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authorMichael Brasser <mbrasser@ford.com>2016-03-22 07:24:47 -0500
committerMichael Brasser <michael.brasser@live.com>2016-04-19 22:33:16 +0000
commit26ff8f9029107877bfbfdc2f099f9b11861183ed (patch)
tree8095a8161dbe9abaa2011eaa0d65aa0d3ba1e1f5 /src/particles
parente1400b5b4d8311769ad3b9f631479ee2b0271197 (diff)
Allow more control over memory/speed tradeoff in the atlas.
QSG_ATLAS_TRANSIENT_IMAGE_THRESHOLD can be used to define a threshold for retaining the QImage associated with an atlas texture. This gives more control to the developer on platforms where removing a texture from the atlas (e.g. for use in a ShaderEffect) can be prohibitively expensive. Change-Id: I13fd01ebbe94dd960fdcb3ee20b4ff40dcc5694f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Brett Stottlemyer <bstottle@ford.com> Reviewed-by: Robin Burchell <robin.burchell@viroteck.net> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/particles')
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