diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-12 13:41:35 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:24 +0000 |
commit | 8c68adb073cb48dfd873ce66793bd5e990af68d0 (patch) | |
tree | cebfe7ce6263e8f2e39c6c59bfb2d42ee1e28453 /src/plugins/scenegraph/d3d12/qsgd3d12material.cpp | |
parent | b943809c41cda9c01f26ba02ece4b6690b528d48 (diff) |
Convert d3d12 backend into a plugin
Change-Id: I4300ba81800e44c0b5e2a86e72b1cf96434c323d
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12material.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12material.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp new file mode 100644 index 0000000000..3412a4b63b --- /dev/null +++ b/src/plugins/scenegraph/d3d12/qsgd3d12material.cpp @@ -0,0 +1,106 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgd3d12material_p.h" +#include <private/qsgrenderer_p.h> + +QT_BEGIN_NAMESPACE + +QSGD3D12Material::RenderState QSGD3D12Material::makeRenderState(QSGRenderer *renderer, RenderState::DirtyStates dirty) +{ + RenderState rs; + rs.m_dirty = dirty; + rs.m_data = renderer; + return rs; +} + +float QSGD3D12Material::RenderState::opacity() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->currentOpacity(); +} + +float QSGD3D12Material::RenderState::determinant() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->determinant(); +} + +QMatrix4x4 QSGD3D12Material::RenderState::combinedMatrix() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->currentCombinedMatrix(); +} + +float QSGD3D12Material::RenderState::devicePixelRatio() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->devicePixelRatio(); +} + +QMatrix4x4 QSGD3D12Material::RenderState::modelViewMatrix() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->currentModelViewMatrix(); +} + +QMatrix4x4 QSGD3D12Material::RenderState::projectionMatrix() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->currentProjectionMatrix(); +} + +QRect QSGD3D12Material::RenderState::viewportRect() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->viewportRect(); +} + +QRect QSGD3D12Material::RenderState::deviceRect() const +{ + Q_ASSERT(m_data); + return static_cast<const QSGRenderer *>(m_data)->deviceRect(); +} + +QSGMaterialShader *QSGD3D12Material::createShader() const +{ + return nullptr; +} + +QT_END_NAMESPACE |