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authorUlf Hermann <ulf.hermann@theqtcompany.com>2015-07-13 15:56:25 +0200
committerUlf Hermann <ulf.hermann@theqtcompany.com>2015-07-31 06:44:13 +0000
commitcc3a57861d5ef6e84cef0adfa1aaf726dd2b9d84 (patch)
treeef5c3983cda85022afd077fe05a2cb850aa0274b /src/qml/debugger/qqmldebugservice.cpp
parent4d07a6254cac5742ffc23377b97c6eaf04aa4c49 (diff)
Use signal/slot for passing messages through QQmlDebugServer
This results in much cleaner code than the previous implementation using QMetaObject::invokeMethod(). We have to use read locks now for adding and removing engines, as we should have done already before. If a condition is waiting on a write lock you cannot acquire a read lock from another thread. So, if we kept the write locks we wouldn't be able to receive messages while the engines are waiting. Change-Id: Icfe641601dec2f8d7181ae579146ed603d57a4c2 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Diffstat (limited to 'src/qml/debugger/qqmldebugservice.cpp')
-rw-r--r--src/qml/debugger/qqmldebugservice.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/qml/debugger/qqmldebugservice.cpp b/src/qml/debugger/qqmldebugservice.cpp
index 44f42af5e4..edebf7a8cb 100644
--- a/src/qml/debugger/qqmldebugservice.cpp
+++ b/src/qml/debugger/qqmldebugservice.cpp
@@ -174,20 +174,6 @@ const QHash<int, QObject *> &QQmlDebugService::objectsForIds()
return objectReferenceHash()->ids;
}
-void QQmlDebugService::sendMessage(const QByteArray &message)
-{
- sendMessages(QList<QByteArray>() << message);
-}
-
-void QQmlDebugService::sendMessages(const QList<QByteArray> &messages)
-{
- if (state() != Enabled)
- return;
-
- if (QQmlDebugConnector *inst = QQmlDebugConnector::instance())
- inst->sendMessages(this, messages);
-}
-
void QQmlDebugService::stateAboutToBeChanged(State)
{
}