- GLfloat pointSizeRange[2];
- QOpenGLContext::currentContext()->functions()->glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
- qDebug() << "Using point sprites, GL_ALIASED_POINT_SIZE_RANGE " <<pointSizeRange[0] << ":" << pointSizeRange[1];
+ g->setDrawingMode(QSGGeometry::DrawPoints);
+ if (m_debugMode) {
+ if (m_rhi) {
+ qDebug("Using point sprites");
+ } else {
+#if QT_CONFIG(opengl)
+ GLfloat pointSizeRange[2];
+ QOpenGLContext::currentContext()->functions()->glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
+ qDebug() << "Using point sprites, GL_ALIASED_POINT_SIZE_RANGE " <<pointSizeRange[0] << ":" << pointSizeRange[1];
+#else
+ qDebug("Using point sprites");
+#endif
+ }
}
- }else
- g->setDrawingMode(GL_TRIANGLES);
+ } else {
+ g->setDrawingMode(QSGGeometry::DrawTriangles);
+ }
for (int p=0; p < count; ++p)
commit(groupId, p);//commit sets geometry for the node, has its own perfLevel switch
@@ -1464,16 +1901,34 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
update();
}
-static inline bool isOpenGL(QSGRenderContext *rc)
-{
- QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(rc);
- return !rif || rif->graphicsApi() == QSGRendererInterface::OpenGL;
-}
-
QSGNode *QQuickImageParticle::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
- if (!node && !isOpenGL(QQuickItemPrivate::get(this)->sceneGraphRenderContext()))
- return nullptr;
+ if (!m_apiChecked || m_windowChanged) {
+ m_apiChecked = true;
+ m_windowChanged = false;
+
+ QSGRenderContext *rc = QQuickItemPrivate::get(this)->sceneGraphRenderContext();
+ QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(rc);
+ if (!rif)
+ return nullptr;
+
+ QSGRendererInterface::GraphicsApi api = rif->graphicsApi();
+ const bool isDirectOpenGL = api == QSGRendererInterface::OpenGL;
+ const bool isRhi = QSGRendererInterface::isApiRhiBased(api);
+
+ if (!node && !isDirectOpenGL && !isRhi)
+ return nullptr;
+
+ if (isRhi)
+ m_rhi = static_cast<QRhi *>(rif->getResource(m_window, QSGRendererInterface::RhiResource));
+ else
+ m_rhi = nullptr;
+
+ if (isRhi && !m_rhi) {
+ qWarning("Failed to query QRhi, particles disabled");
+ return nullptr;
+ }
+ }
if (m_pleaseReset){
if (node)
@@ -1541,7 +1996,7 @@ void QQuickImageParticle::prepareNextFrame(QSGNode **node)
case Colored:
case Simple:
default: //Also Simple
- getState<ImageMaterialData>(m_material)->timestamp = time;
+ getState(m_material)->timestamp = time;
break;
}
foreach (QSGGeometryNode* node, m_nodes)
@@ -1550,6 +2005,7 @@ void QQuickImageParticle::prepareNextFrame(QSGNode **node)
void QQuickImageParticle::spritesUpdate(qreal time)
{
+ ImageMaterialData *state = getState(m_material);
// Sprite progression handled CPU side, so as to have per-frame control.
for (auto groupId : groupIds()) {
for (QQuickParticleData* mainDatum : qAsConst(m_system->groupData[groupId]->data)) {
@@ -1587,7 +2043,7 @@ void QQuickImageParticle::spritesUpdate(qreal time)
}
if (m_spriteEngine->sprite(spriteIdx)->reverse())//### Store this in datum too?
