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authorLars Knoll <lars.knoll@qt.io>2017-05-03 08:45:28 +0200
committerLars Knoll <lars.knoll@qt.io>2017-05-08 06:42:11 +0000
commit99594f518a5fb657b75f68bba73537c4e9208e46 (patch)
tree3593f524105582aa6777ef406d4ce5696d378dbf /src/qml/jsruntime/qv4lookup_p.h
parent720a88be5ba98a71a085ec5977d87ecb22c20008 (diff)
Re-add some inline property storage
It turns out that not using any inline property storage comes at a relatively high price in terms of memory consumption, as we always need to also create a memberData for any object. This avoids the memberData creation in quite a few cases, as we use the additional padding we have up to the 32 byte boundary given by the memory manager to store some property data. This complicates property access somewhat. To avoid performance regressions because of this, add specialized QV4::Lookup functions that optimize for properties that are inline or in the memberData struct. Change seems to be performance neutral on v8-bench on x86_64, but reduces peak memory usage when running the benchmark by around 20%. Change-Id: I0127d31a2d6038aaa540c4c4a1156f45ca3b7464 Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
Diffstat (limited to 'src/qml/jsruntime/qv4lookup_p.h')
-rw-r--r--src/qml/jsruntime/qv4lookup_p.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/qml/jsruntime/qv4lookup_p.h b/src/qml/jsruntime/qv4lookup_p.h
index 2ffb43cce9..5a67c203ce 100644
--- a/src/qml/jsruntime/qv4lookup_p.h
+++ b/src/qml/jsruntime/qv4lookup_p.h
@@ -102,11 +102,15 @@ struct Lookup {
static ReturnedValue getterTwoClasses(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue getterFallback(Lookup *l, ExecutionEngine *engine, const Value &object);
- static ReturnedValue getter0(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0MemberData(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0Inline(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue getter1(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue getter2(Lookup *l, ExecutionEngine *engine, const Value &object);
- static ReturnedValue getter0getter0(Lookup *l, ExecutionEngine *engine, const Value &object);
- static ReturnedValue getter0getter1(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0Inlinegetter0Inline(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0Inlinegetter0MemberData(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0MemberDatagetter0MemberData(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0Inlinegetter1(Lookup *l, ExecutionEngine *engine, const Value &object);
+ static ReturnedValue getter0MemberDatagetter1(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue getter1getter1(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue getterAccessor0(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue getterAccessor1(Lookup *l, ExecutionEngine *engine, const Value &object);
@@ -120,7 +124,8 @@ struct Lookup {
static ReturnedValue arrayLengthGetter(Lookup *l, ExecutionEngine *engine, const Value &object);
static ReturnedValue globalGetterGeneric(Lookup *l, ExecutionEngine *engine);
- static ReturnedValue globalGetter0(Lookup *l, ExecutionEngine *engine);
+ static ReturnedValue globalGetter0Inline(Lookup *l, ExecutionEngine *engine);
+ static ReturnedValue globalGetter0MemberData(Lookup *l, ExecutionEngine *engine);
static ReturnedValue globalGetter1(Lookup *l, ExecutionEngine *engine);
static ReturnedValue globalGetter2(Lookup *l, ExecutionEngine *engine);
static ReturnedValue globalGetterAccessor0(Lookup *l, ExecutionEngine *engine);