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authorUlf Hermann <ulf.hermann@qt.io>2020-02-12 15:36:21 +0100
committerUlf Hermann <ulf.hermann@qt.io>2020-02-17 12:29:32 +0100
commit0b33c6ebc9a6aa82ef385246b3b5083d0414a3d9 (patch)
treed79a4caae48b2bce54e628ca18cd62ff6e812db8 /src/qml/doc/src/qmlfunctions.qdoc
parent55546991e24ca6799709cbe0171b9ab87216c35f (diff)
Add documentation for the QML_* macros
Task-number: QTBUG-81615 Change-Id: Ida02001803230d7daed9352e27689b417f3ac15c Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src/qml/doc/src/qmlfunctions.qdoc')
-rw-r--r--src/qml/doc/src/qmlfunctions.qdoc302
1 files changed, 289 insertions, 13 deletions
diff --git a/src/qml/doc/src/qmlfunctions.qdoc b/src/qml/doc/src/qmlfunctions.qdoc
index 67c0f6bb25..63c28d7aa7 100644
--- a/src/qml/doc/src/qmlfunctions.qdoc
+++ b/src/qml/doc/src/qmlfunctions.qdoc
@@ -26,6 +26,273 @@
****************************************************************************/
/*!
+ \macro QML_ELEMENT
+ \related QQmlEngine
+
+ Declares the enclosing type or namespace to be available in QML, using its
+ class or namespace name as the QML element name.
+
+ For example, this makes the C++ class \c Slider available as a QML type
+ named \c Slider.
+
+ \code
+ class Slider : public QObject
+ {
+ Q_OBJECT
+ QML_ELEMENT
+ ...
+ }
+ \endcode
+
+ You can use the build system to register the type in the type namespace
+ "com.mycompany.qmlcomponents" with major version \c 1 by specifying the
+ following in your project file:
+
+ \code
+ CONFIG += qmltypes
+ QML_IMPORT_NAME = com.mycompany.qmlcomponents
+ QML_IMPORT_MAJOR_VERSION = 1
+ \endcode
+
+ Once registered, the type can be used in QML by importing the
+ same type namespace and version number:
+
+ \qml
+ import com.mycompany.qmlcomponents 1.0
+
+ Slider {
+ // ...
+ }
+ \endqml
+
+ You can also make namespaces tagged with Q_NAMESPACE available this way, in
+ order to expose any enums tagged with Q_ENUM_NS they contain.
+
+ \sa {Choosing the Correct Integration Method Between C++ and QML}, QML_NAMED_ELEMENT(),
+ Q_REVISION(), QML_ADDED_IN_MINOR_VERSION()
+*/
+
+/*!
+ \macro QML_NAMED_ELEMENT(name)
+ \related QQmlEngine
+
+ Declares the enclosing type or namespace to be available in QML, using \a name
+ as the element name. Otherwise behaves the same as QML_ELEMENT.
+
+ \sa {Choosing the Correct Integration Method Between C++ and QML}, QML_ELEMENT
+*/
+
+/*!
+ \macro QML_ANONYMOUS
+ \relates QQmlEngine
+
+ Declares the enclosing type to be available, but anonymous in QML. The type
+ cannot be created or used as property type, but when passed from C++, it is
+ recognized.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), QML_UNCREATABLE(), QML_INTERFACE
+*/
+
+/*!
+ \macro QML_INTERFACE
+ \relates QQmlEngine
+
+ This macro registers the enclosing C++ type in the QML system as an interface.
+
+ Types registered as an interface in QML should also declare themselves as an
+ interface with the \l {The Meta-Object System}{meta object system}. For
+ example:
+
+ \code
+ struct FooInterface
+ {
+ QML_INTERFACE
+ public:
+ virtual ~FooInterface();
+ virtual void doSomething() = 0;
+ };
+
+ Q_DECLARE_INTERFACE(FooInterface, "org.foo.FooInterface")
+ \endcode
+
+ When registered with QML in this way, they can be used as property types:
+
+ Q_PROPERTY(FooInterface *foo READ foo WRITE setFoo)
+
+ When you assign a \l QObject sub-class to this property, the QML engine does
+ the interface cast to \c FooInterface* automatically.
+
+ Interface types are implicitly anonymous and uncreatable in QML.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), QML_UNCREATABLE(), QML_ANONYMOUS
+*/
+
+/*!
+ \macro QML_UNCREATABLE(reason)
+ \relates QQmlEngine
+
+ Declares that the enclosing type shall not be creatable from QML. This takes
+ effect if the type is available in QML, by having a \l QML_ELEMENT or
+ \l QML_NAMED_ELEMENT() macro. The \a reason will be emitted as error message if an
+ attempt to create the type from QML is detected.
+
+ Some QML types are implicitly uncreatable, in particular types exposed with
+ \l QML_ANONYMOUS or namespaces exposed with \l QML_ELEMENT or
+ \l QML_NAMED_ELEMENT(). For such types, \l QML_UNCREATABLE() can be used to
+ provide a custom error message.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), QML_ANONYMOUS
+*/
+
+/*!
