diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2012-11-27 16:57:02 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2012-11-27 17:20:29 +0100 |
commit | 76251c91afdfbe6d0d9679c2036cbf72c7ee3cde (patch) | |
tree | a217e3c10a34f4f2416d909b0072e14c581c8fe2 /src/quick/doc/src/concepts/effects/topic.qdoc | |
parent | 80fd41c06019ed07eb44218c72faf54c0f7be696 (diff) |
Fix the QML Effects docs up a bit
Change-Id: I09226e8796be6a9785496192a5e3114d01e2ffd7
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'src/quick/doc/src/concepts/effects/topic.qdoc')
-rw-r--r-- | src/quick/doc/src/concepts/effects/topic.qdoc | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/quick/doc/src/concepts/effects/topic.qdoc b/src/quick/doc/src/concepts/effects/topic.qdoc index 3e796e2f37..03450d8a05 100644 --- a/src/quick/doc/src/concepts/effects/topic.qdoc +++ b/src/quick/doc/src/concepts/effects/topic.qdoc @@ -52,14 +52,13 @@ page titled \l{qtquick-effects-transformations.html} \section1 Shader Effects Shader effects allow the full, raw power of a graphics processing unit to be -utilized directly via vertex and pixel shaders. Using too many shader effects +utilized directly via vertex and fragment shaders. Using too many shader effects can result in increased power usage and sometimes slow performance, but if used sparingly and carefully, a shader can allow complex and visually appealing effects to be applied to a visual object (for example, ripples in water). -For information about shader programs and shader effects, see the page -titled \l{qtquick-effects-shaders.html} -{Qt Quick Shader Effects}. +For information about shader effects, see the \l {ShaderEffect} +reference documentation. \section1 Particles @@ -83,6 +82,14 @@ which use sprites extensively (such as games). For information about sprite animations, see the page titled \l{qtquick-effects-sprites.html}{Sprite Animations}. +\section1 Opacity + +Visual objects can be opaque or translucent. For example, an application +can make one visual object opaque and other visual objects translucent +to focus the users attention on the opaque one. This is controlled using the +\c{opacity} property of the Item. + +For more information about opacity, see the \l {Item} documentation. */ |