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authorAndy Nichols <andy.nichols@digia.com>2014-10-14 15:31:05 +0200
committerAndy Nichols <andy.nichols@digia.com>2014-10-21 12:11:30 +0200
commit8c257264c1873dcf11115d738f9510c1b65da844 (patch)
tree544eda05b8293c4310ebf49c7d10de4053d7b827 /src/particles
parent9ab2cd2d888705dcc4d103f7782b6df64d9b6d03 (diff)
QQuickCustomParticle: Check for current OpenGL Context before use
QQuickCustomParticle::buildCustomNodes() assumes there is a valid OpenGL context, but when there is not it will simply crash. Instead we check for a valid current OpenGL context first, and return 0 if it is not availalbe. This needed for the Qt Quick 2d Renderer. Change-Id: I6bfcfc8fa9581bfd27015f719fc527c36492eade Reviewed-by: aavit <eirik.aavitsland@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickcustomparticle.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index e03acd693a..2ab24175a3 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -303,6 +303,9 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
{
+ if (!QOpenGLContext::currentContext())
+ return 0;
+
if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) {
printf("CustomParticle: Too many particles... \n");
return 0;