+ \macro QML_SINGLETON
+ \relates QQmlEngine
+
+ Declares the enclosing type to be a singleton in QML. This only takes effect
+ if the type is available in QML, by having a \l QML_ELEMENT or
+ \l QML_NAMED_ELEMENT() macro. By default, each QQmlEngine will try to create a
+ singleton instance using the type's default constructor when the type is first
+ accessed. If there is no default constructor the singleton is initially
+ inaccessible. This behavior can be overridden by calling
+ \l qmlRegisterSingletonType() with a specific factory function or
+ \l qmlRegisterSingletonInstance() with a specific instance for the same class
+ and the same type namespace and version.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), qmlRegisterSingletonInstance().
+*/
+
+/*!
+ \macro QML_ADDED_IN_MINOR_VERSION(VERSION)
+ \relates QQmlEngine
+
+ Declares that the enclosing type or namespace was added in the specified minor
+ \a VERSION, relative to the module major version. The minor version is assumed
+ to be in line with any revisions given by \l Q_REVISION() macros on methods,
+ slots, or signals, and any REVISION tags on properties declared with
+ \l Q_PROPERTY().
+
+ \l QML_ADDED_IN_MINOR_VERSION() only takes effect if the type or namespace is
+ available in QML, by having a \l QML_ELEMENT, \l QML_NAMED_ELEMENT(),
+ \l QML_ANONYMOUS, or \l QML_INTERFACE macro.
+
+ If the QML module the type belongs to is imported with a lower version than
+ the one determined this way, the QML type is invisible.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT()
+*/
+
+/*!
+ \macro QML_REMOVED_IN_MINOR_VERSION(VERSION)
+ \relates QQmlEngine
+
+ Declares that the enclosing type or namespace was removed in the specified
+ minor \a VERSION, relative to the module major version. This is primarily
+ useful when replacing the implementation of a QML type. If a corresponding
+ \l QML_ADDED_IN_MINOR_VERSION() is present on a different type or namespace of
+ the same QML name, then the removed type is used when importing versions of
+ the module lower than \a VERSION, and the added type is used when importing
+ versions of the module greater or equal \a VERSION.
+
+ \l QML_REMOVED_IN_MINOR_VERSION() only takes effect if type or namespace is
+ available in QML, by having a \l QML_ELEMENT, \l QML_NAMED_ELEMENT(),
+ \l QML_ANONYMOUS, or \l QML_INTERFACE macro.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT()
+*/
+
+/*!
+ \macro QML_ATTACHED(ATTACHED_TYPE)
+ \relates QQmlEngine
+
+ Declares that the enclosing type attaches \a ATTACHED_TYPE as an
+ \l {Attached Properties and Attached Signal Handlers}
+ {attached property} to other types. This takes effect if the type
+ is exposed to QML using a \l QML_ELEMENT or \l QML_NAMED_ELEMENT() macro.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), qmlAtachedPropertiesObject(),
+ {Providing Attached Properties}
+*/
+
+/*!
+ \macro QML_EXTENDED(EXTENDED_TYPE)
+ \relates QQmlEngine
+
+ Declares that the enclosing type uses \a EXTENDED_TYPE as an extension to
+ provide further properties and methods in QML. This takes effect if the type
+ is exposed to QML using a \l QML_ELEMENT or \l QML_NAMED_ELEMENT() macro.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), {Registering Extension Objects}
+*/
+
+/*!
+ \macro QML_FOREIGN(FOREIGN_TYPE)
+ \relates QQmlEngine
+
+ Declares that any \l QML_ELEMENT, \l QML_NAMED_ELEMENT(), \l QML_ANONYMOUS,
+ \l QML_INTERFACE, \l QML_UNCREATABLE(), \l QML_SINGLETON,
+ \l QML_ADDED_IN_MINOR_VERSION(), \l QML_REMOVED_IN_MINOR_VERSION(),
+ \l QML_ATTACHED(), or \l QML_EXTENDED() macros in the enclosing C++ type do
+ not apply to the enclosing type but instead to \a FOREIGN_TYPE. The enclosing
+ type still needs to be registered with the
+ \l {The Meta-Object System}{meta object system} using a \l G_GADGET or
+ \l Q_OBJECT macro.
+
+ This is useful for registering types that cannot be amended to add the macros,
+ for example because they belong to 3rdparty libraries.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT()
+*/
+
+/*!
+ \macro QML_UNAVAILABLE
+ \relates QQmlEngine
+
+ This macro declares the enclosing type to be unavailable in QML. It registers
+ an internal dummy type called \c QQmlTypeNotAvailable as \l QML_FOREIGN()
+ type, using any further QML macros you specify.
+
+ Normally, the types exported by a module should be fixed. However, if a C++
+ type is not available, you should at least "reserve" the QML type name, and
+ give the user of the unavailable type a meaningful error message.