frameAt = (datum->frameCount - 1) - frameAt;
- QSizeF sheetSize = getState<ImageMaterialData>(m_material)->animSheetSize;
+ QSizeF sheetSize = state->animSheetSize;
qreal y = datum->animY / sheetSize.height();
qreal w = datum->animWidth / sheetSize.width();
qreal h = datum->animHeight / sheetSize.height();
@@ -1686,6 +2142,7 @@ void QQuickImageParticle::initialize(int gIdx, int pIdx)
writeTo->animHeight = m_spriteEngine->spriteHeight(spriteIdx);
}
} else {
+ ImageMaterialData *state = getState(m_material);
QQuickParticleData* writeTo = getShadowDatum(datum);
writeTo->animT = datum->t;
writeTo->frameCount = 1;
@@ -1694,8 +2151,8 @@ void QQuickImageParticle::initialize(int gIdx, int pIdx)
writeTo->animIdx = 0;
writeTo->animT = 0;
writeTo->animX = writeTo->animY = 0;
- writeTo->animWidth = getState<ImageMaterialData>(m_material)->animSheetSize.width();
- writeTo->animHeight = getState<ImageMaterialData>(m_material)->animSheetSize.height();
+ writeTo->animWidth = state->animSheetSize.width();
+ writeTo->animHeight = state->animSheetSize.height();
}
Q_FALLTHROUGH();
case Tabled:
diff --git a/src/particles/qquickimageparticle_p.h b/src/particles/qquickimageparticle_p.h
index 95323c25a6..059cf67019 100644
--- a/src/particles/qquickimageparticle_p.h
+++ b/src/particles/qquickimageparticle_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -37,8 +37,8 @@
**
****************************************************************************/
-#ifndef ULTRAPARTICLE_H
-#define ULTRAPARTICLE_H
+#ifndef QQUICKIMAGEPARTICLE_P_H
+#define QQUICKIMAGEPARTICLE_P_H
//
// W A R N I N G
@@ -50,21 +50,25 @@
//
// We mean it.
//
+
#include "qquickparticlepainter_p.h"
#include "qquickdirection_p.h"
#include <private/qquickpixmapcache_p.h>
#include <QQmlListProperty>
-#include <QtQuick/qsgsimplematerial.h>
#include <QtGui/qcolor.h>
+#include <QtQuick/qsgmaterial.h>
QT_BEGIN_NAMESPACE
class ImageMaterialData;
class QSGGeometryNode;
+class QSGMaterial;
class QQuickSprite;
class QQuickStochasticEngine;
+class QRhi;
+
struct SimpleVertex {
float x;
float y;
@@ -153,6 +157,12 @@ struct Vertices {
Vertex v4;
};
+class ImageMaterial : public QSGMaterial
+{
+public:
+ virtual ImageMaterialData *state() = 0;
+};
+
class QQuickImageParticle : public QQuickParticlePainter
{
Q_OBJECT
@@ -439,14 +449,17 @@ private:
}
}
- template<class MaterialData>
- static MaterialData* getState(QSGMaterial* m) {
- return static_cast<QSGSimpleMaterial<MaterialData> *>(m)->state();
+ ImageMaterialData *getState(QSGMaterial *m) {
+ return static_cast<ImageMaterial *>(m)->state();
}
+
EntryEffect m_entryEffect;
Status m_status;
int m_startedImageLoading;
+ QRhi *m_rhi;
+ bool m_apiChecked;
};
QT_END_NAMESPACE
-#endif // ULTRAPARTICLE_H
+
+#endif // QQUICKIMAGEPARTICLE_P_H
diff --git a/src/particles/qquickparticlepainter.cpp b/src/particles/qquickparticlepainter.cpp
index e762b3ae1d..78e11fafcf 100644
--- a/src/particles/qquickparticlepainter.cpp
+++ b/src/particles/qquickparticlepainter.cpp
@@ -70,6 +70,7 @@ QQuickParticlePainter::QQuickParticlePainter(QQuickItem *parent)
, m_count(0)
, m_pleaseReset(true)
, m_window(nullptr)
+ , m_windowChanged(false)
, m_groupIdsNeedRecalculation(false)
{
}
@@ -80,6 +81,7 @@ void QQuickParticlePainter::itemChange(ItemChange change, const ItemChangeData &
if (m_window)
disconnect(m_window, SIGNAL(sceneGraphInvalidated()), this, SLOT(sceneGraphInvalidated()));
m_window = data.window;
+ m_windowChanged = true;
if (m_window)
connect(m_window, SIGNAL(sceneGraphInvalidated()), this, SLOT(sceneGraphInvalidated()), Qt::DirectConnection);
}
diff --git a/src/particles/qquickparticlepainter_p.h b/src/particles/qquickparticlepainter_p.h
index ac14a18103..16fc6b6f45 100644
--- a/src/particles/qquickparticlepainter_p.h
+++ b/src/particles/qquickparticlepainter_p.h
@@ -141,6 +141,7 @@ protected:
QPointF m_systemOffset;
QQuickWindow *m_window;
+ bool m_windowChanged;
private: // methods
void recalculateGroupIds() const;
diff --git a/src/particles/shaders_ng/compile.bat b/src/particles/shaders_ng/compile.bat
new file mode 100755
index 0000000000..2376d5bf6d
--- /dev/null
+++ b/src/particles/shaders_ng/compile.bat
@@ -0,0 +1,53 @@
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+::
+:: Copyright (C) 2019 The Qt Company Ltd.
