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authorUlf Hermann <ulf.hermann@digia.com>2014-06-30 14:01:38 +0200
committerUlf Hermann <ulf.hermann@digia.com>2014-07-02 10:41:14 +0200
commit5f24d63d89009a91035f586a1d80fa61fcd2d681 (patch)
tree660dd93e612bf640885d97ad99783dc6c5a06926 /src/qml/debugger
parent708f5bdb2fb8aff65774d5c23933636f549bc316 (diff)
Properly collect polish timings from all render loops
Previously the polish timings were collected incorrectly from the windows render loop and not at all from the basic render loop. By collecting the polish times at the right places we can get rid of the 2-argument profile macro as well. Task-number: QTBUG-39876 Change-Id: I0b4aaf87162c652b8dcea6cd4f54db053f8312fe Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/qml/debugger')
-rw-r--r--src/qml/debugger/qqmlprofilerdefinitions_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/qml/debugger/qqmlprofilerdefinitions_p.h b/src/qml/debugger/qqmlprofilerdefinitions_p.h
index 177b1ae8c4..689a06a0d1 100644
--- a/src/qml/debugger/qqmlprofilerdefinitions_p.h
+++ b/src/qml/debugger/qqmlprofilerdefinitions_p.h
@@ -123,7 +123,7 @@ struct QQmlProfilerDefinitions {
SceneGraphPolishAndSync,
SceneGraphWindowsRenderShow,
SceneGraphWindowsAnimations,
- SceneGraphWindowsPolishFrame,
+ SceneGraphPolishFrame,
MaximumSceneGraphFrameType
};