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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-01-06 12:24:59 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-01-06 18:13:37 +0100
commit0b9fcb829313d0eaf2b496bf3ad44e5628fa43b2 (patch)
treef3abcf049f3679122292dd537f516f86513275fd /src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp
parent895eb11574d19fa50e734374fd2d85365e023c5e (diff)
Remove D3D12 scenegraph backend
Task-number: QTBUG-79925 Change-Id: Id3f0a688f47efaf1653c85d23ef49618ed09c931 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp157
1 files changed, 0 insertions, 157 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp
deleted file mode 100644
index b49b851c23..0000000000
--- a/src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgd3d12texture_p.h"
-#include "qsgd3d12engine_p.h"
-#include <private/qsgcontext_p.h>
-
-QT_BEGIN_NAMESPACE
-
-#define RETAIN_IMAGE
-
-void QSGD3D12Texture::create(const QImage &image, uint flags)
-{
- // ### atlas?
-
- const bool alphaRequest = flags & QSGRenderContext::CreateTexture_Alpha;
- m_alphaWanted = alphaRequest && image.hasAlphaChannel();
-
- // The engine maps 8-bit formats to R8. This is fine for glyphs and such
- // but may not be what apps expect for ordinary image data. The OpenGL
- // implementation maps these to ARGB32_Pre so let's follow suit.
- if (image.depth() != 8)
- m_image = image;
- else
- m_image = image.convertToFormat(m_alphaWanted ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
-
- m_id = m_engine->genTexture();
- Q_ASSERT(m_id);
-
- // We could kick off the texture creation and the async upload right here.
- // Unfortunately we cannot tell at this stage if mipmaps will be enabled
- // via an Image element's mipmap property...so defer to bind().
- m_createPending = true;
-}
-
-QSGD3D12Texture::QSGD3D12Texture(QSGD3D12Engine *engine)
- : QSGTexture(*(new QSGD3D12TexturePrivate)),
- m_engine(engine)
-{
-}
-
-QSGD3D12Texture::~QSGD3D12Texture()
-{
- if (m_id)
- m_engine->releaseTexture(m_id);
-}
-
-int QSGD3D12Texture::textureId() const
-{
- return m_id;
-}
-
-int QSGD3D12TexturePrivate::comparisonKey() const
-{
- Q_Q(const QSGD3D12Texture);
- return q->m_id;
-}
-
-QSize QSGD3D12Texture::textureSize() const
-{
- return m_image.size();
-}
-
-bool QSGD3D12Texture::hasAlphaChannel() const
-{
- return m_alphaWanted;
-}
-
-bool QSGD3D12Texture::hasMipmaps() const
-{
- return mipmapFiltering() != QSGTexture::None;
-}
-
-QRectF QSGD3D12Texture::normalizedTextureSubRect() const
-{
- return QRectF(0, 0, 1, 1);
-}
-
-void QSGD3D12Texture::bind()
-{
- // Called when the texture material updates the pipeline state.
-
- if (!m_createPending && hasMipmaps() != m_createdWithMipMaps) {
-#ifdef RETAIN_IMAGE
- m_engine->releaseTexture(m_id);
- m_id = m_engine->genTexture();
- Q_ASSERT(m_id);
- m_createPending = true;
-#else
- // ### this can be made working some day (something similar to
- // queueTextureResize) but skip for now
- qWarning("D3D12: mipmap property cannot be changed once the texture is created");
-#endif
- }
-
- if (m_createPending) {
- m_createPending = false;
-
- QSGD3D12Engine::TextureCreateFlags createFlags = 0;
- if (m_alphaWanted)
- createFlags |= QSGD3D12Engine::TextureWithAlpha;
-
- m_createdWithMipMaps = hasMipmaps();
- if (m_createdWithMipMaps)
- createFlags |= QSGD3D12Engine::TextureWithMipMaps;
-
- m_engine->createTexture(m_id, m_image.size(), m_image.format(), createFlags);
- m_engine->queueTextureUpload(m_id, m_image);
-
-#ifndef RETAIN_IMAGE
- m_image = QImage();
-#endif
- }
-
- // Here we know that the texture is going to be used in the current frame
- // by the next draw call. Notify the engine so that it can wait for
- // possible pending uploads and set up the pipeline accordingly.
- m_engine->useTexture(m_id);
-}
-
-QT_END_NAMESPACE