diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-06 12:24:59 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-06 18:13:37 +0100 |
commit | 0b9fcb829313d0eaf2b496bf3ad44e5628fa43b2 (patch) | |
tree | f3abcf049f3679122292dd537f516f86513275fd /src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp | |
parent | 895eb11574d19fa50e734374fd2d85365e023c5e (diff) |
Remove D3D12 scenegraph backend
Task-number: QTBUG-79925
Change-Id: Id3f0a688f47efaf1653c85d23ef49618ed09c931
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp deleted file mode 100644 index b49b851c23..0000000000 --- a/src/plugins/scenegraph/d3d12/qsgd3d12texture.cpp +++ /dev/null @@ -1,157 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qsgd3d12texture_p.h" -#include "qsgd3d12engine_p.h" -#include <private/qsgcontext_p.h> - -QT_BEGIN_NAMESPACE - -#define RETAIN_IMAGE - -void QSGD3D12Texture::create(const QImage &image, uint flags) -{ - // ### atlas? - - const bool alphaRequest = flags & QSGRenderContext::CreateTexture_Alpha; - m_alphaWanted = alphaRequest && image.hasAlphaChannel(); - - // The engine maps 8-bit formats to R8. This is fine for glyphs and such - // but may not be what apps expect for ordinary image data. The OpenGL - // implementation maps these to ARGB32_Pre so let's follow suit. - if (image.depth() != 8) - m_image = image; - else - m_image = image.convertToFormat(m_alphaWanted ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32); - - m_id = m_engine->genTexture(); - Q_ASSERT(m_id); - - // We could kick off the texture creation and the async upload right here. - // Unfortunately we cannot tell at this stage if mipmaps will be enabled - // via an Image element's mipmap property...so defer to bind(). - m_createPending = true; -} - -QSGD3D12Texture::QSGD3D12Texture(QSGD3D12Engine *engine) - : QSGTexture(*(new QSGD3D12TexturePrivate)), - m_engine(engine) -{ -} - -QSGD3D12Texture::~QSGD3D12Texture() -{ - if (m_id) - m_engine->releaseTexture(m_id); -} - -int QSGD3D12Texture::textureId() const -{ - return m_id; -} - -int QSGD3D12TexturePrivate::comparisonKey() const -{ - Q_Q(const QSGD3D12Texture); - return q->m_id; -} - -QSize QSGD3D12Texture::textureSize() const -{ - return m_image.size(); -} - -bool QSGD3D12Texture::hasAlphaChannel() const -{ - return m_alphaWanted; -} - -bool QSGD3D12Texture::hasMipmaps() const -{ - return mipmapFiltering() != QSGTexture::None; -} - -QRectF QSGD3D12Texture::normalizedTextureSubRect() const -{ - return QRectF(0, 0, 1, 1); -} - -void QSGD3D12Texture::bind() -{ - // Called when the texture material updates the pipeline state. - - if (!m_createPending && hasMipmaps() != m_createdWithMipMaps) { -#ifdef RETAIN_IMAGE - m_engine->releaseTexture(m_id); - m_id = m_engine->genTexture(); - Q_ASSERT(m_id); - m_createPending = true; -#else - // ### this can be made working some day (something similar to - // queueTextureResize) but skip for now - qWarning("D3D12: mipmap property cannot be changed once the texture is created"); -#endif - } - - if (m_createPending) { - m_createPending = false; - - QSGD3D12Engine::TextureCreateFlags createFlags = 0; - if (m_alphaWanted) - createFlags |= QSGD3D12Engine::TextureWithAlpha; - - m_createdWithMipMaps = hasMipmaps(); - if (m_createdWithMipMaps) - createFlags |= QSGD3D12Engine::TextureWithMipMaps; - - m_engine->createTexture(m_id, m_image.size(), m_image.format(), createFlags); - m_engine->queueTextureUpload(m_id, m_image); - -#ifndef RETAIN_IMAGE - m_image = QImage(); -#endif - } - - // Here we know that the texture is going to be used in the current frame - // by the next draw call. Notify the engine so that it can wait for - // possible pending uploads and set up the pipeline accordingly. - m_engine->useTexture(m_id); -} - -QT_END_NAMESPACE |