aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/CMakeLists.txt
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@qt.io>2020-05-02 14:27:13 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-06-02 15:16:46 +0200
commitb87b3d3d43c200f22f0799ca59ab366d851b5db6 (patch)
treefb8258e0659a91934d2c77c359295da92e4221cd /src/quick/CMakeLists.txt
parent1f0b3a54ffa2ab0dc0cdff1345980ea68d749d24 (diff)
Make QSGMaterialRhiShader become QSGMaterialShader
After a symbiotic relationship in Qt 5.14 and 5.15, it is time for QSGMaterialRhiShader to devour its older sibling and take its place. This makes the direct OpenGL rendering path disfunctional. All QSGMaterial Qt 6 TODOs are solved, the API is clean and straightforward again: a QSGMaterial creates a QSGMaterialShader, no special flags and options needed. (it's just that QSGMaterialShader now has a slightly different API) Task-number: QTBUG-79268 Task-number: QTBUG-82997 Change-Id: I545ca8d796c5535e81957c706e7832133be15b7d Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/CMakeLists.txt')
-rw-r--r--src/quick/CMakeLists.txt67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/quick/CMakeLists.txt b/src/quick/CMakeLists.txt
index a8c8aa378c..5450be04ad 100644
--- a/src/quick/CMakeLists.txt
+++ b/src/quick/CMakeLists.txt
@@ -110,7 +110,6 @@ qt_add_module(Quick
scenegraph/coreapi/qsgabstractrenderer_p_p.h
scenegraph/coreapi/qsggeometry.cpp scenegraph/coreapi/qsggeometry.h scenegraph/coreapi/qsggeometry_p.h
scenegraph/coreapi/qsgmaterial.cpp scenegraph/coreapi/qsgmaterial.h
- scenegraph/coreapi/qsgmaterialrhishader.cpp scenegraph/coreapi/qsgmaterialrhishader.h scenegraph/coreapi/qsgmaterialrhishader_p.h
scenegraph/coreapi/qsgmaterialshader.cpp scenegraph/coreapi/qsgmaterialshader.h scenegraph/coreapi/qsgmaterialshader_p.h
scenegraph/coreapi/qsgmaterialtype.h
scenegraph/coreapi/qsgnode.cpp scenegraph/coreapi/qsgnode.h scenegraph/coreapi/qsgnode_p.h
@@ -199,76 +198,10 @@ qt_add_module(Quick
# Resources:
set(scenegraph_resource_files
- "shaders/24bittextmask.frag"
- "shaders/24bittextmask_core.frag"
- "shaders/32bitcolortext.frag"
- "shaders/32bitcolortext_core.frag"
- "shaders/8bittextmask.frag"
- "shaders/8bittextmask_core.frag"
- "shaders/distancefieldoutlinetext.frag"
- "shaders/distancefieldoutlinetext_core.frag"
- "shaders/distancefieldshiftedtext.frag"
- "shaders/distancefieldshiftedtext.vert"
- "shaders/distancefieldshiftedtext_core.frag"
- "shaders/distancefieldshiftedtext_core.vert"
- "shaders/distancefieldtext.frag"
- "shaders/distancefieldtext.vert"
- "shaders/distancefieldtext_core.frag"
- "shaders/distancefieldtext_core.vert"
- "shaders/flatcolor.frag"
- "shaders/flatcolor.vert"
- "shaders/flatcolor_core.frag"
- "shaders/flatcolor_core.vert"
- "shaders/hiqsubpixeldistancefieldtext.frag"
- "shaders/hiqsubpixeldistancefieldtext.vert"
- "shaders/hiqsubpixeldistancefieldtext_core.frag"
- "shaders/hiqsubpixeldistancefieldtext_core.vert"
- "shaders/loqsubpixeldistancefieldtext.frag"
- "shaders/loqsubpixeldistancefieldtext.vert"
- "shaders/loqsubpixeldistancefieldtext_core.frag"
- "shaders/loqsubpixeldistancefieldtext_core.vert"
- "shaders/opaquetexture.frag"
- "shaders/opaquetexture.vert"
- "shaders/opaquetexture_core.frag"
- "shaders/opaquetexture_core.vert"
- "shaders/outlinedtext.frag"
- "shaders/outlinedtext.vert"
- "shaders/outlinedtext_core.frag"
- "shaders/outlinedtext_core.vert"
- "shaders/rendernode.frag"
- "shaders/rendernode.vert"
- "shaders/rendernode_core.frag"
- "shaders/rendernode_core.vert"
- "shaders/smoothcolor.frag"
- "shaders/smoothcolor.vert"
- "shaders/smoothcolor_core.frag"
- "shaders/smoothcolor_core.vert"
- "shaders/smoothtexture.frag"
- "shaders/smoothtexture.vert"
- "shaders/smoothtexture_core.frag"
- "shaders/smoothtexture_core.vert"
- "shaders/sprite.frag"
- "shaders/sprite.vert"
- "shaders/sprite_core.frag"
- "shaders/sprite_core.vert"
"shaders/stencilclip.frag"
"shaders/stencilclip.vert"
"shaders/stencilclip_core.frag"
"shaders/stencilclip_core.vert"
- "shaders/styledtext.frag"
- "shaders/styledtext.vert"
- "shaders/styledtext_core.frag"
- "shaders/styledtext_core.vert"
- "shaders/textmask.frag"
- "shaders/textmask.vert"
- "shaders/textmask_core.frag"
- "shaders/textmask_core.vert"
- "shaders/texture.frag"
- "shaders/texture_core.frag"
- "shaders/vertexcolor.frag"
- "shaders/vertexcolor.vert"
- "shaders/vertexcolor_core.frag"
- "shaders/vertexcolor_core.vert"
"shaders/visualization.frag"
"shaders/visualization.vert"
"shaders_ng/24bittextmask.frag.qsb"