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authorShawn Rutledge <shawn.rutledge@qt.io>2017-01-26 11:46:56 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2017-01-26 11:46:56 +0100
commit9225ac7348c9023093b6ef8d4519087c7dddeaa2 (patch)
tree4660e25bd5cfd4a2a40b0ad97ea689c4acb22a8c /src/plugins/scenegraph/d3d12
parent9d8fe2ac121162c15be6728495be2235b728325a (diff)
parent0076c44d3993f377ad6417d3bb08109b608dfbd2 (diff)
Merge remote-tracking branch 'origin/dev' into wip/pointerhandler
Diffstat (limited to 'src/plugins/scenegraph/d3d12')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
index 317471eeec..11cc257103 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
@@ -773,6 +773,11 @@ void QSGD3D12ThreadedRenderLoop::windowDestroyed(QQuickWindow *window)
break;
}
}
+
+ // Now that we altered the window list, we may need to stop the animation
+ // timer even if we didn't via handleObscurity. This covers the case where
+ // we destroy a visible & exposed QQuickWindow.
+ startOrStopAnimationTimer();
}
void QSGD3D12ThreadedRenderLoop::exposureChanged(QQuickWindow *window)