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authorUlf Hermann <ulf.hermann@qt.io>2022-07-25 13:50:10 +0200
committerUlf Hermann <ulf.hermann@qt.io>2022-08-29 15:39:10 +0200
commite404db276e958bcfd462c7e0cb2db89d11bedc44 (patch)
tree96a050d7f27dbe7c513f2ad58cda64e2b88cab5e /src/qml/jsruntime/qv4internalclass_p.h
parent167559e6408c492db4ad6477e90af4de2db39408 (diff)
V4: Mark InternalClass parents when running GC
We need to preserve them as they notify us about protoId related changes. In order to avoid wasting heap space in case many properties are added and removed from the same object, we put a mechanism in place to rebuild the InternalClass hierarchy if many redundant transitions are detected. Amends commit 69d76d59cec0dcff4c52eef24e779fbef14beeca. Fixes: QTBUG-91687 Task-number: QTBUG-58559 Change-Id: I3238931b5919ed2b98059e0b7f928334284ce7bf Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> (cherry picked from commit 0b9fa18dfefc06f542bd0c98b7e41fa14aa0c2cf)
Diffstat (limited to 'src/qml/jsruntime/qv4internalclass_p.h')
-rw-r--r--src/qml/jsruntime/qv4internalclass_p.h38
1 files changed, 25 insertions, 13 deletions
diff --git a/src/qml/jsruntime/qv4internalclass_p.h b/src/qml/jsruntime/qv4internalclass_p.h
index 03ad7b827e..92ed5a9447 100644
--- a/src/qml/jsruntime/qv4internalclass_p.h
+++ b/src/qml/jsruntime/qv4internalclass_p.h
@@ -172,7 +172,7 @@ struct SharedInternalClassDataPrivate<PropertyAttributes> {
uint size() const { return m_size; }
void setSize(uint s) { m_size = s; }
- PropertyAttributes at(uint i) { Q_ASSERT(data && i < m_alloc); return data[i]; }
+ PropertyAttributes at(uint i) const { Q_ASSERT(data && i < m_alloc); return data[i]; }
void set(uint i, PropertyAttributes t) { Q_ASSERT(data && i < m_alloc); data[i] = t; }
void mark(MarkStack *) {}
@@ -197,7 +197,7 @@ struct SharedInternalClassDataPrivate<PropertyKey> {
uint size() const;
void setSize(uint s);
- PropertyKey at(uint i);
+ PropertyKey at(uint i) const;
void set(uint i, PropertyKey t);
void mark(MarkStack *s);
@@ -290,24 +290,33 @@ struct InternalClassTransition
int flags;
enum {
// range 0-0xff is reserved for attribute changes
- NotExtensible = 0x100,
- VTableChange = 0x200,
- PrototypeChange = 0x201,
- ProtoClass = 0x202,
- Sealed = 0x203,
- Frozen = 0x204
+ StructureChange = 0x100,
+ NotExtensible = StructureChange | (1 << 0),
+ VTableChange = StructureChange | (1 << 1),
+ PrototypeChange = StructureChange | (1 << 2),
+ ProtoClass = StructureChange | (1 << 3),
+ Sealed = StructureChange | (1 << 4),
+ Frozen = StructureChange | (1 << 5),
};
bool operator==(const InternalClassTransition &other) const
{ return id == other.id && flags == other.flags; }
bool operator<(const InternalClassTransition &other) const
- { return id < other.id || (id == other.id && flags < other.flags); }
+ { return flags < other.flags || (flags == other.flags && id < other.id); }
};
namespace Heap {
struct InternalClass : Base {
+ enum Flag {
+ NotExtensible = 1 << 0,
+ Sealed = 1 << 1,
+ Frozen = 1 << 2,
+ UsedAsProto = 1 << 3,
+ };
+ enum { MaxRedundantTransitions = 255 };
+
ExecutionEngine *engine;
const VTable *vtable;
quintptr protoId; // unique across the engine, gets changed whenever the proto chain changes
@@ -323,10 +332,13 @@ struct InternalClass : Base {
InternalClassTransition &lookupOrInsertTransition(const InternalClassTransition &t);
uint size;
- bool extensible;
- bool isSealed;
- bool isFrozen;
- bool isUsedAsProto;
+ quint8 numRedundantTransitions;
+ quint8 flags;
+
+ bool isExtensible() const { return !(flags & NotExtensible); }
+ bool isSealed() const { return flags & Sealed; }
+ bool isFrozen() const { return flags & Frozen; }
+ bool isUsedAsProto() const { return flags & UsedAsProto; }
void init(ExecutionEngine *engine);
void init(InternalClass *other);