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authorAndy Nichols <andy.nichols@qt.io>2016-04-03 18:06:46 +0200
committerAndy Nichols <andy.nichols@qt.io>2016-12-13 15:43:15 +0000
commit3f57f2b7cc3899af154257a3c858bd23d9f03a62 (patch)
tree45ba7f7a37110c81963bf644b8830201504e117f /src/plugins/scenegraph/openvg/qsgopenvginternalrectanglenode.cpp
parentbff7302fc277d18b5bd4ad95d35b9e1bbc2be001 (diff)
OpenVG Scenegraph Adaptation
This is an OpenVG backend for the Qt Quick 2 scenegraph. Should be feature complete now, but there are still some issues that could be improved in future commits: If Rectangle nodes are rendered with a non-affine transform, they will be rendered incorrectly. This is because paths expect affine transformations. The Glyph cache is a bit cheeky in that it's caching paths, but doing so per font size. It shoudln't need to, but right now I've not though up a good way of getting the transform/scale needed when rendering yet. Change-Id: Ie3c4f2df35d14279b0f9f55e0e10a873328c025b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/openvg/qsgopenvginternalrectanglenode.cpp')
-rw-r--r--src/plugins/scenegraph/openvg/qsgopenvginternalrectanglenode.cpp613
1 files changed, 613 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/openvg/qsgopenvginternalrectanglenode.cpp b/src/plugins/scenegraph/openvg/qsgopenvginternalrectanglenode.cpp
new file mode 100644
index 0000000000..372dffbbc2
--- /dev/null
+++ b/src/plugins/scenegraph/openvg/qsgopenvginternalrectanglenode.cpp
@@ -0,0 +1,613 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgopenvginternalrectanglenode.h"
+#include "qsgopenvghelpers.h"
+
+#include <VG/vgu.h>
+
+QSGOpenVGInternalRectangleNode::QSGOpenVGInternalRectangleNode()
+{
+ // Set Dummy material and geometry to avoid asserts
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+ createVGResources();
+}
+
+QSGOpenVGInternalRectangleNode::~QSGOpenVGInternalRectangleNode()
+{
+ destroyVGResources();
+}
+
+
+void QSGOpenVGInternalRectangleNode::setRect(const QRectF &rect)
+{
+ m_rect = rect;
+ m_pathDirty = true;
+}
+
+void QSGOpenVGInternalRectangleNode::setColor(const QColor &color)
+{
+ m_fillColor = color;
+ m_fillDirty = true;
+}
+
+void QSGOpenVGInternalRectangleNode::setPenColor(const QColor &color)
+{
+ m_strokeColor = color;
+ m_strokeDirty = true;
+}
+
+void QSGOpenVGInternalRectangleNode::setPenWidth(qreal width)
+{
+ m_penWidth = width;
+ m_strokeDirty = true;
+ m_pathDirty = true;
+}
+
+//Move first stop by pos relative to seconds
+static QGradientStop interpolateStop(const QGradientStop &firstStop, const QGradientStop &secondStop, double newPos)
+{
+ double distance = secondStop.first - firstStop.first;
+ double distanceDelta = newPos - firstStop.first;
+ double modifierValue = distanceDelta / distance;
+ int redDelta = (secondStop.second.red() - firstStop.second.red()) * modifierValue;
+ int greenDelta = (secondStop.second.green() - firstStop.second.green()) * modifierValue;
+ int blueDelta = (secondStop.second.blue() - firstStop.second.blue()) * modifierValue;
+ int alphaDelta = (secondStop.second.alpha() - firstStop.second.alpha()) * modifierValue;
+
+ QGradientStop newStop;
+ newStop.first = newPos;
+ newStop.second = QColor(firstStop.second.red() + redDelta,
+ firstStop.second.green() + greenDelta,
+ firstStop.second.blue() + blueDelta,
+ firstStop.second.alpha() + alphaDelta);
+
+ return newStop;
+}
+
+void QSGOpenVGInternalRectangleNode::setGradientStops(const QGradientStops &stops)
+{
+
+ //normalize stops
+ bool needsNormalization = false;
