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authorMartin Jones <martin.jones@nokia.com>2012-07-11 16:29:42 +1000
committerQt by Nokia <qt-info@nokia.com>2012-07-16 04:50:48 +0200
commit50ec85e368a15236812776c274cdb10ac2be0ccd (patch)
tree5666c7bba41a2895340f91b4c1a5efcb1a11078e /src/qml/qml/qqmlcomponent.cpp
parent7ddd5308946f32f4f0514c493a0a0f01c2bdc840 (diff)
Change Quick docs to refer to "types" rather than "elements"
Task-number: QTBUG-24785 Change-Id: I223479b879514abaacb123852323c1cfada7a5e1 Reviewed-by: Bea Lam <bea.lam@nokia.com>
Diffstat (limited to 'src/qml/qml/qqmlcomponent.cpp')
-rw-r--r--src/qml/qml/qqmlcomponent.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/qml/qml/qqmlcomponent.cpp b/src/qml/qml/qqmlcomponent.cpp
index 5473290633..ac3eee8d05 100644
--- a/src/qml/qml/qqmlcomponent.cpp
+++ b/src/qml/qml/qqmlcomponent.cpp
@@ -122,7 +122,7 @@ static inline QString buildTypeNameForDebug(const QMetaObject *metaObject)
\brief The QQmlComponent class encapsulates a QML component definition
- Components are reusable, encapsulated QML elements with well-defined interfaces.
+ Components are reusable, encapsulated QML types with well-defined interfaces.
A QQmlComponent instance can be created from a QML file.
For example, if there is a \c main.qml file like this:
@@ -196,10 +196,10 @@ static inline QString buildTypeNameForDebug(const QMetaObject *metaObject)
\inqmlmodule QtQuick 2
\brief Encapsulates a QML component definition
- Components are reusable, encapsulated QML elements with well-defined interfaces.
+ Components are reusable, encapsulated QML types with well-defined interfaces.
Components are often defined by \l {{QML Documents}}{component files} -
- that is, \c .qml files. The \e Component element essentially allows QML components
+ that is, \c .qml files. The \e Component type essentially allows QML components
to be defined inline, within a \l {QML Document}{QML document}, rather than as a separate QML file.
This may be useful for reusing a small component within a QML file, or for defining
a component that logically belongs with other QML components within a file.
@@ -212,7 +212,7 @@ static inline QString buildTypeNameForDebug(const QMetaObject *metaObject)
Notice that while a \l Rectangle by itself would be automatically
rendered and displayed, this is not the case for the above rectangle
because it is defined inside a \c Component. The component encapsulates the
- QML elements within, as if they were defined in a separate QML
+ QML types within, as if they were defined in a separate QML
file, and is not loaded until requested (in this case, by the
two \l Loader objects).
@@ -224,7 +224,7 @@ static inline QString buildTypeNameForDebug(const QMetaObject *metaObject)
data outside of this item, with the exception of an \e id (which in the above example
is \e redSquare).
- The \c Component element is commonly used to provide graphical components
+ The \c Component type is commonly used to provide graphical components
for views. For example, the ListView::delegate property requires a \c Component
to specify how each list item is to be displayed.
@@ -260,8 +260,8 @@ static inline QString buildTypeNameForDebug(const QMetaObject *metaObject)
execute script code at startup, once the full QML environment has been
established.
- The \c {Component::onCompleted} attached property can be applied to
- any element. The order of running the \c onCompleted scripts is
+ The \c {Component::onCompleted} attached property can be declared on
+ any object. The order of running the \c onCompleted scripts is
undefined.
\qml
@@ -281,8 +281,8 @@ static inline QString buildTypeNameForDebug(const QMetaObject *metaObject)
work done in the onCompleted signal, or other imperative code in your
application.
- The \c {Component::onDestruction} attached property can be applied to
- any element. However, it applies to the destruction of the component as
+ The \c {Component::onDestruction} attached property can be declared on
+ any object. However, it applies to the destruction of the component as
a whole, and not the destruction of the specific object. The order of
running the \c onDestruction scripts is undefined.