+:: Contact: https://www.qt.io/licensing/
+::
+:: This file is part of the QtQuick module of the Qt Toolkit.
+::
+:: $QT_BEGIN_LICENSE:LGPL$
+:: Commercial License Usage
+:: Licensees holding valid commercial Qt licenses may use this file in
+:: accordance with the commercial license agreement provided with the
+:: Software or, alternatively, in accordance with the terms contained in
+:: a written agreement between you and The Qt Company. For licensing terms
+:: and conditions see https://www.qt.io/terms-conditions. For further
+:: information use the contact form at https://www.qt.io/contact-us.
+::
+:: GNU Lesser General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU Lesser
+:: General Public License version 3 as published by the Free Software
+:: Foundation and appearing in the file LICENSE.LGPL3 included in the
+:: packaging of this file. Please review the following information to
+:: ensure the GNU Lesser General Public License version 3 requirements
+:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+::
+:: GNU General Public License Usage
+:: Alternatively, this file may be used under the terms of the GNU
+:: General Public License version 2.0 or (at your option) the GNU General
+:: Public license version 3 or any later version approved by the KDE Free
+:: Qt Foundation. The licenses are as published by the Free Software
+:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+:: included in the packaging of this file. Please review the following
+:: information to ensure the GNU General Public License requirements will
+:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
+:: https://www.gnu.org/licenses/gpl-3.0.html.
+::
+:: $QT_END_LICENSE$
+::
+:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.vert.qsb imageparticle.vert
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_simple.frag.qsb imageparticle.frag
+
+qsb -DTABLE -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.vert.qsb imageparticle.vert
+qsb -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_tabled.frag.qsb imageparticle.frag
+
+qsb -DDEFORM -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.vert.qsb imageparticle.vert
+qsb -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_deformed.frag.qsb imageparticle.frag
+
+qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR -b --zorder-loc 8 --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.vert.qsb imageparticle.vert
+qsb -DSPRITE -DTABLE -DDEFORM -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_sprite.frag.qsb imageparticle.frag
+
+qsb -DCOLOR -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.vert.qsb imageparticle.vert
+qsb -DCOLOR --glsl "150,120,100 es" --hlsl 50 --msl 12 -o imageparticle_colored.frag.qsb imageparticle.frag
diff --git a/src/particles/shaders_ng/imageparticle.frag b/src/particles/shaders_ng/imageparticle.frag
new file mode 100644
index 0000000000..cefb7d2d75
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle.frag
@@ -0,0 +1,55 @@
+#version 440
+
+#if defined(TABLE)
+layout(location = 0) in vec2 tt;
+#endif
+
+#if defined(SPRITE)
+layout(location = 1) in vec4 fTexS;
+#elif defined(DEFORM)
+layout(location = 1) in vec2 fTex;
+#endif
+
+#if defined(COLOR)
+layout(location = 2) in vec4 fColor;
+#else
+layout(location = 2) in float fFade;
+#endif
+
