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authorLaszlo Agocs <laszlo.agocs@qt.io>2019-09-16 17:44:16 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2019-09-23 15:04:24 +0200
commit5c7e326802725a32a2426a4c1a07225c28da9af3 (patch)
treed42688a4289a7064d8fc19b1fb36a24e10bcf7b4 /src/particles
parent67ce1dd81014836aa8b900fd039adfc7c63414b5 (diff)
Change const ref to ref in QSGMaterialRhiShader as per API review
Change-Id: I7783ed26a66f03ebe3b26bcba2f42f9fff45a417 Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickimageparticle.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index 649fbb30c2..bd3865f42f 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -179,7 +179,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -216,7 +216,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -331,7 +331,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -357,7 +357,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -487,7 +487,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -524,7 +524,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -651,7 +651,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -677,7 +677,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();
@@ -799,7 +799,7 @@ public:
setShaderFileName(FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simple.frag.qsb"));
}
- bool updateUniformData(const RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
+ bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override
{
QByteArray *buf = renderState.uniformData();
Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4));
@@ -825,7 +825,7 @@ public:
return true;
}
- void updateSampledImage(const RenderState &renderState, int binding, QSGTexture **texture,
+ void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *) override
{
ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state();