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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-04-03 13:35:26 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-04-03 13:35:30 +0200
commit0eeb7ada04cc81d0ab1b61747bdf92fd7c33e1ec (patch)
treebe4d0201b81b098a2976e857b5c6642f9c96e6ac /src/quick/doc/src/concepts/visualcanvas
parent349d3400c11c0ad1c9aaec01c44b174dbb6ebf9a (diff)
parente4894fe13d178b6aa8b5580b402df2d1b4f2615c (diff)
Merge remote-tracking branch 'origin/dev' into wip/scenegraphng
Diffstat (limited to 'src/quick/doc/src/concepts/visualcanvas')
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc14
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc2
2 files changed, 6 insertions, 10 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
index 3fd92177f9..d80c72e0f1 100644
--- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
@@ -31,18 +31,14 @@
\section1 Scene Graph Adaptations in Qt Quick
-Originally Qt Quick only had one available renderer for parsing the scene graph
-and rendering the results to a render target. This renderer is now the default
-OpenGL Renderer which supports rendering either using the OpenGL ES 2.0 or
-OpenGL 2.0 (with framebuffer object extensions) APIs. The Qt Quick APIs have
-originally been designed with the assumption that OpenGL is always available.
-However, it is now possible to use other graphics API's to render Qt Quick
-scenes using the scene graph APIs.
+Originally Qt Quick always relied on OpenGL (OpenGL ES 2.0 or OpenGL 2.0) for parsing
+the scene graph and rendering the results to a render target. From Qt 5.8 onwards
+Qt Quick also supports rendering in software and with Direct3D 12.
\section1 Switching between the adaptation used by the application
-The default of the OpenGL, or - in Qt builds with disabled OpenGL support - the
-software adaptation, can be overridden either by using an environment variable
+The default rendering backend is still OpenGL, or - in Qt builds with disabled OpenGL support -
+the software renderer. This can be overridden either by using an environment variable
or a C++ API. The former consists of setting the \c{QT_QUICK_BACKEND} or the
legacy \c{QMLSCENE_DEVICE} environment variable before launching applications.
The latter is done by calling QQuickWindow::setSceneGraphBackend() early in the
diff --git a/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc b/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc
index fd5bf51307..f971043b58 100644
--- a/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/visualparent.qdoc
@@ -125,7 +125,7 @@ the blue rectangle and beneath any of the blue rectangle's children.
Stacking order can be influenced with the \l Item::z property. Z values below 0 will stack below the parent, and if z
values are assigned then siblings will stack in z-order (with creation order used to break ties). Z values only affect
-stacking compared to siblings and the parent item. If you have an item who is obscured by a subtree rooted above its
+stacking compared to siblings and the parent item. If you have an item which is obscured by a subtree rooted above its
parent item, no z value on that item will increase its stacking order to stack above that subtree. To stack that item
above the other subtree you'll have to alter z values farther up in the hierarchy, or re-arrange the visual item
hierarchy.