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authorLiang Qi <liang.qi@qt.io>2016-12-14 19:01:23 +0100
committerLiang Qi <liang.qi@qt.io>2016-12-14 19:01:23 +0100
commit0e80d28aa5892d6bbb4d0017b1bc9a33489f4176 (patch)
tree0db2e10c8776d172bccaeaa7ee1fab3934b93073 /src/plugins/scenegraph
parented32558d6280cae40578f735fd326327d571d993 (diff)
parent16c81bb0d493af00bc376784bcb7e03a4a037b04 (diff)
Merge remote-tracking branch 'origin/5.8' into dev
Conflicts: src/plugins/qmltooling/qmldbg_debugger/qv4debugjob.cpp src/plugins/qmltooling/qmldbg_inspector/globalinspector.cpp src/plugins/qmltooling/qmldbg_nativedebugger/qqmlnativedebugservice.cpp src/qml/qml/qqmlimport.cpp src/quick/items/context2d/qquickcontext2dtexture_p.h tools/qmleasing/splineeditor.h Change-Id: I8f6630fcac243824350986c8e9f4bd6483bf20b5
Diffstat (limited to 'src/plugins/scenegraph')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp72
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp12
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp24
3 files changed, 73 insertions, 35 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
index caf64ebb8b..908f1221ab 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine.cpp
@@ -61,6 +61,8 @@
#include <windows.ui.xaml.media.dxinterop.h>
#endif
+#include <comdef.h>
+
QT_BEGIN_NAMESPACE
// NOTE: Avoid categorized logging. It is slow.
@@ -98,6 +100,19 @@ static const int BUCKETS_PER_HEAP = 8; // must match freeMap
static const int DESCRIPTORS_PER_BUCKET = 32; // the bit map (freeMap) is quint32
static const int MAX_DESCRIPTORS_PER_HEAP = BUCKETS_PER_HEAP * DESCRIPTORS_PER_BUCKET;
+static QString comErrorMessage(HRESULT hr)
+{
+#ifndef Q_OS_WINRT
+ const _com_error comError(hr);
+#else
+ const _com_error comError(hr, nullptr);
+#endif
+ QString result = QLatin1String("Error 0x") + QString::number(ulong(hr), 16);
+ if (const wchar_t *msg = comError.ErrorMessage())
+ result += QLatin1String(": ") + QString::fromWCharArray(msg);
+ return result;
+}
+
D3D12_CPU_DESCRIPTOR_HANDLE QSGD3D12CPUDescriptorHeapManager::allocate(D3D12_DESCRIPTOR_HEAP_TYPE type)
{
D3D12_CPU_DESCRIPTOR_HANDLE h = {};
@@ -128,7 +143,8 @@ D3D12_CPU_DESCRIPTOR_HANDLE QSGD3D12CPUDescriptorHeapManager::allocate(D3D12_DES
HRESULT hr = m_device->CreateDescriptorHeap(&heapDesc, IID_PPV_ARGS(&heap.heap));
if (FAILED(hr)) {
- qWarning("Failed to create heap with type 0x%x: %x", type, hr);
+ qWarning("Failed to create heap with type 0x%x: %s",
+ type, qPrintable(comErrorMessage(hr)));
return h;
}
@@ -211,7 +227,8 @@ static void getHardwareAdapter(IDXGIFactory1 *factory, IDXGIAdapter1 **outAdapte
*outAdapter = adapter.Detach();
return;
} else {
- qWarning("Failed to create device for requested adapter '%s': 0x%x", qPrintable(name), hr);
+ qWarning("Failed to create device for requested adapter '%s': %s",
+ qPrintable(name), qPrintable(comErrorMessage(hr)));
}
}
}
@@ -270,7 +287,7 @@ void QSGD3D12DeviceManager::ensureCreated()
HRESULT hr = CreateDXGIFactory2(0, IID_PPV_ARGS(&m_factory));
if (FAILED(hr)) {
- qWarning("Failed to create DXGI: 0x%x", hr);
+ qWarning("Failed to create DXGI: %s", qPrintable(comErrorMessage(hr)));
return;
}
@@ -283,7 +300,7 @@ void QSGD3D12DeviceManager::ensureCreated()
if (SUCCEEDED(hr))
warp = false;
else
- qWarning("Failed to create device: 0x%x", hr);
+ qWarning("Failed to create device: %s", qPrintable(comErrorMessage(hr)));
}
if (warp) {
@@ -291,7 +308,7 @@ void QSGD3D12DeviceManager::ensureCreated()
m_factory->EnumWarpAdapter(IID_PPV_ARGS(&adapter));
HRESULT hr = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
if (FAILED(hr)) {
- qWarning("Failed to create WARP device: 0x%x", hr);
