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authorMichael Brasser <michael.brasser@live.com>2014-02-27 15:59:39 -0600
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-28 19:01:21 +0100
commita3688bf41fd42befe7ab83a633dbbd71eda56cd9 (patch)
tree042d3b4a4a78f6787a6c641e09ff957b62b40aa5 /src/qml/qml/qqmlvme.cpp
parent0b2d05093c6fc030d40be8c873ad1e0af9bba8cc (diff)
Improve memory usage in QML/V4 engine.
* Don't create prototype Object for bindings and signal handlers. It is inaccessible and not required. This saves one Object-sized allocation per binding. * Shrink the size of QQmlContextWrapper by removing the v8 member variable. * Shrink the size of QObjectWrapper by moving the destroy identifier to the engine. Change-Id: I76e84e4c0581e97a19d2e959f814ac84d9c431fa Task-number: QTBUG-37134 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/qml/qml/qqmlvme.cpp')
-rw-r--r--src/qml/qml/qqmlvme.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/qml/qml/qqmlvme.cpp b/src/qml/qml/qqmlvme.cpp
index ce4997fef9..83c1f6595c 100644
--- a/src/qml/qml/qqmlvme.cpp
+++ b/src/qml/qml/qqmlvme.cpp
@@ -800,7 +800,7 @@ QObject *QQmlVME::run(QList<QQmlError> *errors,
QV4::Function *runtimeFunction = COMP->compilationUnit->runtimeFunctions[instr.runtimeFunctionIndex];
- tmpValue = QV4::FunctionObject::creatScriptFunction(qmlContext, runtimeFunction);
+ tmpValue = QV4::FunctionObject::creatScriptFunction(qmlContext, runtimeFunction, /*createProto*/ false);
QQmlBoundSignal *bs = new QQmlBoundSignal(target, instr.signalIndex, target, engine);
QQmlBoundSignalExpression *expr =
@@ -862,7 +862,7 @@ QObject *QQmlVME::run(QList<QQmlError> *errors,
QV4::Function *runtimeFunction = COMP->compilationUnit->runtimeFunctions[instr.functionIndex];
- tmpValue = QV4::FunctionObject::creatScriptFunction(qmlContext, runtimeFunction);
+ tmpValue = QV4::FunctionObject::creatScriptFunction(qmlContext, runtimeFunction, /*createProto*/ false);
QQmlBinding *bind = new QQmlBinding(tmpValue, context, CTXT, COMP->name, instr.line, instr.column);
bindValues.push(bind);