+ for (const QGradientStop &stop : qAsConst(stops)) {
+ if (stop.first < 0.0 || stop.first > 1.0) {
+ needsNormalization = true;
+ continue;
+ }
+ }
+
+ if (needsNormalization) {
+ QGradientStops normalizedStops;
+ if (stops.count() == 1) {
+ //If there is only one stop, then the position does not matter
+ //It is just treated as a color
+ QGradientStop stop = stops.at(0);
+ stop.first = 0.0;
+ normalizedStops.append(stop);
+ } else {
+ //Clip stops to only the first below 0.0 and above 1.0
+ int below = -1;
+ int above = -1;
+ QVector<int> between;
+ for (int i = 0; i < stops.count(); ++i) {
+ if (stops.at(i).first < 0.0) {
+ below = i;
+ } else if (stops.at(i).first > 1.0) {
+ above = i;
+ break;
+ } else {
+ between.append(i);
+ }
+ }
+
+ //Interpoloate new color values for above and below
+ if (below != -1 ) {
+ //If there are more than one stops left, interpolate
+ if (below + 1 < stops.count()) {
+ normalizedStops.append(interpolateStop(stops.at(below), stops.at(below + 1), 0.0));
+ } else {
+ QGradientStop singleStop;
+ singleStop.first = 0.0;
+ singleStop.second = stops.at(below).second;
+ normalizedStops.append(singleStop);
+ }
+ }
+
+ for (int i = 0; i < between.count(); ++i)
+ normalizedStops.append(stops.at(between.at(i)));
+
+ if (above != -1) {
+ //If there stops before above, interpolate
+ if (above >= 1) {
+ normalizedStops.append(interpolateStop(stops.at(above), stops.at(above - 1), 1.0));
+ } else {
+ QGradientStop singleStop;
+ singleStop.first = 1.0;
+ singleStop.second = stops.at(above).second;
+ normalizedStops.append(singleStop);
+ }
+ }
+ }
+
+ m_gradientStops = normalizedStops;
+
+ } else {
+ m_gradientStops = stops;
+ }
+
+ m_fillDirty = true;
+}
+
+void QSGOpenVGInternalRectangleNode::setRadius(qreal radius)
+{
+ m_radius = radius;
+ m_pathDirty = true;
+}
+
+void QSGOpenVGInternalRectangleNode::setAligned(bool aligned)
+{
+ m_aligned = aligned;
+}
+
+void QSGOpenVGInternalRectangleNode::update()
+{
+}
+
+void QSGOpenVGInternalRectangleNode::render()
+{
+ // If path is dirty
+ if (m_pathDirty) {
+ vgClearPath(m_rectanglePath, VG_PATH_CAPABILITY_APPEND_TO);
+ vgClearPath(m_borderPath, VG_PATH_CAPABILITY_APPEND_TO);
+
+ if (m_penWidth == 0) {
+ generateRectanglePath(m_rect, m_radius, m_rectanglePath);
+ } else {
+ generateRectangleAndBorderPaths(m_rect, m_penWidth, m_radius, m_rectanglePath, m_borderPath);
+ }
+
+ m_pathDirty = false;
+ }
+
+ //If fill is drity
+ if (m_fillDirty) {
+ if (m_gradientStops.isEmpty()) {
+ vgSetParameteri(m_rectanglePaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetParameterfv(m_rectanglePaint, VG_PAINT_COLOR, 4, QSGOpenVGHelpers::qColorToVGColor(m_fillColor, opacity()).constData());
+ } else {
+ // Linear Gradient
+ vgSetParameteri(m_rectanglePaint, VG_PAINT_TYPE, VG_PAINT_TYPE_LINEAR_GRADIENT);
+ const VGfloat verticalLinearGradient[] = {
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ static_cast<VGfloat>(m_rect.height())
+ };
+ vgSetParameterfv(m_rectanglePaint, VG_PAINT_LINEAR_GRADIENT, 4, verticalLinearGradient);
+ vgSetParameteri(m_rectanglePaint, VG_PAINT_COLOR_RAMP_SPREAD_MODE, VG_COLOR_RAMP_SPREAD_PAD);
+ vgSetParameteri(m_rectanglePaint, VG_PAINT_COLOR_RAMP_PREMULTIPLIED, false);
+
+ QVector<VGfloat> stops;
+ for (const QGradientStop &stop : qAsConst(m_gradientStops)) {
+ // offset
+ stops.append(stop.first);
+ // color
+ stops.append(QSGOpenVGHelpers::qColorToVGColor(stop.second, opacity()));
+ }
+
+ vgSetParameterfv(m_rectanglePaint, VG_PAINT_COLOR_RAMP_STOPS, stops.length(), stops.constData());
+ }
+
+ m_fillDirty = false;
+ }
+
+ //If stroke is dirty
