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authorSimon Hausmann <simon.hausmann@qt.io>2018-03-16 11:15:38 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2018-03-16 10:42:57 +0000
commitee89a8c052db0fa3dffe3e01c4c0309cf9ec80d0 (patch)
tree281e0baf0ae8f69408f438dac87952805f8504af /src/qml/jsruntime/qv4runtime.cpp
parentd7b361bc33992ed61310b709df476cc4fa9f67e5 (diff)
Fix lookup of enums declared in QML singletons
Given the following expression var x = MySingleton.MyEnumValue where MySingleton is a QML (composite) singleton and MyEnumValue comes from a QML declared enum, we had code in place up to (and including) 5.10 to attempt to optimize that expression to a enum constant at compile time. In 5.10 that optimization does not exist anymore. In <= 5.10 we would also skip the optimization under certain circumstances (too many statementes, etc.). The fallback that is in place for handling this at run-time tried to be smart by avoiding the QQmlContextWrapper::get lookup and return straight a reference to the singleton as QObject. That works for regular property lookups, but it fails when trying to look up something like an enum, that isn't a meta-object property. Change-Id: I1819b9d8ae06a3f595e067bf5b018c4065be76bb Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'src/qml/jsruntime/qv4runtime.cpp')
-rw-r--r--src/qml/jsruntime/qv4runtime.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/qml/jsruntime/qv4runtime.cpp b/src/qml/jsruntime/qv4runtime.cpp
index 04cad8ddb7..2506777e76 100644
--- a/src/qml/jsruntime/qv4runtime.cpp
+++ b/src/qml/jsruntime/qv4runtime.cpp
@@ -1326,13 +1326,6 @@ ReturnedValue Runtime::method_loadQmlImportedScripts(NoThrowEngine *engine)
return context->importedScripts.value();
}
-QV4::ReturnedValue Runtime::method_loadQmlSingleton(QV4::NoThrowEngine *engine, int nameIndex)
-{
- Scope scope(engine);
- ScopedString name(scope, engine->currentStackFrame->v4Function->compilationUnit->runtimeStrings[nameIndex]);
- return engine->qmlSingletonWrapper(name);
-}
-
ReturnedValue Runtime::method_uMinus(const Value &value)
{
TRACE1(value);