+ qWarning("Failed to create WARP device: %s", qPrintable(comErrorMessage(hr)));
return;
}
}
@@ -798,15 +815,18 @@ void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int
if (SUCCEEDED(hr)) {
hr = dcompDevice->CreateVisual(&dcompVisual);
if (FAILED(hr)) {
- qWarning("Failed to create DirectComposition visual: 0x%x", hr);
+ qWarning("Failed to create DirectComposition visual: %s",
+ qPrintable(comErrorMessage(hr)));
windowAlpha = false;
}
} else {
- qWarning("Failed to create DirectComposition target: 0x%x", hr);
+ qWarning("Failed to create DirectComposition target: %s",
+ qPrintable(comErrorMessage(hr)));
windowAlpha = false;
}
} else {
- qWarning("Failed to create DirectComposition device: 0x%x", hr);
+ qWarning("Failed to create DirectComposition device: %s",
+ qPrintable(comErrorMessage(hr)));
windowAlpha = false;
}
}
@@ -833,11 +853,13 @@ void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int
if (SUCCEEDED(hr)) {
hr = dcompTarget->SetRoot(dcompVisual.Get());
if (FAILED(hr)) {
- qWarning("SetRoot failed for DirectComposition target: 0x%x", hr);
+ qWarning("SetRoot failed for DirectComposition target: %s",
+ qPrintable(comErrorMessage(hr)));
windowAlpha = false;
}
} else {
- qWarning("SetContent failed for DirectComposition visual: 0x%x", hr);
+ qWarning("SetContent failed for DirectComposition visual: %s",
+ qPrintable(comErrorMessage(hr)));
windowAlpha = false;
}
} else {
@@ -867,11 +889,12 @@ void QSGD3D12EnginePrivate::initialize(WId w, const QSize &size, float dpr, int
ComPtr<IDXGISwapChain> baseSwapChain;
HRESULT hr = dev->dxgi()->CreateSwapChain(commandQueue.Get(), &swapChainDesc, &baseSwapChain);
if (FAILED(hr)) {
- qWarning("Failed to create swap chain: 0x%x", hr);
+ qWarning("Failed to create swap chain: %s", qPrintable(comErrorMessage(hr)));
return;
}
- if (FAILED(baseSwapChain.As(&swapChain))) {
- qWarning("Failed to cast swap chain");
+ hr = baseSwapChain.As(&swapChain);
+ if (FAILED(hr)) {
+ qWarning("Failed to cast swap chain: %s", qPrintable(comErrorMessage(hr)));
return;
}
}
@@ -1165,7 +1188,7 @@ void QSGD3D12EnginePrivate::setWindowSize(const QSize &size, float dpr)
deviceManager()->deviceLossDetected();
return;
} else if (FAILED(hr)) {
- qWarning("Failed to resize buffers: 0x%x", hr);
+ qWarning("Failed to resize buffers: %s", qPrintable(comErrorMessage(hr)));
return;
}
@@ -1188,7 +1211,7 @@ QSGD3D12CPUWaitableFence *QSGD3D12EnginePrivate::createCPUWaitableFence() const
QSGD3D12CPUWaitableFence *f = new QSGD3D12CPUWaitableFence;
HRESULT hr = device->CreateFence(f->value, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&f->fence));
if (FAILED(hr)) {
- qWarning("Failed to create fence: 0x%x", hr);
+ qWarning("Failed to create fence: %s", qPrintable(comErrorMessage(hr)));
return f;
}
f->event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
@@ -1202,7 +1225,7 @@ void QSGD3D12EnginePrivate::waitForGPU(QSGD3D12CPUWaitableFence *f) const
if (f->fence->GetCompletedValue() < newValue) {
HRESULT hr = f->fence->SetEventOnCompletion(newValue, f->event);
if (FAILED(hr)) {
- qWarning("SetEventOnCompletion failed: 0x%x", hr);
+ qWarning("SetEventOnCompletion failed: %s", qPrintable(comErrorMessage(hr)));
return;
}
WaitForSingleObject(f->event, INFINITE);
@@ -1283,7 +1306,7 @@ ID3D12Resource *QSGD3D12EnginePrivate::createBuffer(int size)
HRESULT hr = device->CreateCommittedResource(&uploadHeapProp, D3D12_HEAP_FLAG_NONE, &bufDesc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buf));
if (FAILED(hr))
- qWarning("Failed to create buffer resource: 0x%x", hr);
+ qWarning("Failed to create buffer resource: %s", qPrintable(comErrorMessage(hr)));
return buf;
}
@@ -1640,7 +1663,7 @@ void QSGD3D12EnginePrivate::endDrawCalls(bool lastInFrame)
// Go!
