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authorAlexander Volkov <a.volkov@rusbitech.ru>2016-12-08 01:53:14 +0300
committerShawn Rutledge <shawn.rutledge@qt.io>2017-02-23 14:26:49 +0000
commitfebb1f721f720bb9f32bb60c711f709faadb366a (patch)
tree2541f7f5f4e9c1c1155373ac27fdd7585700041f /src/particles
parent2556bfdab42dc0aefb34bb7cf304063c7db0ff00 (diff)
sources: Add missing override and remove redundant virtual
Change-Id: I48e26b1491024d41ebf75d40f0d1a7e9a1b20f22 Reviewed-by: Anton Kudryavtsev <antkudr@mail.ru> Reviewed-by: Marc Mutz <marc.mutz@kdab.com> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickimageparticle.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index ccfebddb0e..fde491b1ef 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -118,15 +118,15 @@ public:
Q_ASSERT(!m_fragment_code.isNull());
}
- const char *vertexShader() const { return m_vertex_code.constData(); }
- const char *fragmentShader() const { return m_fragment_code.constData(); }
+ const char *vertexShader() const override { return m_vertex_code.constData(); }
+ const char *fragmentShader() const override { return m_fragment_code.constData(); }
- QList<QByteArray> attributes() const {
+ QList<QByteArray> attributes() const override {
return QList<QByteArray>() << "vPosTex" << "vData" << "vVec"
<< "vColor" << "vDeformVec" << "vRotation";
};
- void initialize() {
+ void initialize() override {
QSGSimpleMaterialShader<TabledMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
@@ -138,7 +138,7 @@ public:
m_opacitytable_id = program()->uniformLocation("opacitytable");
}
- void updateState(const TabledMaterialData* d, const TabledMaterialData*) {
+ void updateState(const TabledMaterialData* d, const TabledMaterialData*) override {
glFuncs->glActiveTexture(GL_TEXTURE1);
d->colorTable->bind();
@@ -192,15 +192,15 @@ public:
Q_ASSERT(!m_fragment_code.isNull());
}
- const char *vertexShader() const { return m_vertex_code.constData(); }
- const char *fragmentShader() const { return m_fragment_code.constData(); }
+ const char *vertexShader() const override { return m_vertex_code.constData(); }
+ const char *fragmentShader() const override { return m_fragment_code.constData(); }
- QList<QByteArray> attributes() const {
+ QList<QByteArray> attributes() const override {
return QList<QByteArray>() << "vPosTex" << "vData" << "vVec"
<< "vColor" << "vDeformVec" << "vRotation";
};
- void initialize() {
+ void initialize() override {
QSGSimpleMaterialShader<DeformableMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
@@ -209,7 +209,7 @@ public:
m_entry_id = program()->uniformLocation("entry");
}
- void updateState(const DeformableMaterialData* d, const DeformableMaterialData*) {
+ void updateState(const DeformableMaterialData* d, const DeformableMaterialData*) override {
d->texture->bind();
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
@@ -259,15 +259,15 @@ public:
Q_ASSERT(!m_fragment_code.isNull());
}
- const char *vertexShader() const { return m_vertex_code.constData(); }
- const char *fragmentShader() const { return m_fragment_code.constData(); }
+ const char *vertexShader() const override { return m_vertex_code.constData(); }
+ const char *fragmentShader() const override { return m_fragment_code.constData(); }
- QList<QByteArray> attributes() const {
+ QList<QByteArray> attributes() const override {
return QList<QByteArray>() << "vPosTex" << "vData" << "vVec"
<< "vColor" << "vDeformVec" << "vRotation" << "vAnimData" << "vAnimPos";
}
- void initialize() {
+ void initialize() override {
QSGSimpleMaterialShader<SpriteMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
@@ -280,7 +280,7 @@ public:
m_opacitytable_id = program()->uniformLocation("opacitytable");
}
- void updateState(const SpriteMaterialData* d, const SpriteMaterialData*) {
+ void updateState(const SpriteMaterialData* d, const SpriteMaterialData*) override {
glFuncs->glActiveTexture(GL_TEXTURE1);
d->colorTable->bind();
@@ -333,10 +333,10 @@ public:
Q_ASSERT(!m_fragment_code.isNull());
}
- const char *vertexShader() const { return m_vertex_code.constData(); }
- const char *fragmentShader() const { return m_fragment_code.constData(); }
+ const char *vertexShader() const override { return m_vertex_code.constData(); }
+ const char *fragmentShader() const override { return m_fragment_code.constData(); }
- void activate() {
+ void activate() override {
QSGSimpleMaterialShader<ColoredMaterialData>::activate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glEnable(GL_POINT_SPRITE);
@@ -344,7 +344,7 @@ public:
#endif
}
- void deactivate() {
+ void deactivate() override {
QSGSimpleMaterialShader<ColoredMaterialData>::deactivate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glDisable(GL_POINT_SPRITE);
@@ -352,11 +352,11 @@ public:
#endif
}
- QList<QByteArray> attributes() const {
+ QList<QByteArray> attributes() const override {
return QList<QByteArray>() << "vPos" << "vData" << "vVec" << "vColor";
}
- void initialize() {
+ void initialize() override {
QSGSimpleMaterialShader<ColoredMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
@@ -365,7 +365,7 @@ public:
m_entry_id = program()->uniformLocation("entry");
}
- void updateState(const ColoredMaterialData* d, const ColoredMaterialData*) {
+ void updateState(const ColoredMaterialData* d, const ColoredMaterialData*) override {
d->texture->bind();
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);
@@ -407,10 +407,10 @@ public:
Q_ASSERT(!m_fragment_code.isNull());
}
- const char *vertexShader() const { return m_vertex_code.constData(); }
- const char *fragmentShader() const { return m_fragment_code.constData(); }
+ const char *vertexShader() const override { return m_vertex_code.constData(); }
+ const char *fragmentShader() const override { return m_fragment_code.constData(); }
- void activate() {
+ void activate() override {
QSGSimpleMaterialShader<SimpleMaterialData>::activate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glEnable(GL_POINT_SPRITE);
@@ -418,7 +418,7 @@ public:
#endif
}
- void deactivate() {
+ void deactivate() override {
QSGSimpleMaterialShader<SimpleMaterialData>::deactivate();
#if !defined(QT_OPENGL_ES_2) && !defined(Q_OS_WIN)
glDisable(GL_POINT_SPRITE);
@@ -426,11 +426,11 @@ public:
#endif
}
- QList<QByteArray> attributes() const {
+ QList<QByteArray> attributes() const override {
return QList<QByteArray>() << "vPos" << "vData" << "vVec";
}
- void initialize() {
+ void initialize() override {
QSGSimpleMaterialShader<SimpleMaterialData>::initialize();
program()->bind();
program()->setUniformValue("_qt_texture", 0);
@@ -439,7 +439,7 @@ public:
m_entry_id = program()->uniformLocation("entry");
}
- void updateState(const SimpleMaterialData* d, const SimpleMaterialData*) {
+ void updateState(const SimpleMaterialData* d, const SimpleMaterialData*) override {
d->texture->bind();
program()->setUniformValue(m_timestamp_id, (float) d->timestamp);