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author | Ulf Hermann <ulf.hermann@theqtcompany.com> | 2015-11-30 20:01:06 +0100 |
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committer | Ulf Hermann <ulf.hermann@theqtcompany.com> | 2015-12-15 14:54:31 +0000 |
commit | 18c4295e25503ae637a715858de5c94a3d105a92 (patch) | |
tree | 17efb5e441c5f67ed6c6f50976ce5c54eb7df645 /src/plugins/qmltooling/qmldbg_server/qqmldebugserver.cpp | |
parent | 73be0b70e52ab4e10d91ff6bcd6320138deb0b7a (diff) |
V4 Debugger: use engineAdded() instead of engineAboutToBeAdded()
It does not make a difference in functionality, but after engineAdded()
the server won't wait on a mutex anymore. Before this change, if you
managed to send a message to the V4 debugger after the server had
called aboutToBeAdded(), but before it had stopped waiting, you could
produce a deadlock by scheduling an event for the GUI thread that was
never delivered.
Change-Id: I3a7fb2e46d67b7cc03733154ea61f2bf35f8ea24
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Diffstat (limited to 'src/plugins/qmltooling/qmldbg_server/qqmldebugserver.cpp')
0 files changed, 0 insertions, 0 deletions