+ if (m_strokeDirty) {
+ vgSetParameteri(m_borderPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
+ vgSetParameterfv(m_borderPaint, VG_PAINT_COLOR, 4, QSGOpenVGHelpers::qColorToVGColor(m_strokeColor, opacity()).constData());
+
+ m_strokeDirty = false;
+ }
+
+ //Draw
+ if (m_penWidth > 0) {
+ vgSetPaint(m_borderPaint, VG_FILL_PATH);
+ vgDrawPath(m_borderPath, VG_FILL_PATH);
+ vgSetPaint(m_rectanglePaint, VG_FILL_PATH);
+ vgDrawPath(m_rectanglePath, VG_FILL_PATH);
+ } else {
+ vgSetPaint(m_rectanglePaint, VG_FILL_PATH);
+ vgDrawPath(m_rectanglePath, VG_FILL_PATH);
+ }
+}
+
+void QSGOpenVGInternalRectangleNode::setOpacity(float opacity)
+{
+ if (opacity != QSGOpenVGRenderable::opacity()) {
+ QSGOpenVGRenderable::setOpacity(opacity);
+ m_strokeDirty = true;
+ m_fillDirty = true;
+ }
+}
+
+void QSGOpenVGInternalRectangleNode::createVGResources()
+{
+ m_rectanglePaint = vgCreatePaint();
+ m_borderPaint = vgCreatePaint();
+ m_rectanglePath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+ m_borderPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1, 0, 0, 0,
+ VG_PATH_CAPABILITY_APPEND_TO);
+}
+
+void QSGOpenVGInternalRectangleNode::destroyVGResources()
+{
+ vgDestroyPaint(m_rectanglePaint);
+ vgDestroyPaint(m_borderPaint);
+ vgDestroyPath(m_rectanglePath);
+ vgDestroyPath(m_borderPath);
+}
+
+void QSGOpenVGInternalRectangleNode::generateRectanglePath(const QRectF &rect, float radius, VGPath path) const
+{
+ if (radius == 0) {
+ // Generate a rectangle
+
+ // Create command list
+ static const VGubyte rectCommands[] = {
+ VG_MOVE_TO_ABS,
+ VG_HLINE_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_CLOSE_PATH
+ };
+
+ // Create command data
+ QVector<VGfloat> coordinates(5);
+ coordinates[0] = rect.x();
+ coordinates[1] = rect.y();
+ coordinates[2] = rect.width();
+ coordinates[3] = rect.height();
+ coordinates[4] = -rect.width();
+
+ vgAppendPathData(path, 5, rectCommands, coordinates.constData());
+ } else {
+ // Generate a rounded rectangle
+ //Radius should never exceeds half of the width or half of the height
+ float adjustedRadius = qMin((float)qMin(rect.width(), rect.height()) * 0.5f, radius);
+
+ // OpenVG expectes radius to be 2x what we expect
+ adjustedRadius *= 2;
+
+ // Create command list
+ static const VGubyte roundedRectCommands[] = {
+ VG_MOVE_TO_ABS,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_CLOSE_PATH
+ };
+
+ // Create command data
+ QVector<VGfloat> coordinates(26);
+
+ coordinates[0] = rect.x() + adjustedRadius / 2;
+ coordinates[1] = rect.y();
+
+ coordinates[2] = rect.width() - adjustedRadius;
+
+ coordinates[3] = adjustedRadius / 2;
+ coordinates[4] = adjustedRadius / 2;
+ coordinates[5] = 0;
+ coordinates[6] = adjustedRadius / 2;
+ coordinates[7] = adjustedRadius / 2;
+
+ coordinates[8] = rect.height() - adjustedRadius;
+
+ coordinates[9] = adjustedRadius / 2;
+ coordinates[10] = adjustedRadius / 2;
+ coordinates[11] = 0;
+ coordinates[12] = -adjustedRadius / 2;
+ coordinates[13] = adjustedRadius / 2;
+
+ coordinates[14] = -(rect.width() - adjustedRadius);
+
+ coordinates[15] = adjustedRadius / 2;
+ coordinates[16] = adjustedRadius / 2;
+ coordinates[17] = 0;
+ coordinates[18] = -adjustedRadius / 2;
+ coordinates[19] = -adjustedRadius / 2;
+
+ coordinates[20] = -(rect.height() - adjustedRadius);
+
+ coordinates[21] = adjustedRadius / 2;
+ coordinates[22] = adjustedRadius / 2;
+ coordinates[23] = 0;
+ coordinates[24] = adjustedRadius / 2;
+ coordinates[25] = -adjustedRadius / 2;
+
+ vgAppendPathData(path, 10, roundedRectCommands, coordinates.constData());
+ }
