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authorErik Verbruggen <erik.verbruggen@digia.com>2016-03-03 15:06:25 +0100
committerErik Verbruggen <erik.verbruggen@theqtcompany.com>2016-03-08 09:37:40 +0000
commitec3b4cf7a5de9a4ead73f09c3d7a02421b29f805 (patch)
tree38f816e8ca1219c81bb5419ef1c7ef60209630a1 /src/particles
parent350a74ec69b535df07ad7ca45415090749c75293 (diff)
Particles: replace a QSet<int> with a bit vector for group data.
The reusableIndexes represented a "free-list". Now the allocation behavior in QQuickParticleGroupData::setSize was to grow by (large) chunks. That means that as soon setSize was called, a (big) number of hash entries was created, which are drained over time. This memory would stay around (and probably unused) as long as the group was alive. By using a bit vector, the amount of memory is much more compressed, and finding an entry takes less time. The FreeList "caches" the next free entry, because allocation and de-allocation behavior is that they occur bunches: allocate a number of particles, use them, allocate the same number. Test case: samegame, 1 player, click 1 set of 3 stones, quit. QQuickParticleSystem::emittersChanged(), before patch: - 21 instr. inclusive, 15M in QQuickParticleGroupData::setSize - 23,000 calls to QHashData::allocateNode after: - 13M instr. inclusive, 7M in QQuickParticleGroupData::setSize - 0 calls to QHashData::allocateNode Change-Id: If35ea5ed9b29129f210638f6f59275a24eb6afdc Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickparticlesystem.cpp18
-rw-r--r--src/particles/qquickparticlesystem_p.h62
2 files changed, 70 insertions, 10 deletions
diff --git a/src/particles/qquickparticlesystem.cpp b/src/particles/qquickparticlesystem.cpp
index e9bd073133..f4c9121007 100644
--- a/src/particles/qquickparticlesystem.cpp
+++ b/src/particles/qquickparticlesystem.cpp
@@ -339,11 +339,11 @@ void QQuickParticleGroupData::setSize(int newSize)
return;
Q_ASSERT(newSize > m_size);//XXX allow shrinking
data.resize(newSize);
+ freeList.resize(newSize);
for (int i=m_size; i<newSize; i++) {
data[i] = new QQuickParticleData;
data[i]->groupId = index;
data[i]->index = i;
- reusableIndexes << i;
}
int delta = newSize - m_size;
m_size = newSize;
@@ -362,16 +362,15 @@ void QQuickParticleGroupData::kill(QQuickParticleData* d)
d->lifeSpan = 0;//Kill off
foreach (QQuickParticlePainter* p, painters)
p->reload(d);
- reusableIndexes << d->index;
+ freeList.free(d->index);
}
QQuickParticleData* QQuickParticleGroupData::newDatum(bool respectsLimits)
{
//recycle();//Extra recycler round to be sure?
- while (!reusableIndexes.empty()) {
- int idx = *(reusableIndexes.begin());
- reusableIndexes.remove(idx);
+ while (freeList.hasUnusedEntries()) {
+ int idx = freeList.alloc();
if (data[idx]->stillAlive(m_system)) {// ### This means resurrection of 'dead' particles. Is that allowed?
prepareRecycler(data[idx]);
continue;
@@ -383,8 +382,9 @@ QQuickParticleData* QQuickParticleGroupData::newDatum(bool respectsLimits)
int oldSize = m_size;
setSize(oldSize + 10);//###+1,10%,+10? Choose something non-arbitrarily
- reusableIndexes.remove(oldSize);
- return data[oldSize];
+ int idx = freeList.alloc();
+ Q_ASSERT(idx == oldSize);
+ return data[idx];
}
bool QQuickParticleGroupData::recycle()
@@ -392,7 +392,7 @@ bool QQuickParticleGroupData::recycle()
while (dataHeap.top() <= m_system->timeInt) {
foreach (QQuickParticleData* datum, dataHeap.pop()) {
if (!datum->stillAlive(m_system)) {
- reusableIndexes << datum->index;
+ freeList.free(datum->index);
} else {
prepareRecycler(datum); //ttl has been altered mid-way, put it back
}
@@ -400,7 +400,7 @@ bool QQuickParticleGroupData::recycle()
}
//TODO: If the data is clear, gc (consider shrinking stack size)?
- return reusableIndexes.count() == m_size;
+ return freeList.count() == 0;
}
void QQuickParticleGroupData::prepareRecycler(QQuickParticleData* d)
diff --git a/src/particles/qquickparticlesystem_p.h b/src/particles/qquickparticlesystem_p.h
index fcdd027a54..182fc6aed6 100644
--- a/src/particles/qquickparticlesystem_p.h
+++ b/src/particles/qquickparticlesystem_p.h
@@ -61,6 +61,7 @@
#include <QAbstractAnimation>
#include <QtQml/qqml.h>
#include <private/qv8engine_p.h> //For QQmlV4Handle
+#include <private/qv4util_p.h>
#include "qtquickparticlesglobal_p.h"
QT_BEGIN_NAMESPACE
@@ -134,6 +135,65 @@ private:
};
class Q_QUICKPARTICLES_PRIVATE_EXPORT QQuickParticleGroupData {
+ class FreeList
+ {
+ public:
+ FreeList()
+ : firstUnused(UINT_MAX)
+ , allocated(0)
+ {}
+
+ void resize(int newSize)
+ {
+ Q_ASSERT(newSize >= 0);
+ int oldSize = isUnused.size();
+ isUnused.resize(newSize, true);
+ if (newSize > oldSize) {
+ if (firstUnused == UINT_MAX) {
+ firstUnused = oldSize;
+ } else {
+ firstUnused = std::min(firstUnused, unsigned(oldSize));
+ }
+ } else if (firstUnused >= unsigned(newSize)) {
+ firstUnused = UINT_MAX;
+ }
+ }
+
+ void free(int index)
+ {
+ isUnused.setBit(index);
+ firstUnused = std::min(firstUnused, unsigned(index));
+ --allocated;
+ }
+
+ int count() const
+ { return allocated; }
+
+ bool hasUnusedEntries() const
+ { return firstUnused != UINT_MAX; }
+
+ int alloc()
+ {
+ if (hasUnusedEntries()) {
+ int nextFree = firstUnused;
+ isUnused.clearBit(firstUnused);
+ firstUnused = isUnused.findNext(firstUnused, true, false);
+ if (firstUnused >= unsigned(isUnused.size())) {
+ firstUnused = UINT_MAX;
+ }
+ ++allocated;
+ return nextFree;
+ } else {
+ return -1;
+ }
+ }
+
+ private:
+ QV4::BitVector isUnused;
+ unsigned firstUnused;
+ int allocated;
+ };
+
public: // types
typedef int ID;
enum { InvalidID = -1, DefaultGroupID = 0 };
@@ -154,7 +214,7 @@ public:
//TODO: Refactor particle data list out into a separate class
QVector<QQuickParticleData*> data;
- QSet<int> reusableIndexes;
+ FreeList freeList;
QQuickParticleDataHeap dataHeap;
bool recycle(); //Force recycling round, returns true if all indexes are now reusable