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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-08 15:05:21 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-05-23 12:23:09 +0200
commite950557e1133e8aac65a453597ab35400a5b9a10 (patch)
tree835e04f12a584274cec65efaa6071001247417ee /src/particles
parent8a28462c13907800caf44c16580e0b2a2ee99f69 (diff)
Avoid direct GL calls in Quick
Change-Id: I9b8673fb3292c9d5ad2f9e8e63f56dc661699be6 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickimageparticle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index 5efa7b4cca..fdfefb83f5 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -1416,7 +1416,7 @@ void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
g->setDrawingMode(GL_POINTS);
if (m_debugMode){
GLfloat pointSizeRange[2];
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
+ QOpenGLContext::currentContext()->functions()->glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
qDebug() << "Using point sprites, GL_ALIASED_POINT_SIZE_RANGE " <<pointSizeRange[0] << ":" << pointSizeRange[1];
}
}else