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author | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-12-04 16:23:07 +0100 |
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committer | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2014-12-17 16:43:51 +0200 |
commit | f311ab75f8a37d22ad208fb12ef451066a57c95e (patch) | |
tree | b14144894b9549a7f66c37556ba1509be1e2fe7d /src/plugins/scenegraph/softwarecontext/rectanglenode.h | |
parent | 1dae7aa22fcd16ff7d3d47c173c8590e4841f141 (diff) |
Use the new QSGSimpleTextureNode::sourceRect
QtWebEngine always receives 256x256 large tiles, but is being told
which part of the texture should be painted if the content is
effectively smaller on a tile.
Change-Id: Ie979562fb948c853e22155e3f7f3807ae10558ef
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Diffstat (limited to 'src/plugins/scenegraph/softwarecontext/rectanglenode.h')
0 files changed, 0 insertions, 0 deletions