+
+ Example:
+
+ \code
+ #ifdef NO_GAMES_ALLOWED
+ struct MinehuntGame
+ {
+ Q_GADGET
+ QML_NAMED_ELEMENT(Game)
+ QML_UNAVAILABLE
+ QML_UNCREATABLE("Get back to work, slacker!");
+ };
+ #else
+ class MinehuntGame : public QObject
+ {
+ Q_OBJECT
+ QML_NAMED_ELEMENT(Game)
+ // ...
+ };
+ #endif
+ \endcode
+
+ This will cause any QML which attempts to use the "Game" type to produce an
+ error message:
+ \code
+ fun.qml: Get back to work, slacker!
+ Game {
+ ^
+ \endcode
+
+ Using this technique, you only need a \l G_GADGET struct to customize the error
+ message, not a full-blown \l QObject. Without \l QML_UNCREATABLE(),
+ \l QML_UNAVAILABLE still results in a more specific error message than the usual
+ "is not a type" for completely unknown types.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), QML_UNCREATABLE(), QML_FOREIGN()
+*/
+
+/*!
\macro QML_DECLARE_TYPE()
\relates QQmlEngine
@@ -41,7 +308,8 @@
Current the only supported type info is \c QML_HAS_ATTACHED_PROPERTIES which
declares that the \a Type supports \l {Attached Properties and Attached Signal Handlers}
- {attached properties}.
+ {attached properties}. QML_DECLARE_TYPEINFO() is not necessary if \a Type contains the
+ QML_ATTACHED macro.
*/
/*!
@@ -106,7 +374,8 @@
QML written to previous versions to continue to work, even if more advanced versions of
some of its types are available.
- \sa {Choosing the Correct Integration Method Between C++ and QML}
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(),
+ {Choosing the Correct Integration Method Between C++ and QML}
*/
/*!
@@ -143,7 +412,7 @@
Returns the QML type id.
- \sa qmlRegisterTypeNotAvailable(),
+ \sa QML_UNCREATABLE(), qmlRegisterTypeNotAvailable(),
{Choosing the Correct Integration Method Between C++ and QML}
*/
@@ -158,7 +427,7 @@
Returns the QML type id.
- \sa qmlRegisterType(), {Registering Extension Objects}
+ \sa QML_EXTENDED(), qmlRegisterType(), {Registering Extension Objects}
*/
@@ -180,7 +449,7 @@
Returns the QML type id.
- \sa qmlRegisterUncreatableType()
+ \sa QML_EXTENDED(), QML_UNCREATABLE(), qmlRegisterUncreatableType()
*/
/*!
@@ -220,6 +489,8 @@
\code
Component.onCompleted: console.log(MyNamespace.Key2)
\endcode
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), QML_UNCREATABLE()
*/
/*!
@@ -235,6 +506,8 @@
the \a parser provided.
Returns the QML type id.
+
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT(), QML_EXTENDED()
*/
/*!
@@ -269,7 +542,7 @@
Without this, a generic "Game is not a type" message would be given.
- \sa qmlRegisterUncreatableType(),
+ \sa QML_UNAVAILABLE, qmlRegisterUncreatableType(),
{Choosing the Correct Integration Method Between C++ and QML}
*/
@@ -353,7 +626,7 @@
Returns the QML type id.
\since 5.14
- \sa {Choosing the Correct Integration Method Between C++ and QML}
+ \sa QML_ANONYMOUS, {Choosing the Correct Integration Method Between C++ and QML}
*/
/*!
@@ -397,6 +670,8 @@
the interface cast to \c FooInterface* automatically.
Returns the QML type id.
+
+ \sa QML_INTERFACE
*/
/*!
@@ -455,7 +730,7 @@
}
\endqml
- \sa {Choosing the Correct Integration Method Between C++ and QML}
+ \sa QML_SINGLETON, {Choosing the Correct Integration Method Between C++ and QML}
*/
/*!
@@ -477,8 +752,7 @@
Returns 0 if type \e T is not a valid attaching type, or if \a create is false and no
attachment object instance has previously been created for \a attachee.
- \sa {Providing Attached Properties}
-
+ \sa QML_ATTACHED(), {Providing Attached Properties}
*/
/*!
@@ -571,7 +845,7 @@
}
\endqml
- \sa {Choosing the Correct Integration Method Between C++ and QML}
+ \sa QML_SINGLETON, {Choosing the Correct Integration Method Between C++ and QML}
*/
@@ -626,6 +900,8 @@
That can be done by adding a pragma Singleton statement among the imports of the type's QML file. In addition
the type must be defined in a qmldir file with a singleton keyword and the qmldir must be imported by the QML
files using the singleton.
+
+ \sa QML_SINGLETON
*/
/*!
@@ -718,7 +994,7 @@
}
\endqml
- \sa qmlRegisterSingletonType
+ \sa QML_SINGLETON, qmlRegisterSingletonType
*/
/*!
@@ -792,5 +1068,5 @@
Returns -1 if no matching type was found or one of the given parameters
was invalid.
- \sa qmlRegisterType(), qmlRegisterSingletonType()
+ \sa QML_ELEMENT, QML_NAMED_ELEMENT, QML_SINGLETON, qmlRegisterType(), qmlRegisterSingletonType()
*/