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authorLars Knoll <lars.knoll@digia.com>2014-11-11 16:07:54 +0100
committerSimon Hausmann <simon.hausmann@digia.com>2014-11-12 12:13:54 +0100
commit9bad6eea0f30f6a6c1878c2773dc39071cb41584 (patch)
tree2306235d1db4f4abce697de2564a935229517bfd /src/qml/jsruntime/qv4function_p.h
parent345a5ee67bf80f7c18869fe080bf7dd7cf4a0d90 (diff)
Change signature or runtime methods to take an engine pointer
This makes a lot more sense in the long term and is the more maintainable solution, once the GC starts moving objects around in memory Change-Id: I8f327c0f5b5b0af38c5fe1a217852ee8c4a5c2fc Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/qml/jsruntime/qv4function_p.h')
-rw-r--r--src/qml/jsruntime/qv4function_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/qml/jsruntime/qv4function_p.h b/src/qml/jsruntime/qv4function_p.h
index 63bbb01e74..8edb8c6be8 100644
--- a/src/qml/jsruntime/qv4function_p.h
+++ b/src/qml/jsruntime/qv4function_p.h
@@ -44,14 +44,14 @@ struct Q_QML_EXPORT Function {
const CompiledData::Function *compiledFunction;
CompiledData::CompilationUnit *compilationUnit;
- ReturnedValue (*code)(ExecutionContext *, const uchar *);
+ ReturnedValue (*code)(ExecutionEngine *, const uchar *);
const uchar *codeData;
// first nArguments names in internalClass are the actual arguments
InternalClass *internalClass;
Function(ExecutionEngine *engine, CompiledData::CompilationUnit *unit, const CompiledData::Function *function,
- ReturnedValue (*codePtr)(ExecutionContext *, const uchar *));
+ ReturnedValue (*codePtr)(ExecutionEngine *, const uchar *));
~Function();
inline String *name() {