+}
+
+void QSGOpenVGInternalRectangleNode::generateBorderPath(const QRectF &rect, float borderWidth, float borderHeight, float radius, VGPath path) const
+{
+ if (radius == 0) {
+ // squared frame
+ // Create command list
+ static const VGubyte squaredBorderCommands[] = {
+ VG_MOVE_TO_ABS,
+ VG_HLINE_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_MOVE_TO_ABS,
+ VG_VLINE_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_CLOSE_PATH
+ };
+
+ // Create command data
+ QVector<VGfloat> coordinates(10);
+ // Outside Square
+ coordinates[0] = rect.x();
+ coordinates[1] = rect.y();
+ coordinates[2] = rect.width();
+ coordinates[3] = rect.height();
+ coordinates[4] = -rect.width();
+ // Inside Square (opposite direction)
+ coordinates[5] = rect.x() + borderWidth;
+ coordinates[6] = rect.y() + borderHeight;
+ coordinates[7] = rect.height() - (borderHeight * 2);
+ coordinates[8] = rect.width() - (borderWidth * 2);
+ coordinates[9] = -(rect.height() - (borderHeight * 2));
+
+ vgAppendPathData(path, 9, squaredBorderCommands, coordinates.constData());
+ } else if (radius < qMax(borderWidth, borderHeight)){
+ // rounded outside, squared inside
+ // Create command list
+ static const VGubyte roundedRectCommands[] = {
+ VG_MOVE_TO_ABS,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_MOVE_TO_ABS,
+ VG_VLINE_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_CLOSE_PATH
+ };
+
+ // Ajust for OpenVG's usage or radius
+ float adjustedRadius = radius * 2;
+
+ // Create command data
+ QVector<VGfloat> coordinates(31);
+ // Outside Rounded Rect
+ coordinates[0] = rect.x() + adjustedRadius / 2;
+ coordinates[1] = rect.y();
+
+ coordinates[2] = rect.width() - adjustedRadius;
+
+ coordinates[3] = adjustedRadius / 2;
+ coordinates[4] = adjustedRadius / 2;
+ coordinates[5] = 0;
+ coordinates[6] = adjustedRadius / 2;
+ coordinates[7] = adjustedRadius / 2;
+
+ coordinates[8] = rect.height() - adjustedRadius;
+
+ coordinates[9] = adjustedRadius / 2;
+ coordinates[10] = adjustedRadius / 2;
+ coordinates[11] = 0;
+ coordinates[12] = -adjustedRadius / 2;
+ coordinates[13] = adjustedRadius / 2;
+
+ coordinates[14] = -(rect.width() - adjustedRadius);
+
+ coordinates[15] = adjustedRadius / 2;
+ coordinates[16] = adjustedRadius / 2;
+ coordinates[17] = 0;
+ coordinates[18] = -adjustedRadius / 2;
+ coordinates[19] = -adjustedRadius / 2;
+
+ coordinates[20] = -(rect.height() - adjustedRadius);
+
+ coordinates[21] = adjustedRadius / 2;
+ coordinates[22] = adjustedRadius / 2;
+ coordinates[23] = 0;
+ coordinates[24] = adjustedRadius / 2;
+ coordinates[25] = -adjustedRadius / 2;
+
+ // Inside Square (opposite direction)
+ coordinates[26] = rect.x() + borderWidth;
+ coordinates[27] = rect.y() + borderHeight;
+ coordinates[28] = rect.height() - (borderHeight * 2);
+ coordinates[29] = rect.width() - (borderWidth * 2);
+ coordinates[30] = -(rect.height() - (borderHeight * 2));
+
+ vgAppendPathData(path, 14, roundedRectCommands, coordinates.constData());
+ } else {
+ // rounded outside, rounded inside
+
+ static const VGubyte roundedBorderCommands[] = {
+ // Outer
+ VG_MOVE_TO_ABS,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCCWARC_TO_REL,
+ // Inner
+ VG_MOVE_TO_ABS,
+ VG_SCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCWARC_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_SCWARC_TO_REL,
+ VG_VLINE_TO_REL,
+ VG_SCWARC_TO_REL,
+ VG_HLINE_TO_REL,
+ VG_CLOSE_PATH
+ };
+
+ // Adjust for OpenVG's usage or radius
+ float adjustedRadius = radius * 2;
+ float adjustedInnerRadius = (radius - qMax(borderWidth, borderHeight)) * 2;
