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authorRobin Burchell <robin.burchell@crimson.no>2018-06-01 01:27:47 +0200
committerRobin Burchell <robin.burchell@crimson.no>2018-06-27 16:13:42 +0000
commit3cda7df8ac8fc6f9a5562e89a4b047449dc3b2bc (patch)
tree199ab0e72318b88b64f9833c6fffd12a94b5db3d /src/qml/jsruntime/qv4estable.cpp
parentb4d31c9ff5f0c5821ea127c663532d9fc2cae43e (diff)
Map/Set: Introduce QV4::ESTable
This removes the duplication of code between Map and Set by placing it in a shared location, and will hopefully be a touch more efficient than using ArrayObject. In a followup patch, it will get faster, too. Note: As a bonus, this also fixed a few more test failures: forEach wasn't handling the object being changed during iteration. Task-number: QTBUG-68545 Change-Id: I8bf6f9c5b2de030a02ce27a23b8c1da431ffeda4 Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/qml/jsruntime/qv4estable.cpp')
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diff --git a/src/qml/jsruntime/qv4estable.cpp b/src/qml/jsruntime/qv4estable.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 Crimson AS <info@crimson.no>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qv4estable_p.h"
+
+using namespace QV4;
+
+// The ES spec requires that Map/Set be implemented using a data structure that
+// is a little different from most; it requires nonlinear access, and must also
+// preserve the order of insertion of items in a deterministic way.
+//
+// This class implements those requirements, except for fast access: that
+// will be addressed in a followup patch.
+
+ESTable::ESTable()
+ : m_capacity(8)
+{
+ m_keys = (Value*)malloc(m_capacity * sizeof(Value));
+ m_values = (Value*)malloc(m_capacity * sizeof(Value));
+ memset(m_keys, 0, m_capacity);
+ memset(m_values, 0, m_capacity);
+}
+
+ESTable::~ESTable()
+{
+ free(m_keys);
+ free(m_values);
+ m_size = 0;
+ m_capacity = 0;
+ m_keys = nullptr;
+ m_values = nullptr;
+}
+
+void ESTable::markObjects(MarkStack *s)
+{
+ for (uint i = 0; i < m_size; ++i) {
+ m_keys[i].mark(s);
+ m_values[i].mark(s);
+ }
+}
+
+// Pretends that there's nothing in the table. Doesn't actually free memory, as
+// it will almost certainly be reused again anyway.
+void ESTable::clear()
+{
+ m_size = 0;
+}
+
+// Update the table to contain \a value for a given \a key. The key is
+// normalized, as required by the ES spec.
+void ESTable::set(const Value &key, const Value &value)
+{
+ for (uint i = 0; i < m_size; ++i) {
+ if (m_keys[i].sameValueZero(key)) {
+ m_values[i] = value;
+ return;
+ }
+ }
+
+ if (m_capacity == m_size) {
+ uint oldCap = m_capacity;
+ m_capacity *= 2;
+ m_keys = (Value*)realloc(m_keys, m_capacity * sizeof(Value));
+ m_values = (Value*)realloc(m_values, m_capacity * sizeof(Value));
+ memset(m_keys + oldCap, 0, m_capacity - oldCap);
+ memset(m_values + oldCap, 0, m_capacity - oldCap);
+ }
+
+ Value nk = key;
+ if (nk.isDouble()) {
+ if (nk.doubleValue() == 0 && std::signbit(nk.doubleValue()))
+ nk = Primitive::fromDouble(+0);
+ }
+
+ m_keys[m_size] = nk;
+ m_values[m_size] = value;
+
+ m_size++;
+}
+
+// Returns true if the table contains \a key, false otherwise.
+bool ESTable::has(const Value &key) const
+{
+ for (uint i = 0; i < m_size; ++i) {
+ if (m_keys[i].sameValueZero(key))
+ return true;
+ }
+
+ return false;
+}
+
+// Fetches the value for the given \a key, and if \a hasValue is passed in,
+// it is set depending on whether or not the given key was found.
+ReturnedValue ESTable::get(const Value &key, bool *hasValue) const
+{
+ for (uint i = 0; i < m_size; ++i) {
+ if (m_keys[i].sameValueZero(key)) {
+ if (hasValue)
+ *hasValue = true;
+ return m_values[i].asReturnedValue();
+ }
+ }
+
+ if (hasValue)
+ *hasValue = false;
+ return Encode::undefined();
+}
+
+// Removes the given \a key from the table
+bool ESTable::remove(const Value &key)
+{
+ bool found = false;
+ uint idx = 0;
+ for (; idx < m_size; ++idx) {
+ if (m_keys[idx].sameValueZero(key)) {
+ found = true;
+ break;
+ }
+ }
+
+ if (found == true) {
+ memmove(m_keys + idx, m_keys + idx + 1, m_size - idx);
+ memmove(m_values + idx, m_values + idx + 1, m_size - idx);
+ m_size--;
+ }
+ return found;
+}
+
+// Returns the size of the table. Note that the size may not match the underlying allocation.
+uint ESTable::size() const
+{
+ return m_size;
+}
+
+// Retrieves a key and value for a given \a idx, and places them in \a key and
+// \a value. They must be valid pointers.
+void ESTable::iterate(uint idx, Value *key, Value *value)
+{
+ Q_ASSERT(idx < m_size);
+ Q_ASSERT(key);
+ Q_ASSERT(value);
+ *key = m_keys[idx];
+ *value = m_values[idx];
+}
+