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authorAndy Nichols <andy.nichols@digia.com>2014-09-01 16:49:58 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2014-09-02 13:45:44 +0300
commitba0d8e93d8525bb459e9b6cb384f2fe0701d5a02 (patch)
tree8239423e74a36f24e00c9624d289c143b6824489 /src/plugins/scenegraph/softwarecontext/context.h
parentf013631527b3cc569527e9541c11b0f12c420473 (diff)
Reformat project to be a Qt Module
Change-Id: I2fe8df530a687247a9cd7ea12c1d8de79fef506e Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/plugins/scenegraph/softwarecontext/context.h')
-rw-r--r--src/plugins/scenegraph/softwarecontext/context.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/softwarecontext/context.h b/src/plugins/scenegraph/softwarecontext/context.h
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+++ b/src/plugins/scenegraph/softwarecontext/context.h
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the Qt SceneGraph Raster Add-on.
+**
+** $QT_BEGIN_LICENSE$
+** Licensees holding valid Qt Commercial licenses may use this file in
+** accordance with the Qt Commercial License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef CONTEXT_H
+#define CONTEXT_H
+
+#include <private/qsgcontext_p.h>
+#include <private/qsgrenderer_p.h>
+#include <private/qsgadaptationlayer_p.h>
+#include <QtCore/QElapsedTimer>
+#include <QtGui/QOpenGLShaderProgram>
+#include <QtGui/QBackingStore>
+
+namespace SoftwareContext
+{
+
+class Renderer : public QSGRenderer
+{
+public:
+ Renderer(QSGRenderContext *context);
+
+ virtual void renderScene(GLuint fboId = 0);
+
+ virtual void render();
+
+ void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
+
+ QBackingStore *backingStore() const { return m_backingStore.data(); }
+
+private:
+ QScopedPointer<QBackingStore> m_backingStore;
+ QRect m_dirtyRect;
+};
+
+class PixmapRenderer : public QSGRenderer
+{
+public:
+ PixmapRenderer(QSGRenderContext *context);
+
+ virtual void renderScene(GLuint fboId = 0);
+
+ virtual void render();
+
+ void render(QPixmap *target);
+};
+
+class RenderContext : public QSGRenderContext
+{
+public:
+ RenderContext(QSGContext *ctx);
+ void initialize(QOpenGLContext *context);
+ void initializeIfNeeded();
+ void invalidate();
+ void renderNextFrame(QSGRenderer *renderer, GLuint fbo);
+ QSGTexture *createTexture(const QImage &image) const;
+ QSGTexture *createTextureNoAtlas(const QImage &image) const;
+ QSGRenderer *createRenderer();
+
+ QWindow *currentWindow;
+ bool m_initialized;
+};
+
+class Context : public QSGContext
+{
+ Q_OBJECT
+public:
+ explicit Context(QObject *parent = 0);
+
+ QSGRenderContext *createRenderContext() { return new RenderContext(this); }
+
+ virtual QSGRectangleNode *createRectangleNode();
+ virtual QSGImageNode *createImageNode();
+ virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item);
+ virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode);
+ virtual QSGNinePatchNode *createNinePatchNode();
+ virtual QSGLayer *createLayer(QSGRenderContext *renderContext);
+ virtual QSurfaceFormat defaultSurfaceFormat() const;
+};
+
+} // namespace
+
+#endif // CONTEXT_H