+
+ // Create command data
+ QVector<VGfloat> coordinates(52);
+
+ // Outer
+ coordinates[0] = rect.x() + adjustedRadius / 2;
+ coordinates[1] = rect.y();
+
+ coordinates[2] = rect.width() - adjustedRadius;
+
+ coordinates[3] = adjustedRadius / 2;
+ coordinates[4] = adjustedRadius / 2;
+ coordinates[5] = 0;
+ coordinates[6] = adjustedRadius / 2;
+ coordinates[7] = adjustedRadius / 2;
+
+ coordinates[8] = rect.height() - adjustedRadius;
+
+ coordinates[9] = adjustedRadius / 2;
+ coordinates[10] = adjustedRadius / 2;
+ coordinates[11] = 0;
+ coordinates[12] = -adjustedRadius / 2;
+ coordinates[13] = adjustedRadius / 2;
+
+ coordinates[14] = -(rect.width() - adjustedRadius);
+
+ coordinates[15] = adjustedRadius / 2;
+ coordinates[16] = adjustedRadius / 2;
+ coordinates[17] = 0;
+ coordinates[18] = -adjustedRadius / 2;
+ coordinates[19] = -adjustedRadius / 2;
+
+ coordinates[20] = -(rect.height() - adjustedRadius);
+
+ coordinates[21] = adjustedRadius / 2;
+ coordinates[22] = adjustedRadius / 2;
+ coordinates[23] = 0;
+ coordinates[24] = adjustedRadius / 2;
+ coordinates[25] = -adjustedRadius / 2;
+
+ // Inner
+ coordinates[26] = rect.width() - (adjustedInnerRadius / 2 + borderWidth);
+ coordinates[27] = rect.height() - borderHeight;
+
+ coordinates[28] = adjustedInnerRadius / 2;
+ coordinates[29] = adjustedInnerRadius / 2;
+ coordinates[30] = 0;
+ coordinates[31] = adjustedInnerRadius / 2;
+ coordinates[32] = -adjustedInnerRadius / 2;
+
+ coordinates[33] = -((rect.height() - borderHeight * 2) - adjustedInnerRadius);
+
+ coordinates[34] = adjustedInnerRadius / 2;
+ coordinates[35] = adjustedInnerRadius / 2;
+ coordinates[36] = 0;
+ coordinates[37] = -adjustedInnerRadius / 2;
+ coordinates[38] = -adjustedInnerRadius / 2;
+
+ coordinates[39] = -((rect.width() - borderWidth * 2) - adjustedInnerRadius);
+
+ coordinates[40] = adjustedInnerRadius / 2;
+ coordinates[41] = adjustedInnerRadius / 2;
+ coordinates[42] = 0;
+ coordinates[43] = -adjustedInnerRadius / 2;
+ coordinates[44] = adjustedInnerRadius / 2;
+
+ coordinates[45] = (rect.height() - borderHeight * 2) - adjustedInnerRadius;
+
+ coordinates[46] = adjustedInnerRadius / 2;
+ coordinates[47] = adjustedInnerRadius / 2;
+ coordinates[48] = 0;
+ coordinates[49] = adjustedInnerRadius / 2;
+ coordinates[50] = adjustedInnerRadius / 2;
+
+ coordinates[51] = (rect.width() - borderWidth * 2) - adjustedInnerRadius;
+
+ vgAppendPathData(path, 19, roundedBorderCommands, coordinates.constData());
+ }
+}
+
+void QSGOpenVGInternalRectangleNode::generateRectangleAndBorderPaths(const QRectF &rect, float penWidth, float radius, VGPath inside, VGPath outside) const
+{
+ //Borders can not be more than half the height/width of a rect
+ float borderWidth = qMin(penWidth, (float)rect.width() * 0.5f);
+ float borderHeight = qMin(penWidth, (float)rect.height() * 0.5f);
+
+ //Radius should never exceeds half of the width or half of the height
+ float adjustedRadius = qMin((float)qMin(rect.width(), rect.height()) * 0.5f, radius);
+
+ QRectF innerRect = rect;
+ innerRect.adjust(borderWidth, borderHeight, -borderWidth, -borderHeight);
+
+ if (radius == 0) {
+ // Regular rect with border
+ generateRectanglePath(innerRect, 0, inside);
+ generateBorderPath(rect, borderWidth, borderHeight, 0, outside);
+ } else {
+ // Rounded Rect with border
+ float innerRadius = radius - qMax(borderWidth, borderHeight);
+ if (innerRadius < 0)
+ innerRadius = 0.0f;
+
+ generateRectanglePath(innerRect, innerRadius, inside);
+ generateBorderPath(rect, borderWidth, borderHeight, adjustedRadius, outside);
+ }
+}