+layout(location = 0) out vec4 fragColor;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+ float entry;
+ float timestamp;
+ float sizetable[64];
+ float opacitytable[64];
+} ubuf;
+
+layout(binding = 1) uniform sampler2D _qt_texture;
+
+#if defined(TABLE) || defined(SPRITE)
+layout(binding = 2) uniform sampler2D colortable;
+#endif
+
+void main()
+{
+#if defined(SPRITE)
+ fragColor = mix(texture(_qt_texture, fTexS.xy), texture(_qt_texture, fTexS.zw), tt.y)
+ * fColor
+ * texture(colortable, tt)
+ * ubuf.opacity;
+#elif defined(TABLE)
+ fragColor = texture(_qt_texture, fTex)
+ * fColor
+ * texture(colortable, tt)
+ * ubuf.opacity;
+#elif defined(DEFORM)
+ fragColor = texture(_qt_texture, fTex) * fColor * ubuf.opacity;
+#elif defined(COLOR)
+ fragColor = texture(_qt_texture, gl_PointCoord) * fColor * ubuf.opacity;
+#else
+ fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity;
+#endif
+}
diff --git a/src/particles/shaders_ng/imageparticle.vert b/src/particles/shaders_ng/imageparticle.vert
new file mode 100644
index 0000000000..870139452b
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle.vert
@@ -0,0 +1,145 @@
+#version 440
+
+layout(location = 1) in vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
+layout(location = 2) in vec4 vVec; // x,y = constant velocity, z,w = acceleration
+
+#if defined(DEFORM)
+layout(location = 0) in vec4 vPosTex;
+#else
+layout(location = 0) in vec2 vPos;
+#endif
+
+#if defined(COLOR)
+layout(location = 3) in vec4 vColor;
+#endif
+
+#if defined(DEFORM)
+layout(location = 4) in vec4 vDeformVec; // x,y x unit vector; z,w = y unit vector
+layout(location = 5) in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate
+#endif
+
+#if defined(SPRITE)
+layout(location = 6) in vec3 vAnimData; // w,h(premultiplied of anim), interpolation progress
+layout(location = 7) in vec4 vAnimPos; // x,y, x,y (two frames for interpolation)
+#endif
+
+#if defined(TABLE)
+layout(location = 0) out vec2 tt; //y is progress if Sprite mode
+#endif
+
+#if defined(SPRITE)
+layout(location = 1) out vec4 fTexS;
+#elif defined(DEFORM)
+layout(location = 1) out vec2 fTex;
+#endif
+
+#if defined(COLOR)
+layout(location = 2) out vec4 fColor;
+#else
+layout(location = 2) out float fFade;
+#endif
+
+layout(std140, binding = 0) uniform buf {
+ mat4 matrix;
+ float opacity;
+ float entry;
+ float timestamp;
+ float sizetable[64];
+ float opacitytable[64];
+} ubuf;
+
+out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };
+
+void main()
+{
+ float t = (ubuf.timestamp - vData.x) / vData.y;
+ if (t < 0. || t > 1.) {
+#if defined(DEFORM)
+ gl_Position = ubuf.matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.);
+#else
+ gl_PointSize = 0.;
+#endif
+ } else {
+#if defined(SPRITE)
+ tt.y = vAnimData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = vAnimPos.xy + vPosTex.zw * vAnimData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = vAnimPos.zw + vPosTex.zw * vAnimData.xy;
+
+#elif defined(DEFORM)
+ fTex = vPosTex.zw;
+#endif
+ float currentSize = mix(vData.z, vData.w, t * t);
+ float fade = 1.;
+ float fadeIn = min(t * 10., 1.);
+ float fadeOut = 1. - clamp((t - 0.75) * 4.,0., 1.);
+
+#if defined(TABLE)
+ currentSize = currentSize * ubuf.sizetable[int(floor(t*64.))];
+ fade = fade * ubuf.opacitytable[int(floor(t*64.))];
+#endif
+
+ if (ubuf.entry == 1.)
+ fade = fade * fadeIn * fadeOut;
+ else if (ubuf.entry == 2.)
