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authorLars Knoll <lars.knoll@digia.com>2013-05-06 15:57:06 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2013-05-06 16:10:21 +0200
commit8b5fbb56299851896fbcf136bdcfdcd4487484b5 (patch)
tree16a5a586d2dbe0b8e6d60b0ba76803dcce2560db /src/qml/qml/qqmlvmemetaobject.cpp
parent19c6f620dd35916466c36234231d798f79732ab0 (diff)
Get rid of v8::Local
The class was doing exactly the same thing as v8::Handle in our implementation. Removing it cleans up quite a bit of code. Change-Id: I37a3dcdef062fc388751e9ef0a158b5926ba2efb Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Diffstat (limited to 'src/qml/qml/qqmlvmemetaobject.cpp')
-rw-r--r--src/qml/qml/qqmlvmemetaobject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/qml/qml/qqmlvmemetaobject.cpp b/src/qml/qml/qqmlvmemetaobject.cpp
index db742830ce..1f5d88e9b5 100644
--- a/src/qml/qml/qqmlvmemetaobject.cpp
+++ b/src/qml/qml/qqmlvmemetaobject.cpp
@@ -940,7 +940,7 @@ int QQmlVMEMetaObject::metaCall(QMetaObject::Call c, int _id, void **a)
v8::TryCatch try_catch;
- v8::Local<v8::Value> result = function->Call(v8::Value::fromV4Value(ep->v8engine()->global()), data->parameterCount, args);
+ v8::Handle<v8::Value> result = function->Call(v8::Value::fromV4Value(ep->v8engine()->global()), data->parameterCount, args);
QVariant rv;
if (try_catch.HasCaught()) {
@@ -1026,7 +1026,7 @@ void QQmlVMEMetaObject::writeVarProperty(int id, v8::Handle<v8::Value> value)
// Importantly, if the current value is a scarce resource, we need to ensure that it
// gets automatically released by the engine if no other references to it exist.
- v8::Local<v8::Value> oldv = varProperties->Get(id - firstVarPropertyIndex);
+ v8::Handle<v8::Value> oldv = varProperties->Get(id - firstVarPropertyIndex);
if (oldv->IsObject()) {
QV8VariantResource *r = v8_resource_cast<QV8VariantResource>(v8::Handle<v8::Object>::Cast(oldv));
if (r) {
@@ -1071,7 +1071,7 @@ void QQmlVMEMetaObject::writeProperty(int id, const QVariant &value)
// Importantly, if the current value is a scarce resource, we need to ensure that it
// gets automatically released by the engine if no other references to it exist.
- v8::Local<v8::Value> oldv = varProperties->Get(id - firstVarPropertyIndex);
+ v8::Handle<v8::Value> oldv = varProperties->Get(id - firstVarPropertyIndex);
if (oldv->IsObject()) {
QV8VariantResource *r = v8_resource_cast<QV8VariantResource>(v8::Handle<v8::Object>::Cast(oldv));
if (r) {