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authorSimon Hausmann <simon.hausmann@qt.io>2018-07-10 14:52:34 +0200
committerSimon Hausmann <simon.hausmann@qt.io>2018-08-09 13:18:39 +0000
commit82da798499aa8b656e771191332864a703069739 (patch)
tree35cb1d0ef8dd3d949f8b6f6324d19ec577b3f4df /src/qml/jsruntime/qv4module.cpp
parent6510046ee32ef69d7f250fd1d829063983f93fdd (diff)
Add initial basic support for ES6 modules
The entry point from the parsing perspective into modules is not QV4::Script but QV4::ExecutionEngine::compileModule. For convenience, the ESModule AST node gets a body, which is the statement list connected between the ModuleItemList items that are not import/export declarations. The QV4::Module allocates a call context where the exported variables are stored as named locals. This will also become the module namespace object. The imports in turn is an array of value pointers that point into the locals array of the context of the imported modules. The default module loading in ExecutionEngine assumes the accessibility of module urls via QFile (so local file system or resource). This is what qmljs also uses and QJSEngine as well via public API in the future. The test runner compiles the modules manually and injects them, because they need to be compiled together with the test harness code. The QML type loader will the mechanism for injection in the future for module imports from .qml files. Change-Id: I93be9cfe54c651fdbd08c5e1d22d58f47284e54f Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/qml/jsruntime/qv4module.cpp')
-rw-r--r--src/qml/jsruntime/qv4module.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/qml/jsruntime/qv4module.cpp b/src/qml/jsruntime/qv4module.cpp
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+++ b/src/qml/jsruntime/qv4module.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include "qv4module_p.h"
+
+#include <private/qv4mm_p.h>
+#include <private/qv4vme_moth_p.h>
+#include <private/qv4context_p.h>
+
+using namespace QV4;
+
+DEFINE_OBJECT_VTABLE(Module);
+
+void Heap::Module::init(ExecutionEngine *engine, CompiledData::CompilationUnit *moduleUnit)
+{
+ Object::init();
+
+ // This is a back pointer and there is no need to call addref() on the unit, because the unit
+ // owns this object instead.
+ unit = moduleUnit;
+
+ Function *moduleFunction = unit->runtimeFunctions[unit->unitData()->indexOfRootFunction];
+
+ const uint locals = moduleFunction->compiledFunction->nLocals;
+ const size_t requiredMemory = sizeof(QV4::CallContext::Data) - sizeof(Value) + sizeof(Value) * locals;
+ scope.set(engine, engine->memoryManager->allocManaged<QV4::CallContext>(requiredMemory, moduleFunction->internalClass));
+ scope->init();
+ scope->outer.set(engine, engine->rootContext()->d());
+ scope->locals.size = locals;
+ scope->locals.alloc = locals;
+ scope->nArgs = 0;
+}