+ currentSize = currentSize * fadeIn * fadeOut;
+
+ if (currentSize <= 0.) {
+#if defined(DEFORM)
+ gl_Position = ubuf.matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.);
+#else
+ gl_PointSize = 0.;
+#endif
+ } else {
+ if (currentSize < 3.) // Sizes too small look jittery as they move
+ currentSize = 3.;
+
+ vec2 pos;
+#if defined(DEFORM)
+ float rotation = vRotation.x + vRotation.y * t * vData.y;
+ if (vRotation.z == 1.0) {
+ vec2 curVel = vVec.zw * t * vData.y + vVec.xy;
+ if (length(curVel) > 0.)
+ rotation += atan(curVel.y, curVel.x);
+ }
+ vec2 trigCalcs = vec2(cos(rotation), sin(rotation));
+ vec4 deform = vDeformVec * currentSize * (vPosTex.zzww - 0.5);
+ vec4 rotatedDeform = deform.xxzz * trigCalcs.xyxy;
+ rotatedDeform = rotatedDeform + (deform.yyww * trigCalcs.yxyx * vec4(-1.,1.,-1.,1.));
+ /* The readable version:
+ vec2 xDeform = vDeformVec.xy * currentSize * (vTex.x-0.5);
+ vec2 yDeform = vDeformVec.zw * currentSize * (vTex.y-0.5);
+ vec2 xRotatedDeform;
+ xRotatedDeform.x = trigCalcs.x*xDeform.x - trigCalcs.y*xDeform.y;
+ xRotatedDeform.y = trigCalcs.y*xDeform.x + trigCalcs.x*xDeform.y;
+ vec2 yRotatedDeform;
+ yRotatedDeform.x = trigCalcs.x*yDeform.x - trigCalcs.y*yDeform.y;
+ yRotatedDeform.y = trigCalcs.y*yDeform.x + trigCalcs.x*yDeform.y;
+ */
+ pos = vPosTex.xy
+ + rotatedDeform.xy
+ + rotatedDeform.zw
+ + vVec.xy * t * vData.y // apply velocity
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.); // apply acceleration
+#else
+ pos = vPos
+ + vVec.xy * t * vData.y // apply velocity vector..
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.);
+ gl_PointSize = currentSize;
+#endif
+ gl_Position = ubuf.matrix * vec4(pos.x, pos.y, 0, 1);
+
+#if defined(COLOR)
+ fColor = vColor * fade;
+#else
+ fFade = fade;
+#endif
+#if defined(TABLE)
+ tt.x = t;
+#endif
+ }
+ }
+}
diff --git a/src/particles/shaders_ng/imageparticle_colored.frag.qsb b/src/particles/shaders_ng/imageparticle_colored.frag.qsb
new file mode 100644
index 0000000000..7ae640d224
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_colored.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_colored.vert.qsb b/src/particles/shaders_ng/imageparticle_colored.vert.qsb
new file mode 100644
index 0000000000..0e2938b72c
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_colored.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_deformed.frag.qsb b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
new file mode 100644
index 0000000000..fa9d9d35bb
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_deformed.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_deformed.vert.qsb b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
new file mode 100644
index 0000000000..65092d5b26
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_deformed.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_simple.frag.qsb b/src/particles/shaders_ng/imageparticle_simple.frag.qsb
new file mode 100644
index 0000000000..a5874cba24
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_simple.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_simple.vert.qsb b/src/particles/shaders_ng/imageparticle_simple.vert.qsb
new file mode 100644
index 0000000000..da815d7e19
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_simple.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_sprite.frag.qsb b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
new file mode 100644
index 0000000000..778550344b
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_sprite.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_sprite.vert.qsb b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
new file mode 100644
index 0000000000..45b21ace8a
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_sprite.vert.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_tabled.frag.qsb b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
new file mode 100644
index 0000000000..c5dcc2c68f
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_tabled.frag.qsb
Binary files differ
diff --git a/src/particles/shaders_ng/imageparticle_tabled.vert.qsb b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
new file mode 100644
index 0000000000..ea42607570
--- /dev/null
+++ b/src/particles/shaders_ng/imageparticle_tabled.vert.qsb
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