HRESULT hr = frameCommandList->Close();
if (FAILED(hr)) {
- qWarning("Failed to close command list: 0x%x", hr);
+ qWarning("Failed to close command list: %s", qPrintable(comErrorMessage(hr)));
if (hr == E_INVALIDARG)
qWarning("Invalid arguments. Some of the commands in the list is invalid in some way.");
}
@@ -1874,7 +1897,8 @@ void QSGD3D12EnginePrivate::finalizePipeline(const QSGD3D12PipelineState &pipeli
HRESULT hr = device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&cachedPso->pso));
if (FAILED(hr)) {
- qWarning("Failed to create graphics pipeline state");
+ qWarning("Failed to create graphics pipeline state: %s",
+ qPrintable(comErrorMessage(hr)));
return;
}
@@ -2179,7 +2203,7 @@ void QSGD3D12EnginePrivate::present()
deviceManager()->deviceLossDetected();
return;
} else if (FAILED(hr)) {
- qWarning("Present failed: 0x%x", hr);
+ qWarning("Present failed: %s", qPrintable(comErrorMessage(hr)));
return;
}
@@ -2433,7 +2457,7 @@ void QSGD3D12EnginePrivate::createTexture(uint id, const QSize &size, QImage::Fo
HRESULT hr = device->CreateCommittedResource(&defaultHeapProp, D3D12_HEAP_FLAG_NONE, &textureDesc,
D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&t.texture));
if (FAILED(hr)) {
- qWarning("Failed to create texture resource: 0x%x", hr);
+ qWarning("Failed to create texture resource: %s", qPrintable(comErrorMessage(hr)));
return;
}
@@ -2498,7 +2522,8 @@ void QSGD3D12EnginePrivate::queueTextureResize(uint id, const QSize &size)
HRESULT hr = device->CreateCommittedResource(&defaultHeapProp, D3D12_HEAP_FLAG_NONE, &textureDesc,
D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&t.texture));
if (FAILED(hr)) {
- qWarning("Failed to create resized texture resource: 0x%x", hr);
+ qWarning("Failed to create resized texture resource: %s",
+ qPrintable(comErrorMessage(hr)));
return;
}
@@ -2954,7 +2979,8 @@ void QSGD3D12EnginePrivate::createRenderTarget(uint id, const QSize &size, const
HRESULT hr = device->CreateCommittedResource(&defaultHeapProp, D3D12_HEAP_FLAG_NONE, &textureDesc,
D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&rt.colorResolve));
if (FAILED(hr)) {
- qWarning("Failed to create resolve buffer: 0x%x", hr);
+ qWarning("Failed to create resolve buffer: %s",
+ qPrintable(comErrorMessage(hr)));
return;
}
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
index c53a1fa6c1..60b76deb2e 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
@@ -421,7 +421,8 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
- QQuickProfiler::SceneGraphRenderLoopFrame);
+ QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphPolishPolish);
emit window->afterAnimating();
@@ -463,13 +464,15 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
wd->renderSceneGraph(window->size());
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
if (!data.grabOnly) {
// The engine is able to have multiple frames in flight. This in effect is
@@ -496,7 +499,8 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
if (Q_UNLIKELY(debug_time())) {
static QTime lastFrameTime = QTime::currentTime();
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
index a803f67380..317471eeec 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp
@@ -597,7 +597,8 @@ void QSGD3D12RenderThread::syncAndRender()
if (Q_UNLIKELY(debug_time()))
syncTime = threadTimer.nsecsElapsed();
#endif
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
if (!syncResultedInChanges && !repaintRequested) {
if (Q_UNLIKELY(debug_loop()))
@@ -632,7 +633,8 @@ void QSGD3D12RenderThread::syncAndRender()
wd->renderSceneGraph(engine->windowSize());
if (Q_UNLIKELY(debug_time()))
renderTime = threadTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
// The engine is able to have multiple frames in flight. This in effect is
// similar to BufferQueueingOpenGL. Provide an env var to force the
@@ -649,7 +651,8 @@ void QSGD3D12RenderThread::syncAndRender()
// blockOnEachFrame is not used, but emit it for compatibility.
wd->fireFrameSwapped();
} else {
- Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, 1);
+ Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync, 1);
if (Q_UNLIKELY(debug_loop()))
qDebug("RT - window not ready, skipping render");
}
@@ -671,7 +674,8 @@ void QSGD3D12RenderThread::syncAndRender()
int((renderTime - syncTime) / 1000000),
int(threadTimer.elapsed() - renderTime / 1000000));
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
static int devLossTest = qEnvironmentVariableIntValue("QT_D3D_TEST_DEVICE_LOSS");
if (devLossTest > 0) {
@@ -1127,7 +1131,8 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
if (Q_UNLIKELY(debug_time()))
polishTime = timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncPolish);
w->updateDuringSync = false;
@@ -1144,7 +1149,8 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
qDebug("polishAndSync - wait for sync");
if (Q_UNLIKELY(debug_time()))
waitTime = timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncWait);
w->thread->waitCondition.wait(&w->thread->mutex);
lockedForSync = false;
w->thread->mutex.unlock();
@@ -1153,7 +1159,8 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
if (Q_UNLIKELY(debug_time()))
syncTime = timer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncSync);
if (!animationTimer && anim->isRunning()) {
if (Q_UNLIKELY(debug_loop()))
@@ -1175,7 +1182,8 @@ void QSGD3D12ThreadedRenderLoop::polishAndSync(WindowData *w, bool inExpose)
<< ", animations=" << (timer.nsecsElapsed() - syncTime) / 1000000
<< " - (on gui thread) " << window;
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync,
+ QQuickProfiler::SceneGraphPolishAndSyncAnimations);
}
#include "qsgd3d12threadedrenderloop.moc"